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Better still, make each feature selectable as part of the options menu. Allow people to customize their experience however they choose. A checkbox for each creature, nutrition and sanity sliders, and that kind of thing. THAT would be ideal.
Also, anyone noticed that the shrubbery seems a lot less dense in this latest update? Looks like the ground is much more exposed now than it was before the update.
Put Predators back in. They weren't a problem.
+1
i'd love to be able to simply set the game settings in each mode.
I noticed the ground cover also. I think it is much better as you can see more now than before
But!! now that I have had to let go of my 107 days survived, 17 camps built, and 170 hours of play and start a new game to use the water update. All is zeroed and no blue prints but the basic.
It was a breeze using the A Walk in the Park level.
6 days to explore the map and get all the blueprints back then discover the prawn catcher and fishing rod and not one tribe or predator.
Personally I wished they had made it so that when we start game after water update " new Game" the blue prints rebuild like after we start survival from the tutorial.
This one thing may be the downfall for many long standing players who just don't want to start it again.
It is after all an update not a new game.
I made a backup of my saves anyway.
cheers
I know it would take some work from the Dev's, but what I think would be neat is some kind of "friendship system" based on your actions toward tribes. Something where tribes would either be friendly, neutral or hostile towards the player.
Maybe you could give a gift of food or something to build relations & possibly become friends with a tribe & set up some kind of trade with them. Just something where you could alter the demeanor of tribes toward the player.
A beautiful game with ALOT of potential.
A Walk In The Park
Peaceful mode with no hostile attacks.
Tribes turned off
Sanety turned off.
Predators 4 leggard types turned off.
You can still walk into danger by yourself. Still on> rattle snakes, spiders, stingray, piranah scorpians in caves. All that sort of stuff natural survivial.
Recommended for players who want to focus on building and exploring.
Welcome To The Jungle - Same as before on easy mode.
Tribes on but infrequent will leave you alone if not disturbed.. Predators on but you will come across them. Sanety on.
Balanced survival experience. Recommended for all players.
Green Hell
Enemies are more hostile, sanity penalties are increased. Recommended for survival experts.
Very difficult odds stacked against.
It doesn´t, because people only asked for a way to play without the natives, not without everything. It´s a bit boring if there are no dangerous animals except leeches, spiders, ants, snakes and worms. People have no problems with predators, because predators don´t start to spawn nearby you and always attack you and disturb you from everything else you do. And predators don´t sing all the time. It get´s boring fast having to kill the natives all the time to have a bit silence in the jungle. That natives thing reminds too much to The Forest and it´s silly canibals, atm.
Killing the natives isn´t even fun, fighting is a bit clunky and it´s just tedious after some ingame days. Something you have to do all the time without having any profits from doing it(except a break from their singing). That might change with the combat update and maybe fighting starts to feel like fighting, not like a grindy kind of work.
All we need is the option 99% of the people in this thread asked for, an option to switch the natives in survival mode off, no matter which level of difficulty. Would hurt nobody but everybody would be satisfied.
Greetings
Yes, please. I don't mind the predators, the quick nutrition drain, the sanity system, or the scarcity of resouces. I just HATE the natives. It's mainly the unrealistic spawning; but it's also the silly combat and the unrealistic durability.
Plus, "surviving," to many, means pitting yourself against the environment (including dangerous predatory animals) -- It doesn't mean going to war with the local humans. I like survival games because they are a nice break from the constant killing of humans in other games. There needs to be a lot more "simulator" and a lot less "game" in a survival game. Without the ridiculously ever-present, iron-skinned natives (which must have a local population of thousands hidden in some nearby city based on the numbers I've killed without seeming to diminish them at all), the game is feels like survival. With the tribal insane clown posse, it feels like a kiddie action game.