Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Skill levels add 5% damage for damage skills, or 8% healing for healing skills. Buffs get a little stronger. The scaling isn't listed anywhere, unfortunately, but you can mouse over buffs and debuffs in battle to see what they do.
Weapons / armor / trinket types are purely cosmetic. Every character can equip every type of weapon. The stats are passive bonuses. The skills can be used in battle
Each character's resistances are listed in the Skills menu, on the right side of the screen. The death resist you're thinking of is Fatal Resist (which is only used when they have the Discourage debuff).
Not having the skill bonuses listed in game is a weakness, but I'm not sure how it can be fixed. The game is already pretty wordy and trying to fit two or three more sentences of text into each skill decription isn't easy.
The town areas that produce crafting resources follow a predictable patterns:
Level 1: rarity 1 items, a small amount.
Level 2: rarity 1 items, a moderate amount.
Level 3: rarity 2 items, a small amount.
Level 4: rarity 2 items, a moderate amount.
and so on up to level 10.