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FOV at 75.
This game will downscale your resolution at any FOV value beyond 80. It get's blurrier the higher you set it.
Maxing out setting can cause graphics problems.
https://steamcommunity.com/sharedfiles/filedetails/?id=2474737623
Saves me a bit of money.
Over the years seems too get worse with every hardware upgrade/ major patch.
Best it was for me was when i was running my 3700x and my 1070, then changed out my 1070 for 3070ti then the rendering circle started.
Also on the other side of the river can see the tree textures dancing, and now like a grainy haze when looking at storage boxes etc.
Know not only new hardware on my end over the years but lots of patches also.
Have made new saves even tried old ones and never modded the game.
Even with 5700x3d brand new nvme still get this once amazingly beautiful game looking like a pop up book.
If you're not sure which saves are which, please check our troubleshooting guide below, in the "Save Files" tab.
[Official] Green Hell Troubleshooting
A Guide for Green Hell
By: CreepyJarDev_JacekP
If you encounter an issue with the game please read this guide. By following these instructions you may be able to resolve it yourself.
Additionally, for the FOV circle and the pop-ins, please be aware that Green Hell’s Level of Detail system is designed as part of our optimization process to balance visual quality with performance across a wide range of hardware. This system has been in place since the game's release, though individual perceptions of it may vary. It dynamically adjusts object detail based on distance to ensure smooth gameplay without overloading system resources. At this time, the LOD system functions as intended and is not planned for adjustment. However, we appreciate your feedback and will continue to monitor community discussions regarding visual optimizations.
________________
I agree. Some of the visuals are a bit 'ugly' & quite distracting (immersion breaking) like objects/flora suddenly pop'n in and out & disappearing/appearing right in front of your eyes.... and all that can probably easily be improved/fixed by the devs.
(the ground-cover texture quality is very nice though, lol, well done with that).
I wish the devs would update all that object draw distance for our modern hardware.
In-game shadow and object draw distance settings are at max, but that still doesn't do well. It's gotta get better than that.
Let the player decide if they'd rather have nicer visual quality over performance.
I'd rather have better visual quality(higher draw distance for shadows/objects) with a sacrifice of a little performance.
I'm quite certain that most modern graphic cards & processors (hardware) can handle it sufficiently.
This limited-quality-issue shouldn't be a problem anymore since there are high-end components that can handle the higher-quality detail draw distance and such.
It's just the right thing to do for a good game like this and for players that prefer it.
Keeping the game up-to-date with nicer render distance/quality simply keeps the game more alive and players immersed/engaged.
Come on devs, whuchya'll wait'n fo'? Just do it, PLEASE!