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1 - you will discover new recipes for buildings/structures when you walk across the map, especially in camps/bases. For craft, you need to randomly combine things in your "building table", but honestly I prefer just to read wiki. One non-intuitive thing is that there are a lot of axes, bandages, armor, but the game and wiki do not clearly show what is the difference between them (in fact there is almost no difference)
2 - player do not do this things, You can stop fire by putting water from coconut bowl on top of fire. Also you can use animal's poop as fertilizer (you hear insects noise near poop)
3 - I think there is no way to slow down time, I also think the game is too fast
4 - on a typical shelter, if you look down (to the bed/ground), you see "sleep" option, but if you look up (over the roof of the shelter), you will see "save" button. Also you can build a frame and cover it with a roof - when you look at the roof, you can save the game. Also under roof you can place fire and meat dryer to prevent them from rain.
5 - one thing that I can mention is that smoker protects fire from rain, which is not really obvious for me. So I typically cover fires with smokers, even though I prefer to dry meat. And yes, unfortunately the game is not intuitive and I watched videos and read wiki to understand how it works. You can grow a lot of things, but this is a very long process, definitely does not worth it. You will find enough plants just by wandering around. Metal crafting does not worth it too (although metal axe is nice). Last advice - do not stay for long at one place. You will find/deplete all eatable plants/fungi and will think only about food. Good luck :)
I think the game might be a bit less realistic than I expected, but I'm enjoying it so far and I'll definitely keep playing it. I think I just have to adjust my expectations a little. :)
Take a look here https://greenhell.fandom.com/wiki/Green_Hell_Wiki