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Ein Übersetzungsproblem melden
chorts of thunder + attack aura.
10 con, the rest of the stats don't matter.
transform, pop up auras and enjoy the slaughter. 1,3k + 300 raw damage each attack, 1.1k chorts of thunder aoe every 2 seconds.
can solo everything even on CM.
More an auto attacking build thats stacks passives and only uses few active skills. Very high damage, crit chance and survivability. Can also utilize the demon + sacrifice trick (but thats not neccessary on everything below Circle Mage difficulty)
Combat Arts:
- important: Close Combat (passive), Pressure Points (passive), Vicious Blows (passive), Battle Fervor (passive)
- optional: Cleave (passive), Massacre (passive), Enduring Charge (aura), Whirlwind (active)
Demonology:
- important: Defy Fate (passive), Eldritch Halo (aura), Demonic Strike (active)
- optional: Demonology (passive), Demonic Pact (passive), Cursed Blade (active)
Stats:
- Strength = max, Constitution: 9-max , leftover points into Willpower (magic defense, stronger auras) or Dexterity (crit/block chance)
Weapon:
- default: Cursed Great Mace (highest melee damage, magic damage type, +50% damage vs. Living and Golems, Weaken on hit)
- buildings: The Demolisher (+100% damage vs. Buildings)
No Focus Variant:
- Queens Guard Plate (affliction immunity, Focus set to 0)
- Firstborn's Helm (+30% damage, -50% focus) or Heavy Berserker Helmet (+30% movement, +42% attack speed when below 40% health)
Activate your auras then equip these items (having zero focus doesn't deactivate your auras). Use your health to cast spells/attacks.
Focus Variant:
- Dragonscale Armor (+10 health regen)
- Heavy Berserker Helmet (+30% movement, +42% attack speed when below 40% health)
Both variants are build around keeping your hero at 33% health. Defy Fate keeps you in this state. This also triggers Battle Fervor (as you are below 50% health) and Heavy Berserker Helmet (as you are also below 40% health).
Battle Fervor is really good as it gives +25% crit chance, although the focus generation is only useful on the Focus Variant (same for Massacre and Battlemage passives ... see below).
For the Empyrian Artifact go for the Necklace (for the +10 defense) or the Ring (+15% damage, +10% crit chance).
Third Synergy:
- Necromancy: Summon Corpse Golem (active) can also be cast from health
- Hunting: Desecration (passive) gives more ailments on hit
- Elementalism: Battlemage (passive) gives additional Intelligence scaling to weapon based skills and generates focus on hit
- Defense: Riposte (passive) gives extra crit chance after block, but your block is not really high
Best is Necromancy or Hunting, but Elementalism can also work for the Focus Variant that wants to use Whirlwind.
thanks for the ideas guys, I recently started a new run where I tried to combine both ideas mentioned. Seems to work pretty well, however, the transformation is so strong, its ridiculous and boring :(
the attack speed idea is neat with strong weapons is neat!
I went with Demo/druidism for the defence boosts and nature vines aura, together with chords of thunder gives incredible aoe + never die skills from demo, AND the great cursed mace for AA, it does incredible dmg, try that out.
Anyone tried a good mage/warrior build? There is this item "consuming greatsword" which gives +80-100% dmg on your next ability after you crit in melee, seems very promissing, but can't find a usable combo for this. Thoughts?
Druidism + Demonology (get Elementalism as third)
- main focus on Intelligence + Willpower, secondary: Constitution (until you get good mage armor), Strength (if you want to use a shield)
- tankiness thanks to the defense skills in Druidism and Demonology
- using the sacrifice-like synergy skill "Oblation" (from Demonology+Elementalism) on your unkillable demon lets you get infinite focus and also gives a -25% ability cost/cooldown buff.
