Green Hell

Green Hell

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BokuDesuNe Jun 23, 2021 @ 2:05am
Why are there still so many bugs in Green Hell?
Green Hell has been out of early access for a while, but there are still entire systems crippled by bugs. Streamers got me hooked on the story/gameplay, and the game seems fun vicariously. I'm still working my way through the story, but the frustration from unfinished development is killing my interest:

1. Building: poor collision detection and forced snapping is preventing many legitimate constructions from being placed, and there is no workaround. It is surprising how old, ignored, relevant, and experience-killing this bug has been.

2. Music/sound: there is so much "grumbling" (not due to other animals) in the background that it is unclear what is a predator and what is background. Hunting music cues fail to cease even after the chase has long passed. "Sludge" sounds from wet shoes persist on dry surfaces well after rain has ceased.

3. Terrain: several graphical glitches in the terrain even at highest graphics settings, including missing polygons, uneven surfaces (especially log bridges), and objects not loading in at the correct distance.

4. Initialization: it is entirely unpredictable whether the game gets stuck in a phase where respawn/regrowth of plants/animals/trees ceases, or whether a quit/restart instantly respawns/regrows everything. Player inventory is reshuffled on reload.

5. Structures: obvious structures are missing from the game, such as fences, paths, doors, stairs, half ceilings, flooring, slanted roofs, palm/banana walls, etc. Roofs to not screen rain. Enemies either spawn in structures or clip through walls trying to get to the player or fireplaces/stations. Prototypes often need to be reset because they go "gray" and cannot be completed. Destroyed structures suddenly blip back into existence after reset.

6. Unfinished: some features seem to be half-formed. Torches cannot be extinguished except by natural water sources (rain/river/lake). Roofs do not screen out rain. Tribesmen do not search and almost immediately disengage from battle. Player inventory is reshuffled on reload, while it is not for chest inventory. While it is clear that the developers want tribesmen to attack any fire (regardless of whether lit), they will allow tribesmen to destroy entire structures only to have them "reappear" after reset.

There seems to be a lot to do, but finishing systems and squashing bugs seems to have fallen off the radar for Creepy Jar. Should players consider the game finished as is?
Last edited by BokuDesuNe; Jun 23, 2021 @ 2:14am
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Showing 1-15 of 17 comments
Jaunitta 🌸 Jun 23, 2021 @ 4:10am 
Everytime there is a new update espeially as large a this one expect new things and some things get broken at the same time.
They are not big just annoying. I found there seems to be an increase in health issues ticks fevers and toxins new bitiey animals some bidons dont fill with dirty water.
Not biggies.
I had a play for a couple of hours and wasnt quite prepared for the small bugs. Luckily some of my old bases still exist.
I might wait a while for some patches.
But go here and read up on what others are finding
https://steamcommunity.com/app/815370/discussions/1/
Last edited by Jaunitta 🌸; Jun 23, 2021 @ 4:12am
BokuDesuNe Jun 23, 2021 @ 12:04pm 
Originally posted by Jaunitta 🌸:
Everytime there is a new update espeially as large a this one expect new things and some things get broken at the same time.
They are not big just annoying. I found there seems to be an increase in health issues ticks fevers and toxins new bitiey animals some bidons dont fill with dirty water.
Not biggies.
I had a play for a couple of hours and wasnt quite prepared for the small bugs. Luckily some of my old bases still exist.
I might wait a while for some patches.
But go here and read up on what others are finding
https://steamcommunity.com/app/815370/discussions/1/

Thanks for your comment @Jaunitta, but if you read the list you would see that none of these bugs pertain to the new material in Part 2 that dropped yesterday. If you look through old bug reports you also can see that these bugs pertain to systems in place since before Green Hell left early access. Many streamers have been running into some of these issues since Day 0. It is difficult to get some developers to focus on bugs and user experience instead of new content because only the latter seems to get them credit in the eyes of certain players. Please do not play the part of the dev apologist when the effort is to push for a better game.
Last edited by BokuDesuNe; Jun 23, 2021 @ 12:04pm
ProtoTypeRaavyn Jun 23, 2021 @ 1:40pm 
Originally posted by BokuDesuNe:

1. Building: poor collision detection and forced snapping is preventing many legitimate constructions from being placed, and there is no workaround. It is surprising how old, ignored, relevant, and experience-killing this bug has been.

