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1 - I would love not seeing fire weapon in the game.
2 - We need to see a real living ecosystem. Seeing animals interact with each other, with a life cycle system.
Ex. Seeing a mother jaguar with three little cubs, or a family of capybaras.
3 - Male/Female gender for the fauna. Ex. Male jaguars can be taller and bigger than females, more muscular : So more powerfull, so more dangerous for the player. Male dart frog can be more colored... All that kind of stuff called sexual dimorphism.
4 - Tracking system. Ex. Footsteps leaved by an animal like poo etc...
I know, I know, that's a lot of wishes and I maybe broke the 1st rule but.. Nothing ventured, nothing gained.
When it is release the dev will find that the world is too small and limited. The Long dark will out beat this game in content and difficulty. Players will want to see more so the game can go on for years to come. This is not the Forest where its very simplistic.
3 months too short not enough time to exp a rich survival world
Need longer early access such as 4 years or more to get more feedback
More frequent updates
Nothing in the game need to be finalize
More content can be updated just like the long dark
After early access the dev do not need to keep putting out frequent updates so early access is very important.
if simulation is going to be too simplistic then it will need more maps to not lose interest. So if single map it needs to be complex so does not get boring.
https://steamcommunity.com/sharedfiles/filedetails/?id=530202531
https://steamcommunity.com/app/815370/discussions/0/1693798344649672144/
Current stats in trailer too simplistic and not challenging
Please have this with improvement as TLD had 1 million in sales!
http://thelongdark.wikia.com/wiki/Clothing
Clothing stats The Long Dark
http://www.en.magicgameworld.com/wp-content/uploads/2017/08/IMG_6824.png
What the stats look like in the game
https://steamuserimages-a.akamaihd.net/ugc/922543311264213047/EF1E8DAC9CE6C1360A4C3B6EF07FB835A93BD8EA/
Items should not be lying around but on an object like getting sticks on a tree.
https://www.youtube.com/playlist?list=PLFcBsX3CFECPCPV8q87OZduzyVdvQkNYY
1. Do not want animal to spawn want them to be in the forest so they are limited amount of different ages of animals in the game. So like to see them grow and realistically move around for their needs and even be aggressive.
2. Like to see the developer put research into this and develop a food chain of the forest of what lives in the amazon forest. Another challenge for players to learn these things while in the forest!
https://en.wikipedia.org/wiki/Food_chain
3. Animal realistic behavior will take too long to be implemented so hope they can have general behaviours. And don't make it too realistic or the animals will always stay away from humans. They need to be smarter then real life.
4. I will send the Ai software details to your email address! :) I hope you can use it!
5. Please have rivers that is alive too with real living fishes in it! Keep fishing in the same area and the fish will learn as they do in real life and will not want to be in the area any more and escape some where else.
6. Fish are hard to get and rivers are muddy so you will need to spend time hunting them down! Sting rays live in muddy areas and not easy to find they do not live near the shore.
This is an addon to my suggestion: Becoming familiar/friendly with other tribes CAN potentially let you learn/unlock native ways to gather various resources!
Look at the Twitter of the game and you'll get the answer of your wish.
Player must create their own map
Ingredients:
Charcoal and Leaf
or
Pencil and Paper
Allow the player to:
-Draw (freely)
-Add Text
Armor System
Wood Armor to cover Arm,Leg,Chest in the body inspector. Protect from animals or tribe wepons.
Maybe just a Wood shield
2-Mas inteligencia artificial al entorno animal. peces huir cuando el protagonista se acerca o entra al agua.
3-Progreso del juego lento.
4-Enfermedades producidad por el exceso de humedad, inflamaciones, pie de trinchera.
5- Ataques de insectos (mosquitos, sanguijuelas etc,arañas).
6- Craft de apositos, remedios vegetales, fabricacion de unguentos etc.
7- dificultad para hacer fuego (producido por humedad y lluvias) . Posterior a una lluvia o torrente de agua, todos los recursos madereros de la selva tienen un tiempo de mojado que impide hacer fuego.
8- incremento de los niveles del agua y desbordamiendo de rios producidos por el agua.
9- implementacion de caña de pesca improvisada para intentar pescar sin auyentar a los peces.
10- elaboracion de lanza manual, palo inicial lo haces girar con boton "A y D " del teclado para girar y con click raton das forma de punta.
11-enfermedades: dengue, malaria, mal de chagas, rabia, neumonía, la faringitis y la bronquitis.
12- higiene personal.
13- uso de repelentes natuales contra mosquitos, uso topico o rociados en el refugio.