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For what it's worth, given the position of my fire, it wouldn't have been visible from any direction, so that doesn't appear to be a factor.
Putting a fire inside a structure, or using the mud fireplace wall, even if completely hidden from outside view make no difference. It's all RNG as to if/when the Tribals may show up to a fire.
As to the more specific points, while a fire will eventually attract attention, the shorter the period of time you have one burning, the less likely you will ever get a visit. I've made multiple 50+ day runs and only attracted Tribals once (I don't leave fires burning). Don't forget that you can easily extinguish a fire when done with it.
The charcoal furnace does NOT attract Tribals even if you burn it again and again. It is the most efficient way to get charcoal and ash (also harvested from charcoal).
If/when Tribals show up due to fire, they may stay outside your camp, or they may attack straight away. They may come right for you, or they may attack any structures you've built.
However, you have to also understand that Tribals may show up at your camp anyway, even if you've never had a fire there.
First, you can stay near your fire forever (as long as you keep feeding it) and natives will never check it out. That being said, I have seen natives just walking around which seems quite rare. I'd guess that if those patrolling natives walked by your fire -- you'd be in trouble. Totally unsure about that though, because it's such a rare event.
Second, natives might be attracted to the mud furnace OR the forge. I was running both of them right next to each other, went exploring, and they definitely spawned. Dunno which did it, but it was one of them. Regardless, they obey the same rule of "if you walk outside of their range, you might get a spawn." Anyways, I smelted nearly 30 pieces of iron and stayed fairly close to the forge the entire time and natives didn't bother me.
Lesson -- if you stay near your fire, natives will never spawn. If you walk away (like, 100m away), they might spawn.
I am not so sure about this. Yesterday, I had a random native scout patrol - not fire related though - and he past my base by in a distance of say 10m, then passed by my water filter which was like 1m away from his path. He didn´t notice. I believe there has been some critique concerning native AI in other threads, too.
The Mud Furnace 100% attracts natives. I've had only the Mud Furnace active for hours and hours and I've even stayed relatively close to it, probably max 5M or so away and after some time natives came and attacked my base.
I even conducted an experiment and had a Mud Furnace setup and active at the abandoned camp while I had my main base at the Boat dock. Everyday I went back to go collect my charcoal and ash and nothing happened for the first 2 days. The 3rd day however, I got to the abandoned camp and was greeted by a party of 3 natives who had already destroyed the mud furnace and immediately attacked me
Yeah you're right. I saw a youtube video a week or so ago where a patrolling native literally walked within 5m of a lit fire and he didn't care about it.
This is inaccurate. Fires are the source of Tribal spawns specifically when the player is in the same map chunk as the fire. Otherwise, Tribals will not auto-spawn in the same map chunk, nor within the player's no-spawn bubble. And yes, the wandering Tribal is rare behavior, and it seems to be meant to be more of an ambient environment experience, not a confrontational one.
Tribals spawn to the structures, not the fires in them. It's almost a distinction without a difference, but can be tested by not lighting fires in them or building other random structures and seeing that they do, in fact, get attacked just because they are foreign structures in the jungle (see the Notebook for which fires draw attention).
Correct, see above.
Again, this is inaccurate. See above.
I've played Story Mode, both SoA chapters, and Survival Mode. I've never had a tribal native attack any of my bases. I have fires going and the forge going at various times, and I've left with fires still going before and not been attacked.
I'm not sure what I'm doing right (or wrong) lol.
These areas are the main for attacks from natives when we have a fire on but its rare.
No predators dont apply.
Also depends on what level you're playing.
There is aditional modes>customization options now where tribes sanety predators can be turned off so the player can enjoy the normal survival aspects and just normal predators like the snakes scorpions stingrays spiders etc no cats or tribes.
I made a short small video in that year showing them
https://steamcommunity.com/sharedfiles/filedetails/?id=1855361314
Tribal attack parties spawn near player structures/fires, but outside a no-spawn bubble around the player. Patrolling Tribals spawn in the vicinity of the totems you can now find around the jungle and move along somewhat fixed paths. Patrolling Tribals were added as part of the SoA2 update.
Yes, please see answer above. Also, note that Jaguar/Puma aggro range was significantly increased, along with stealthier behavior, with the SoA updates.
It doesn't sound like you are doing anything that would make the problems worse, just that the spawn behavior and new Patrolling Tribals were added.