2. Music/sound: there is so much "grumbling" (not due to other animals) in the background that it is unclear what is a predator and what is background. Hunting music cues fail to cease even after the chase has long passed. "Sludge" sounds from wet shoes persist on dry surfaces well after rain has ceased.

3. Terrain: several graphical glitches in the terrain even at highest graphics settings, including missing polygons, uneven surfaces (especially log bridges), and objects not loading in at the correct distance.

4. Initialization: it is entirely unpredictable whether the game gets stuck in a phase where respawn/regrowth of plants/animals/trees ceases, or whether a quit/restart instantly respawns/regrows everything. Player inventory is reshuffled on reload.

5. Structures: obvious structures are missing from the game, such as fences, paths, doors, stairs, half ceilings, flooring, slanted roofs, palm/banana walls, etc. Roofs to not screen rain. Enemies either spawn in structures or clip through walls trying to get to the player or fireplaces/stations. Prototypes often need to be reset because they go "gray" and cannot be completed. Destroyed structures suddenly blip back into existence after reset.

6. Unfinished: some features seem to be half-formed. Torches cannot be extinguished except by natural water sources (rain/river/lake). Roofs do not screen out rain. Tribesmen do not search and almost immediately disengage from battle. Player inventory is reshuffled on reload, while it is not for chest inventory. While it is clear that the developers want tribesmen to attack any fire (regardless of whether lit), they will allow tribesmen to destroy entire structures only to have them "reappear" after reset.

There seems to be a lot to do, but finishing systems and squashing bugs seems to have fallen off the radar for Creepy Jar. Should players consider the game finished as is?

So I am going to say, you need to remove the mods you have installed. Or you need to stop playing with the friends you are, because, ALL of these "bugs" ONLY happen when you have someone in your world that has mods. But let me break it down for you.

1. There are plenty of workarounds for building, which as a new person I guess you haven't discovered yet. Plus this is a realistic survival game, you must scout for the best places to build, not just pop down your stuff wherever you want.

2. Play for a while longer and you will be able to instantly tell what is and is not an enemy. I know when a cougar or panther is on me, because I have enough hours under my belt to know the rumbling, and the growling.

3. You're going to have to show me these polygons that are missing, Because I don't see any issue's with bridges for example.

4. So there is a dry season, when plants don't regrow as fast, and you don't get any rain. But I am going to assume it's one of the mods that you or a friend has, because reloading does not make things instantly grow, that is a mod bug 1000%

5. I have never seen a mud hut with angled roofs, ever. All these fancy things you complain about, you don't see in actual tribas villages, those are new world building pieces. Mud roofs do stop the rain, so do the palm and banana ones, which is why you can put a fire under them and it doesn't go out. The greyed out ghost images is another thing that instantly gives away they you or a friend is using mods. That has never happened on a unmodded save, ever.

6. All that is mod bugs. Things don't magically pop back after a reload. They simply don't. And the tribals do not search out fire. The simply spawn in the area with the fire and wander. If you would like proof on any of this, let me know because there is a really great youtuber that debunks a bunch of the myths that the community seems to believe is true.

My advice, delete the mods, stop playing with the people you have been if they don't fess up to using mods, because one of you definitely is. That world save is ♥♥♥♥♥♥, the bugs are hard baked into the save now. So you need to start a whole new world. With people not using mods.
nextgengranny Jun 23, 2021 @ 2:07pm 
Prototype, you're wrong about some of that. I play single player only, have never uses mods, & have experienced some of the things OP referred to, such as animals respawning & the contents of my backpack being shuffled on reload (the latter never occurs until 30+ days into a run, for some reason).

I agree w/ your take on building.