- you stack ability cost reduction: -20% (empyrian artifact ring) -30% (druidism skill) -20% (nature/demonic amulet) -25% (Oblation buff) = -95%
- you stack ability cooldown reduction: -20% (empyrian artifact ring) -20% (nature/demonic amulet) -25% (Oblastion buff) = -65%
- there is also an artifact armor with -25% cost/cooldown for -100% cost -90% cooldown, but you lose some tankiness
- then just spam your spells - both Druidism and Demonology have some good ones like Chainlightning
- the synergy skill "Meteor Shower" (from Druidism+Elementalism) sounds also good, but I haven't tested it (get the ring that gives Fire Might if you want to use it)
- having that much ability cost reduction also lets you use auras without focus problems
- equipment: there are some swords/daggers that use intelligence as attribute, there is also an armor with defenses at 50 that uses Mage stats, so in theory you can go all out intelligence/willpower after getting them
sorry no real use for the "consuming greatsword" in this build
edit:
The "consuming greatsword" can be good if you have the Beguilement + Hunting synergy skill "Call to Arms". That skill gives with maxed willpower and/or some power multiplier buffs +100% crit chance to everyone around the caster.
So you go demo + light magic, int+willpower max + cons.
You take the left side of the demo tree with the int spells (the last one actually does around 1.5 dmg in a cone in front of you with 4 sec CD, which is pretty nuts), and also defy fate. Since everything you do is pretty much raw dmg, you don't even need the eldrich halo.
from light, you max the shield ability (AOE healing can also be useful sometimes), useful to help you set up.
Synergy tree - defense. You get the avatar ability which renders you immune to dmg for 16 secs, and also a shockwave cone that stuns enemies.
So you basically throw on your sheld, go in, stun everything, use the demo abilities until the defy fate procs. Once it does, you active the avatar, which heals you back to full and you have 16 secs to destroy whatever is there. If you really need, you can also take demo + light magic synergy spell too, which is a boon for 30 secs you cast on yourself, and when you die, it does dmg to enemies and reviews you, or the demo ability that sacrifices something nearby for HP.
I tried this (although with a mercenary, who didn't have some of the stuff I mentioned) but I used a healer companion just for the shield, worked well). Was able to pretty much solo an entire army, including a titan in the mix.
for items you just take melee int swords (there is two, the legendary one and you can get one from main quest rewards). You don't really need two swords, they just look pretty with the rest of the armor :P
Archon's armor
the legendary +1 to all neck
the memento ring for ability dmg and CDR
pretty much any mage-ish headpiece (I found that the light assault helm is actually useful since it gives +25% ability dmg while you're above 90% hp, and since you get immune to dmg for 16 secs, this seems to work).
Cannot be silenced charm is also worth it I think (main quest reward).
Sadly, no way to fit in consuming greatsword, but still pretty solid.
The most powerful combo is Druidism + Evocation (add demo synergy for stupid levels of power). Maxing out Master the Arcane (last skill in Evocation) and equipping some -% cooldown means you can recast MtA before the effect runs out. Since MtA is affected by MtA (which is so incredibly dumb) you can effectively stack MtA boons for % increased spell effect.
What you need to do for basically unlimited power is:
1 - Put your points in str (for MtA), willpower(for cat/bear shapeshifts) or constitution (for tribe-eater).
2 - Max out MtA (can be done at lvl15), and whatever shapeshift you want (bear at lvl14, cat at lvl13, tribe-eater whenever you finish the vengeful spirits quest).
3 - Get some -% ability cooldowns (the Memento ring is a good example)
4 - Cast MtA. Before the effect is over, recast MtA. Repeat for as long as you like; every cast will increase the potency of the +% ability power boon.
5 - When ready, cast the desired shapeshift spell before the boon expires. Tadaa.
(Optional) - To make it all go faster, add what you can for -% ability cooldown and +%ability power. The Light assault helmet adds a bit of power, the memento ring adds both power and cooldown reduction. There are several pieces of armor and amulets that will reduce cooldowns as well. You can also spend the rest of your talent points in cooldown reduction and +%ability power (both are in the evocation tree).
Doing this, I ended up with a Tribe-eater with 220,000 HP, 114k raw damage per hit, and an aura dealing 2k raw damage per tick to anyone in the vicinity.
I don't think any other combination can match that level of power, AoE or single target. If you want a tank, try the same with a bear. You get some pretty decent tankiness.
It should be noted that the game loses all of its charm if you do this, since nothing can challenge you in any way and the entire campaign turns into a stompfest even on CM difficulty.