Green Hell

Green Hell

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Game is way too easy, it's boring.
Please devs add another difficulty level that reduces the amount of food sources in the game. Everywhere you look there is just so much food to be collected it's insane. In The Long Dark you really have to work to find food and that's what makes the same so fun.

Please set a new difficulty that reduces the amount of food by half that spawns and you will get more hardcore survival players coming back to this game i promise. Also it's a quick change you could implement surely?
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Showing 1-11 of 11 comments
Jaunitta 🌸 Jan 29, 2021 @ 2:26am 
All the spoilers posted will also make it boring for new players :)
L3ros Jan 29, 2021 @ 3:24am 
Who would have thought that it's harder to find food in a dead, frozen landscape, than in a jungle?
Adeptus Lebowski Jan 29, 2021 @ 4:15am 
Originally posted by L3ros:
Who would have thought that it's harder to find food in a dead, frozen landscape, than in a jungle?
Yes cause all jungles have row of banana trees and fruit trees all within 50 meters of any given location? At least in long dark they give a more realistic experience in hunting. Green Hell just deposits a herd of pigs that are super easy to kill and don't run away lol. Games needs a proper difficulty setting, fact.
Jaunitta 🌸 Jan 29, 2021 @ 4:41am 
Have you treid customizingyour settings.
Like increase food depletion time.
Last edited by Jaunitta 🌸; Jan 29, 2021 @ 4:41am
Adeptus Lebowski Jan 29, 2021 @ 9:17am 
Originally posted by Jaunitta 🌸:
Have you treid customizingyour settings.
Like increase food depletion time.
ofc, thats the first thing i did. My point is that it isn't really survival when there is food absolutely everywhere. Enemies are a joke and animals pose hardly any threat. Both are pretty much a one shot.
Thorek Jan 29, 2021 @ 9:49am 
Maybe instead of halfing the food, maybe they decrease it stays fresh for. Make poison harder to heal, make infections and fever harder to beat. Also it might not sound alot that you are asking, but it does indeed to a while to code all that, there is no 'quick change' when it comes to games programming. One little change could throw off everything else.
Ataxio Jan 31, 2021 @ 6:12pm 
Op has valid points but we can only expect so much with this kind of game and its small pool of devs.
nextgengranny Jan 31, 2021 @ 8:56pm 
I have noticed what appear to be some changes (other than those stated in the patch notes) to animal pathing since the SoA update, perhaps try playing again & see if it helps.

I would like to see customization options added that let the player influence "how much" spawns &/or how often resources respawn. But my guess is that the devs figured they handled this by providing the ability to customize the rate at which meters deplete.

Perhaps, since they already have an option to remove predators, they could have an option to remove all animals but predators, while at the same time increasing the number of predator spawns.

As for the ability to one shot an animal, I do that regularly in TLD, even at low level archery skill (I only use the bow in that game). So, I don't see any real difference there.
tazman1 Jan 31, 2021 @ 9:19pm 
umm dear lord the OP is lucky as crap unless the sandbox survival mode has different spawn rates then the campaign. Because your character in the campaign would literally die day 1 if he was really in that situation just off the fact that he needs to eat and drink so much. Honestly the man must wiegh close to the 300 mark with little to no muscle eating like that.

Just spent an entire week nearly dead from the fact that he doesn't know enough to open his mouth and say ahhh during the rain. and somehow can't fill a bidon in the rain
VforVeranda Jan 31, 2021 @ 11:25pm 
Originally posted by Ataxio:
Op has valid points but we can only expect so much with this kind of game and its small pool of devs.

This..

And, as I've mentioned in other posts, allowing animals to not die from a 2-3 kg spear penetrating their face, would ruin the immersion. Spoiler: just about every animal dies from getting a spear in the face.

Instead, if the dev's should change anything, I'd like the animals to dodge in the same way they would, should they see something incoming. Not full jump-away-dodge either, only flinch some and have the spear go into the shoulder if the animal is successful in saving it's head so you need a second spear....

....which is all nice and so, but rounds back to Ataxio's point. Small dev team. Curb expectations.
Last edited by VforVeranda; Jan 31, 2021 @ 11:43pm
Your Mother Feb 1, 2021 @ 12:30am 
If u have too much food then don´t eat
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Date Posted: Jan 29, 2021 @ 2:09am
Posts: 11