Edit: I should have specified "structures", not building (such as no slanted roofs). There are absolutely building bugs in this game.
Last edited by nextgengranny; Jun 23, 2021 @ 6:52pm
ProtoTypeRaavyn Jun 23, 2021 @ 3:58pm 
Originally posted by nextgengranny:
Prototype, you're wrong about some of that. I play single player only, have never uses mods, & have experienced some of the things OP referred to, such as animals respawning & the contents of my backpack being shuffled on reload (the latter never occurs until 30+ days into a run, for some reason).

I agree w/ your take on building.

That is why I never mentioned those, because they are actual bugs. I only went over the things people assume are bugs, but are issues due to mods.
Abuzigahl Jun 24, 2021 @ 8:48am 
Hmmm.... i read a lot of excuses ? Sorry but the buildiung is not good and has a lot of bugs. INventory and regrow happens on my vanilly install from time to time. Enemies clipping and weird spawning happens also and the problem that rain appear through the roof happens also, even when (as far i know) its just a visual bug but still weird. Last but not least sometimes in a older save (30 days+) some of the thing will not regrow no matter you do or regrow just... because instantly. Blaming all this on mods is a little bit much ? Some of the stuff - polygon and draw distance etc. and such seems like mods but many problems are just the game >.<
ProtoTypeRaavyn Jun 24, 2021 @ 5:05pm 
Originally posted by Abuzigahl:
Hmmm.... i read a lot of excuses ? Sorry but the buildiung is not good and has a lot of bugs. INventory and regrow happens on my vanilly install from time to time. Enemies clipping and weird spawning happens also and the problem that rain appear through the roof happens also, even when (as far i know) its just a visual bug but still weird. Last but not least sometimes in a older save (30 days+) some of the thing will not regrow no matter you do or regrow just... because instantly. Blaming all this on mods is a little bit much ? Some of the stuff - polygon and draw distance etc. and such seems like mods but many problems are just the game >.<

So I am guessing you are building with clipping into the ground, When you need to build from the highest spot. But you would figure that out the more you build.
It's dry season, that stops things from growing as fast.
But claiming I am making excuses when simply explaining why you are wrong is kinda funny. This is why long time players don't help the new people.
BORG Jun 24, 2021 @ 6:06pm 
Early Access state games outside of Early Access. This is definitely nothing new or unusual to Steam. This trend will never end until players wise up and stop supporting Early Access games. This is the kind of crap we get when we support the majority of Early Access game companies. People just need to learn to say, "No. I'm not buying your product until you finish and debug it." Myself, I've retired my interest in Early Access purchases. This discussion is a perfect example of why. It's very, very rare to find a gem that has come out of Early Access in a complete state without a boatload of bugs, glitches or exploits. sadly, this game is not a rare gem of that nature. Green Hell is just another run of the muck stereotypical post Early Access game that wasn't finished (hence the part 2 update just recently) and is riddled with problems.

Until they've fixed things and actually finished the game, I've shelved it. I've got much better things to do with my time than slog through hours of bug infested game play in a game that feels like an Early Access alpha. If this game were still in Early Access it wouldn't be so bad, but it's not and this game as example, has become an example of what game companies have been allowed to get away with.

The only ones that can change this is the consumers. Stop consuming Early Access titles and these companies might start to take their jobs a bit more seriously.
Last edited by BORG; Jun 24, 2021 @ 6:07pm
nextgengranny Jun 24, 2021 @ 6:26pm 
Originally posted by ProtoTypeRaavyn:
This is why long time players don't help the new people.

Bull. I see people who've been w/ the game since it's launch into Early Access helping newcomers on a regular basis.

You play too loose w/ the truth when it suits you for your statements to carry any weight.
Sir_Skeleto Jun 24, 2021 @ 7:23pm 
Originally posted by BokuDesuNe:
Green Hell has been out of early access for a while, but there are still entire systems crippled by bugs. Streamers got me hooked on the story/gameplay, and the game seems fun vicariously. I'm still working my way through the story, but the frustration from unfinished development is killing my interest:

1. Building: poor collision detection and forced snapping is preventing many legitimate constructions from being placed, and there is no workaround. It is surprising how old, ignored, relevant, and experience-killing this bug has been.

