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Regarding the story I agree, I wrote something very similar in my thread next door. There were not enough connections to the whole Convocation story. Something was just missing, which left me disappointed in the end.
They did NOT have archers, used animals or beasts like Spiders, Lizards or Basilisks, did use themselves as workers and were not in need of wood for anything.
And their giant spider had always something of a beautiful female, not this ugly thing.
Then we have still the entire lore of DE with their obsidian towers and so on which are nowhere to be seen in their city or the castes with Sinistra, Dracon in SP1 and the communes in SP3 but the changes on the battlefield are more greater.
Unless I forget something now this is it.
As for God of Light, he did not manage to completely enter the world, it was some weird form merged with Lacaine that we had to kill using the archfire (our shaper mom). Don't really see any contradictions there.
As for the circle: Isgrimm is let out of prison soon enough, his research and overall status of circle mage were too valuable to let him rot in prison or execute him. Just like in real life, there are cases in games of just sweeping your crimes under the rug if you're valuable enough or if your position in society is high. Raith is not part of the circle yet, he joins much later after discovering the City of Souls. The events of SH is what might lead him into researching said city.
Hope that explains a few things, there are lore mistakes but nothing you cannot explain by looking deeper into it and thinking about it for a little.
Sorry but the differences are just way too big for me.
As for the circle Isgrimm should have not even be a part of this in the first place. His addition was uneeded and unwanted and the Dwarf Priest/King would have been perfecty fine as enemy. But no, we got unnecessary drama and bad writing instead. Isgrimm should not have been part of this and him controlling someone through a rune should not have happened as well. Neither should have Raiths betrayal but his clean mind can be seen as punishment enough.
As for the God of Light, I admit that I forgot they merged.
https://steamcommunity.com/sharedfiles/filedetails/?id=1767892900
Who does agree?
I do but you had me already with the Pipe-Dream Timeline.
As for "too many spiders";
in SP1 - Necromancers, upon death, spawned a spider. Which was an exploitable way to exceed the army limit by far for DE's. (Due to the ressurrection-upgrade/once per day to them, mostly...).
In SP2, DE's were heavily "spiderized" already (strider caster, summoning spiders; titan).
While the "DE's used to have no archers"-complaint is somewhat correct - the spellcasters that provided ranged fire to DE's made up for that
(in others words, DE's weren't any more "melee-heavy" than the other factions at any given point. It's just that their ranged-department had more flavour to it).
Due to the heavily castrated spells-system in this current installment (although it was just as terrible in sp2 already), however, there's just no viable skill to fill the "pain"-gap (hero-skills "now" would be way to strong to be used by regular troops).
Summarizing, "i" don't share your PoV that DE's feel "wrong".
p.s.: i found to reintroduction of airborne units horrible. I'd rather have them on multiple heigths, way more mobile, attacking on a sweep, than simply having them managed just like ground units on a single other heigth level.
On the story-part, i neither see how Soul Harvest would forward the storyline at all:
It doesn't introduce many more circle mages
(assuming Kaiawu should be the "fluteplayer" in the later circle, judging by his unique trinket; "how" he appears in the storyline, however, "i" wouldn't convey even the slightest bit of responsibility to him...),
nor provides any hints towards the rune-wars, nor towards the convocation
(now, that's acceptable imho, seeing SP3 basically sheds some light on the later circle's background; rune wars, convocation should be topics to future installments).
Instead, it basically disqualifies Raith - who will be part of the circle later as "the Black" - by making him an amnestic betrayer; Zahaar, as another Norcaine circle mage, "could" have been introduced, but wasn't. Silverhand, Hokan Ashir are still missing as well. How Shar finally "evolves" to a part of the circle from being a mere sidekick character isn't cleared up either.
Overall, i found the Soul Harvest-campaign better-done than SP3's main campaign (which however was 1 of the worst storylines i've ever seen in a videogame tbh), yet hardly satisfying when it comes to tying up loose ends.
And yeah, flying units are horrible, I was against them the second I learned about them but I guess they couldn't just throw that away.
As for Raith, these events might lead him into researching the City of Souls (which is what granted him the seat in the circle), and Silverhand was already present in base SF3.
SF3 can't be a prequell to SF1 since it breakes too much lore about the circle mages and it's timed events.
"Lore" of a video game is what is part of the game series; stuff made up by a 3rd party (namely novellists, fan fiction) does not belong to it.
Now, the grand scale timeline events outlined by the games-series is the war of the 6 races, the fall of the fial darg, the founding of the circle, it's corruption, the rune wars, the convocation.
(The whole malacay/shaikan-part is another (side-)storyline that has no direct connections to the circle and the events it was involved with other than also using EO as it's playground.)
The only canonical thing about the circle up to the timeline-point of SP3 (i.e., the founding/early days of the circle) is that there were 13 at the end (which is a point "we" have not yet reached).
[Rohen Tahir, Hokan Ashir, Uram the Red, Shar of the Isles, Raith the Black, Ianna the Singer, Isgrimm the Smith, Zahaar the Snake, Yria of the Light, Gor the Changer, Silverhand, Undergast the Weaver, the Fluteplayer]
Anything else, namely "how" they turned megalomaniac and ultimately suicidal (discovery of the archfire/finding of the phoenix stone/war between Hokan and Uram over said stone/the other circle mages joining in to the fray, making it an all-out "every man for himself"-brawl /all circle mages trying to perform rituals to enslave the elements during the convocation - which is something not even Aonir was able to -, leading to Eo's collapse /w only the godstone-marked bits of land remaining intact) is stuff that has not yet happened in SP3's time.
So no. Your claim is not correct. SP3 can very well be considered a prequel. It just doesn't do much for developing the story other than introducing characters.
No thats not true. Play SpellForce 1 again and you will see how exactly it is described how the circle is founded and where the circle mages come from /are decended of. It has nothing to do with SpellForce 3. The other many lore even design issues of the game not even counted.
The world-map we have in SpellForce 3 is even from the wrong time.
But i guess you can sweet-talk everything, right?