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The game crashed on me when I opened my inventory and I lost more than an hour of progress.
I'm dan with this game until the devs add autosave.
Save game points added to in-game locations<< would be on the map as there is now calender's on the wall in some buildings that allow save to.
https://greenhell.gamepedia.com/V.1.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1856153420
Then many games not normal as Kingdom Come Deliverance also does not have auto saves. Stranded Deep doesnt either .
Many games dont use auto saves, its adds to much to storage in cloud also effects performance. Better the player do research first .
Then the game should work properly and don't crash. The Long Dark have autosave system, works pretty well.
Actually, kingdom come added the save feature currently in it due to people complaining. It was originally you drink to save or something.
The potion allows you to save at any time during the game, and there is a mod that allows you to save without them.
The fact that the devs added autosave just proves the point that this is mandatory.
There is no real reason not to have a better save system in this game. It is rough trekking for an hour or so and getting jumped by a jaguar on your way back because you didn't have the time/energy to build a new shelter. People who are saying the save system is fine are people who are probably not playing higher difficulties and have no real reason to need a better save system.
i love many things about this game, the save system is not 1 of them.
On hardest difficult you only need a save if you log out, if you get down its anyway over.
The save system is fine how it is still on harder difficults, you not need that much to build a shelter and if you see at the time you will build it some yellow plants cut them away and you can build there
Welcome to the green hell
To me, this is the ONLY thing missing from this fantastic survival game. On more
complicated /difficulty levels, it's a DYING SIMULATOR without the ability to save games more often.
To me this is the biggest 'wtf' moment for games that don't have a menu-based save system. Sure, it's more immersive to have to do something in-game to be able to save, but people have lives and it discourages being able to play the game if something comes up you have to deal with. There already is a permadeath option for people that don't want to be able to save, so may as well make saving more convenient.
I don't see why DEVs just cant program in more save game slots and not always use the dreaded checkpoint system or, in this case, make a complicated task the only way to save a game.
I realise a palm roof would have been faster, but now trees dont grow back its a waste of resources to have to build things you dont want. Its not like you can demolish and get everything back either.
It really isnt "real life friendly" the way it is at the moment.