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You get a clear hint when your hand appars over a jumping animal. You will need some pain killers. blue mushrooms, lilly plantatins for the poison.
Story hasnt changed much other than including some extras due to the SOA 3 DLC now released. I played some of it just recently and was surprised to see new additions to ceramony.
Check the lab room out as there maybe other things you find in fridge and or shelves.
Place tests in here till u see success
https://steamcommunity.com/sharedfiles/filedetails/?id=2607872340
That said, I think that for most players, the importance of the clues and the relation between them will only become clear _after_ knowing the solution. Especially since the story progression was very straightforward up to that point - the game usually tells you exactly what you need to progress, you just need to find the location where you can obtain it. The difficulty spike in that final puzzle hits the player in a pretty unexpected way.
Kudos to anyone who was able to deduce the solution without external hints. Personally I wasn't; after trying several things unsuccessfully, I decided that I did not enjoy my trial-and-error approach enough to keep doing it, so I looked it up. For me, that was the right thing to do, because I'm very sure that I wouldn't have found the solution even if I continued the trial-and-error method. I had built lots of storage boxes and and an extensive garden, because I wanted to keep all items available to me in case I needed them at some point. So I would have traveled repeatedly between the science station and my main camp, trying everything from my storage and garden - and I still wouldn't have found the solution, because it involved the one item that I didn't see a reason to obtain.
It's an interesting puzzle with a solution that's very cleverly hidden in plain sight, and I don't blame the devs for designing it that way. But I strongly doubt that I would have been able to solve it by myself. Again, kudos to everyone who did.
exactly this! I tried to figure it out on my own first too, starting to build a garden containing every plantable thing in the game, because I thought it might be a mixture of all the ressources available to the player. I did notice the emphasis on the children and their blood, but honestly that just made me look for any blood samples around the different POI's lol. never would have figured this out! I always thought the fact you can pick up the poison dart frogs was just another trap how to easily die, as you might pick them up if you don't pay attention while collecting ressources. oh well. good thing wikis exist :D
I picked up and cured so much poison from those little guys since the note says they inject the poison daily. I assumed if I picked up one once a day, every day, I would gain immunity. But after I hit the second dry season and no immunity on survival, I knew that note had nothing to do with survival. (You see the note in the tutorial. I did that and went straight to survival after that.) When it came time that I did the story, I was able to figure it out.
According to this medical article:
Stewart GG. A history of the medicinal use of tobacco 1492-1860. Med Hist 1967;11: 228-68
. . . and several others, tobacco plants (applied externally) were shown to successfully treat several conditions, including bites of poisonous reptiles and insects, hysteria, pain/neuralgia, laryngeal spasm, gout, tetanus, and ringworm. The tobacco plant has over 4000 chemicals in it (not just nicotine) and some of them can act as anti-inflammatory agents. Though the plant is obviously toxic, many of our most beneficial medicines have come from toxic sources.
Just FYI.