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i don't know why they didn't put cauterization as an option for treatment! You know, desperate times needs desperate measures!
If i can't find the right medicine so i should well burn and leave a mark than die for any scratch.
As through human history cauterization is the most effective way to deal with lacerations or superficial skin infections.
Fire = Salvation! at least for those who can control it :)
3.2Kilos for a piece of meat is 7.05 pounds and we're eaiting multiple pieces of meat to raise protein in one sitting, thats like eating an entire thanksgiving turkey to yourself and still having room for stuffing to bring your carbs up
rediculous
I highly dislike when you make a soup of unkown fruits or mushrooms it turns into a generic mushroom soup or brew while the stats for each one differ depending on the ingrediant used. since soups dont decay (at least currently) I usually have a bunch of ready to go soups around my camp and it makes it pretty difficult to remember what soup you put where, maybe instead of calling all unkown fruit based soups a brew make it denote which color unknown fruit was used in either the text or the color of the soup itself, same with mushrooms
super minor thing i noticed today while collecting cocounts in a shallow river
cocnuts make no sound effect when falling in water, the axe does
i use the debug menu for issues like this
this is coming in the future as the devs plan to release to console,
until then just use Xpadder or something similar
like we used to have to do for every single game with much more complicated controls before Xinput support
I like to use the sheds to create storage nooks
but would also like to see storage for items, when you reach late game it can get pretty cumbersome
+1 to this idea I'd love to see a cauterization mechanic to deal with wounds, sacrificing some health to stop the bleeding and prevent infection to keep it balanced
Static items are necessary in game design for performance reasons, we're not yet at the point where 100% of the items in game can be interacted with, assigned physics, lighting maps etc etc
if all items in a game world had full interaction anyone with older hardware, console players and probably even new hardware would struggle to run the game, it would be extremely CPU intensive.
+1 to having tarps being collectible items
+1 to craftable/ collectible hammocks
what stupid requests? tons of people ( myself included) have asked for bandages to either have alternatives or increase spawn rate but the devs haven't addressed it probably because they believe its part of the challenge
the devs are listening in less then 2 weeks they've added some interesting features the community asked for
EG extra slot specifically for blades, beccause now that blades a required for harvesting it messed with our ability to pick and choose our loadout and became much more "meta" (have to have an axe spear and blade at pretty much all times)
another example wet and dry season was added to make a sudden change to water collection, most of rely heavily on having dozens of coconut halves out to collect rainwater and never bother to build rain collectors or purifiers even after we've discovered them ( or do it just because and don't utilize them heavily)
That answer of yours just explain why they do thing like that, they want us to suffer. Life is hard, but not as hard as a survival game.
I mean i think they just like to know how desperate ppl will be looking for those damm tabacos, i know it is a very good medicine, but even that they are doing wrong. Usually best applied if crushed or chewed if you don't have means to make a clean crush of it like with mortar & pestle.
And also deep lacerations only way is cauterizing it.
And yes i thoung that , if i am in a jungle and i live in brazil almost inside one. :) so i would use all methods known to rpevent certain death even if it pain or leave a mark. Don't have the right medicine use the one that will prevent death. That all you need, be alive!
LOL
i think the game should give a nice start, specially now is very hard just for you to learn about the game.
OH ppl pls , lets try to get the devs attention for the controls of the game. I have posted a thread as such. But just looking at it and agreeing will not do, leave comments there. I am sure it will help.
Just from yesturday to now, i had more ideas today that i had shared there. Be part of that too.
thank you.
Shouldn't long sticks be harvested from logs? Should be! But they are not smh... this game is a broken mess.
Oh and why can't we make trousers and long sleeved shirts? F*** your WORMS!!
Worms are prevented by sleeping in a bed and next to fire. There is plenty of time from when you spawn to the 1st night to setup a place to sleep off the ground and get a fire going.
Okay cool man. I'm on day 47 I get the game. But it would make more sense if we could make some clothing. Anyway, did you come to this post just to reply to my comment? Have you no gripes about this game so far? Come on man, you've got your gripes! We all do.
It's in EA, what do you expect? Clothes are in the roadmap. I have plenty of gripes with this game, the water system, which is critical, is a buggy mess for starters.
But even with the new insomnia mechanic sanity is not something to worry about.
Just bare in mind that "gripes" are what motivates the devs and sometimes changes gameplay. And you're right, it is an early access game. And we are all testers for it! Trust me the devs appreciate our feedback and ideas no matter how immense they are.
and it depend on where you go from start to make a camp. The start is really close to the natives. And god knows where else are natives.
It is hard to have materials. As you can make kindles cutting leaves but you must put it some where to dry out. Other than that i can't collect kindles from trees, like barks of some type of tree(this would make more easier), also you can't find dryed leaves anywhere.
Only way to get kindle that i know for sure is drying leaves in the open, or finding nests.
Also if you harvest the tabaco leaves which is a very dumb thing to do as a player and to have as feature in game. As you must dry the leaves but for the tabaco leaves you only harvest it? don't you have to dry them too? its a nonsense
The game is at earlier stages, ok. but devs should not make soo much nonsenses like this.
I know there are thing that are because it must. But some devs decision feels so stupid that could easily make us think they are not doing the work right. And as a funder of the game in such stage what we have to say is a great deal. Not to change the game per say, but to make changes which will make the game grow as it should be.
So yes, you are right. We should feel the game at its heart to try an say something about it.
I know many stuff regarding matters like survival and game making, not expert no, and for that reason if i who is not an expert can see flaws so it is pretty bad job right?Thats the point.
If you don't know nothing, try not to say anything! Not that you don't need to say, but make sure about what are you saying. And don't try to down ppl that are trying to point things out for the better of the game.
One more thing, nothign is perfect ok? so lets try, myself included, when we talk to try to not make it feels ill about the game, try not to push the game down while trying to point out things. Sometimes it is hard to do so. And i feel the ppl who tries to be the lawyer when that goes down ways.
I am not judging i am just reminding some concepts/ideas that we should know when interacting with one another.
The short fat trees (I can't recall if they are banana or palm) often have dead leaves that you can pick up as dried leaves immediately when you cut down the tree.
Edited to add: You can see the dead leaves on the tree before you cut it down, and they are pretty easy to find.