2. Music/sound: there is so much "grumbling" (not due to other animals) in the background that it is unclear what is a predator and what is background. Hunting music cues fail to cease even after the chase has long passed. "Sludge" sounds from wet shoes persist on dry surfaces well after rain has ceased.

3. Terrain: several graphical glitches in the terrain even at highest graphics settings, including missing polygons, uneven surfaces (especially log bridges), and objects not loading in at the correct distance.

4. Initialization: it is entirely unpredictable whether the game gets stuck in a phase where respawn/regrowth of plants/animals/trees ceases, or whether a quit/restart instantly respawns/regrows everything. Player inventory is reshuffled on reload.

5. Structures: obvious structures are missing from the game, such as fences, paths, doors, stairs, half ceilings, flooring, slanted roofs, palm/banana walls, etc. Roofs to not screen rain. Enemies either spawn in structures or clip through walls trying to get to the player or fireplaces/stations. Prototypes often need to be reset because they go "gray" and cannot be completed. Destroyed structures suddenly blip back into existence after reset.

6. Unfinished: some features seem to be half-formed. Torches cannot be extinguished except by natural water sources (rain/river/lake). Roofs do not screen out rain. Tribesmen do not search and almost immediately disengage from battle. Player inventory is reshuffled on reload, while it is not for chest inventory. While it is clear that the developers want tribesmen to attack any fire (regardless of whether lit), they will allow tribesmen to destroy entire structures only to have them "reappear" after reset.

There seems to be a lot to do, but finishing systems and squashing bugs seems to have fallen off the radar for Creepy Jar. Should players consider the game finished as is?
Request a refund or stop complaining? All games have bugs, all new Updates create bugs. No game is perfect and some of that is probably your poo PC. I haven't had a single bug yet, singleplayer or multiplayer besides people have ♥♥♥♥ connections or PCs.
BORG Jun 24, 2021 @ 7:39pm 
Originally posted by Sir_Skeletophilia tv:
Originally posted by BokuDesuNe:
Green Hell has been out of early access for a while, but there are still entire systems crippled by bugs. Streamers got me hooked on the story/gameplay, and the game seems fun vicariously. I'm still working my way through the story, but the frustration from unfinished development is killing my interest:

1. Building: poor collision detection and forced snapping is preventing many legitimate constructions from being placed, and there is no workaround. It is surprising how old, ignored, relevant, and experience-killing this bug has been.

2. Music/sound: there is so much "grumbling" (not due to other animals) in the background that it is unclear what is a predator and what is background. Hunting music cues fail to cease even after the chase has long passed. "Sludge" sounds from wet shoes persist on dry surfaces well after rain has ceased.

3. Terrain: several graphical glitches in the terrain even at highest graphics settings, including missing polygons, uneven surfaces (especially log bridges), and objects not loading in at the correct distance.

4. Initialization: it is entirely unpredictable whether the game gets stuck in a phase where respawn/regrowth of plants/animals/trees ceases, or whether a quit/restart instantly respawns/regrows everything. Player inventory is reshuffled on reload.

5. Structures: obvious structures are missing from the game, such as fences, paths, doors, stairs, half ceilings, flooring, slanted roofs, palm/banana walls, etc. Roofs to not screen rain. Enemies either spawn in structures or clip through walls trying to get to the player or fireplaces/stations. Prototypes often need to be reset because they go "gray" and cannot be completed. Destroyed structures suddenly blip back into existence after reset.

6. Unfinished: some features seem to be half-formed. Torches cannot be extinguished except by natural water sources (rain/river/lake). Roofs do not screen out rain. Tribesmen do not search and almost immediately disengage from battle. Player inventory is reshuffled on reload, while it is not for chest inventory. While it is clear that the developers want tribesmen to attack any fire (regardless of whether lit), they will allow tribesmen to destroy entire structures only to have them "reappear" after reset.

