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Ein Übersetzungsproblem melden
The first game was Sea Dogs (2000)
then Pirates of the Caribbean (2003)
then Age of Pirates: Caribbean Tales (this is the game, which is here for some reason called Sea Dogs: Caribbean Tales)
then the Corsairs: The Return of the Legend (2007, still inaccessible in steam)
then Age of Pirates 2: City of Abandoned Ships (2007)
and finally Sea Dogs: To Each His Own (2012)
Corsairs III in Russia and outside of Russia was supposed to call Sea Dogs Caribbean Tales (as it is called now) but for legal problems(problems that apparently have solved) had to change its name. That's why I said that they were the same game. If we want to be precise, they are part of the same saga.
Sea Dogs: To Each His Own from what I know was created by modder and akella saw the good result has published. The game is nice but it's like a age of pirates 2 city of abandoned ships "moddlc". So for me the last title of the saga is Age of Pirates 2: City of Abandoned Ships, as beautiful as Sea Dogs: To Each His Own. For lovers of the saga I highly recommend to try it.
Of the list the Corsairs: The Return of the Legend it's the only one I have not played .... I will inform :-p
To Each His Own is an objectively bad game and I would not recomend it to any that are fans of the series that see it as a simulation and RPG. TEHO is heavily based around a rather un-inspired narrative and is riddled with horrible game design decisions within it's many stepped/tedious linear quests.
The engine was never known for having decent melee combat but that doesn't stop the designer from throwing you against 4 or 5 enemies at a time with one of them being a boss that has a huge health pool and can kill you in 1 or two hits if you didn't pick the right starting options....A similar scenario is even encountered in the tutorial.
TEHO is such a horrible experience that it has me questioning the entire series and has put me on the fence to buying this one.
Tell me about it, I live here :-p
All that name changes just confuse people, yes.
Corsairs: The Return of the Legend grew out from the mod to Corsairs III (Sea Dogs Caribbean Tales). Age of Pirates 2: City of Abandoned Ships and Sea Dogs: To Each His Own are just evolution of that mod from same creators.
That being said you can tell quickly that this game is far more polished than Sea Dogs to Each His Own. Translations in that game are pretty bad and the combat actually feels worse in that game.
This game has some very nice QOL's that I remember from the Akella series. You can make your ship go faster (not just accelerate time), the language and grammar is correct for the English version, various townspeople act as a tutorial for you to learn the game, prices for repair are much more lenient, game is easier to get into and overall it just has a more polished feel and the graphics are about on par with more recent versions. Akella never had great graphics but the pirate gameplay was good. I like that you can actually block with your sword in this game as opposed to the crazy wild swinging your sword...whatever they called blocking in later games. This game is much simpler to get started with and you can start making money right away instead of feeling like you have to go through a huge grind. At some point in video game history game designers started using grind as a way to hide lack of content or to extend shallow content with long stretches of boring repetitive gameplay.
This game knows what it is, knows what is has to offer and doesn't try to needlessly pad any of it. Todays games tend to overstay their welcome by continually holding a carrot out in front of you and then when you get close they move it out just a bit more. Eventually you get tired of chasing the carrot.
The land combat is still not the best but the sea combat is pretty fun. I had 4 pirates chase me into a cove where a fort and port city were. I smartly ducked into the cove and the local fort started blasting the pirates to bits. Then all the merchants and their escorts started joining the fray and it must have been a 12 to 14 ship battle that ensued. Since the game is light on graphics it ran smooth as silk and was pretty cool to watch.
I hope Akella takes note that we loved these games, quirky as they were, even though the so called 'professional' reviewers at the time didn't do them much justice. Some scored high but others not so much.
It is a great compliment to these games and to Akella that we choose to play them on our modern systems that can handle so much more yet we come and play these games b/c of the gameplay they offer.
Lesson: Make a great game with great gameplay and we will play it for many many years to come. Who cares what the critics like? We play what we like.
I hope they make another one. Kickstart it or do whatever to fund it but please make another one.
And the ocean in the game still looks great today. Whoever worked on that portion did a great job.