Green Hell

Green Hell

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BRT Cobra May 4, 2020 @ 9:10am
Rains inside my house..
mud floors still get wet and have rain drops while raining, walls stay dry.

is this being fixed at some point? I do have a roof :)
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Showing 1-6 of 6 comments
BaronVC May 4, 2020 @ 9:21am 
It shouldn't be actually raining in the house, though you will see the impact animations on the ground.

I don't recall the devs saying they were going to revisit this issue, since they did manage to get the actual rain to stop when under cover. There may also be a limitation of the game engine - an inability to discriminate fully between covered and uncovered areas, with exception, I believe, of the caves, as they are static parts of the game world.
BRT Cobra May 4, 2020 @ 9:36am 
Originally posted by BaronVC:
It shouldn't be actually raining in the house, though you will see the impact animations on the ground.

I don't recall the devs saying they were going to revisit this issue, since they did manage to get the actual rain to stop when under cover. There may also be a limitation of the game engine - an inability to discriminate fully between covered and uncovered areas, with exception, I believe, of the caves, as they are static parts of the game world.
i want a dry house :) may not be directly raining but the effects are annoying to see.
Virago May 4, 2020 @ 10:17am 
Originally posted by BaronVC:
There may also be a limitation of the game engine

The issue is that the way they've implemented rain is that it is just an animated screen filter and an animated ground texture. If they were real particles they would simply need to specify collision with this tool[docs.unity3d.com]. Their only solution is to create some logic between structures and terrain so that a transparency mask is applied onto the wet terrain texture below such structure.
Last edited by Virago; May 4, 2020 @ 10:30am
BaronVC May 4, 2020 @ 11:55am 
Originally posted by John Oliver:
i want a dry house :) may not be directly raining but the effects are annoying to see.

I agree and would like that too. I was merely addressing the issue at hand.

Originally posted by Virago:
The issue is that the way they've implemented rain is that it is just an animated screen filter and an animated ground texture. If they were real particles they would simply need to specify collision with this tool[docs.unity3d.com]. Their only solution is to create some logic between structures and terrain so that a transparency mask is applied onto the wet terrain texture below such structure.

If what you're saying is accurate, in regards to the dev's implementation decision, then it is still a limitation of the engine, in that there is no function for it to discriminate cover/uncover.

But back to the original question, have you heard anything from the dev in regards to revisiting the issue?
Virago May 4, 2020 @ 1:54pm 
Tools for particles are already available in the basic toolkit so i wouldn't say that it's an engine limitation. It's their unconventional (although very common among indie studios) way of simulating rainy weather that has no straight forward solution.

No word on a fix coming in the near future.
Jaunitta 🌸 May 4, 2020 @ 4:32pm 
I put this in bugs 2019, dont see it being fixed.
https://steamcommunity.com/app/815370/discussions/1/1678063648172607852/
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Date Posted: May 4, 2020 @ 9:10am
Posts: 6