There seems to be a lot to do, but finishing systems and squashing bugs seems to have fallen off the radar for Creepy Jar. Should players consider the game finished as is?
Request a refund or stop complaining? All games have bugs, all new Updates create bugs. No game is perfect and some of that is probably your poo PC. I haven't had a single bug yet, singleplayer or multiplayer besides people have ♥♥♥♥ connections or PCs.
Typical response from a hardcore nobody-else-is-right game fanatic. So in other words if someone spots problems, points them out and backs up their claims by examples, they're just complainers? Sure, new updates can create bugs, but this game's bugs go way back to the early days of Early Access still! You haven't had a single bug yet? I find that impossible to believe because I could go in the game today and point out a handful and more pretty quickly. Just because you might not be able to observably notice a bug or glitch doesn't mean it doesn't exist.

What makes your pitiful excuse of a response even worse is that you start trashing their computer calling it poo. Well, I hate to break it to you, but I have well beyond the system requirements for this game and experience these same bugs that have been stated. If you can't see the bugs though, I guess they don't exist, right? It's easier for you to trash someone's computer and statements because you don't actually have anything to bring to the table to prove them wrong. As far as connectivity goes, I've been on fiber optic for years and the connection has been great. I've experienced networking problems with the game. You going to say it's my garbage internet connectivity too?

"I haven't had a single bug yet, singleplayer or multiplayer besides people have ♥♥♥♥ connections or PCs." There's nothing quite like being selfish, is there? Me. I. My. Self centered much?

Get real, bud. If you're going to try and make an argument, at least make an argument worth someone's time. Nobody's going to take you seriously when you can't back anything up that you say, without trashing computers or internet connections.
Last edited by BORG; Jun 24, 2021 @ 7:39pm
ProtoTypeRaavyn Jun 24, 2021 @ 8:27pm 
Originally posted by nextgengranny:
Originally posted by ProtoTypeRaavyn:
This is why long time players don't help the new people.

Bull. I see people who've been w/ the game since it's launch into Early Access helping newcomers on a regular basis.

You play too loose w/ the truth when it suits you for your statements to carry any weight.

Okay then, I mean I have only seen this come and go on the discord for a long time now. But sure I guess.
ProtoTypeRaavyn Jun 24, 2021 @ 8:30pm 
Originally posted by nextgengranny:
Originally posted by ProtoTypeRaavyn:
This is why long time players don't help the new people.

You play too loose w/ the truth when it suits you for your statements to carry any weight.

Actually, you know what, How about you head on over to the discord and search up my name, responses, and all that jazz. I'll wait. We'll see who is fast and loose with the truth.
Delta6NKVD Jun 24, 2021 @ 10:30pm 
1. Building: poor collision detection and forced snapping is preventing many legitimate constructions from being placed, and there is no workaround. It is surprising how old, ignored, relevant, and experience-killing this bug has been.

This bug is huge and caused me to give up playing the game. I am amazed that they won't fix something that so clearly makes a lot of the stuff they worked hard to implement unusable.

I do not use mods and usually would play by myself. I have also played with friends.

Never been able to finish a base as there are endless collision issues.

Just amazed that they don't even appear to be trying to fix the problem.
nextgengranny Jun 24, 2021 @ 11:39pm 
Originally posted by Delta6NKVD:
1. Building: poor collision detection and forced snapping is preventing many legitimate constructions from being placed, and there is no workaround. It is surprising how old, ignored, relevant, and experience-killing this bug has been.

This bug is huge and caused me to give up playing the game. I am amazed that they won't fix something that so clearly makes a lot of the stuff they worked hard to implement unusable.

I do not use mods and usually would play by myself. I have also played with friends.

Never been able to finish a base as there are endless collision issues.

Just amazed that they don't even appear to be trying to fix the problem.

From what I've seen, the devs have a tendency to work on things while staying mum about it (at last here on Steam; I don't do discord, so can't say if they're more communicative there). Hopefully that's the case w/ the building & other significant bugs.

Sorry to hear it made you stop playing; seems like survival is very much your thing. But at least there's still ETP. ^^ :2017stickycrab::lunar2020ratinablanket:
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Date Posted: Jun 23, 2021 @ 2:05am
Posts: 17