Green Hell

Green Hell

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Triggerhappy Sep 5, 2019 @ 10:01pm
Autosaving, Checkpoints
So, I was playing through the new story, got quite a bit through it, until the game crashed. Lost all progress. Didn't think that it wouldn't be saving -at all- the entire time. Maybe let people know that they need to manually save the game or they'll just lose all progress?
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Showing 1-15 of 24 comments
Cook Sep 7, 2019 @ 12:30am 
This function is mandatory in any normal game.
The game crashed on me when I opened my inventory and I lost more than an hour of progress.

I'm dan with this game until the devs add autosave.
Jaunitta 🌸 Sep 7, 2019 @ 12:59am 
Thats funny I was just reading up about all the new features and this caught my eye
Save game points added to in-game locations<< would be on the map as there is now calender's on the wall in some buildings that allow save to.
https://greenhell.gamepedia.com/V.1.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1856153420
Jaunitta 🌸 Sep 7, 2019 @ 1:02am 
Originally posted by Cook:
This function is mandatory in any normal game.
The game crashed on me when I opened my inventory and I lost more than an hour of progress.

I'm dan with this game until the devs add autosave.

Then many games not normal as Kingdom Come Deliverance also does not have auto saves. Stranded Deep doesnt either .
Many games dont use auto saves, its adds to much to storage in cloud also effects performance. Better the player do research first .

Cook Sep 7, 2019 @ 1:38am 
Originally posted by Jaunitta 🌸:
Then many games not normal as Kingdom Come Deliverance also does not have auto saves.
Kingdom Come have autosave. Stranded Deep don't know didn't play it.
Originally posted by Jaunitta 🌸:
Many games dont use auto saves, its adds to much to storage in cloud also effects performance. Better the player do research first .
Then the game should work properly and don't crash. The Long Dark have autosave system, works pretty well.
Last edited by Cook; Sep 7, 2019 @ 6:45am
dan Sep 7, 2019 @ 4:38am 
just lost hours of progress because i was exploring away from home and just about to reach back tribesman spawned right on me without warning. i don't have it in me to do it all again.
Triggerhappy Sep 7, 2019 @ 5:51am 
Yah, at least for the single player game, they really need to add in a checkpoint system. Having to build a structure to save isn't a good idea for that style of play.
Kashra Fall Sep 7, 2019 @ 6:03am 
Originally posted by Cook:
Originally posted by Jaunitta 🌸:
Then many games not normal as Kingdom Come Deliverance also does not have auto saves.
Kingdom Come have autosave. Stranded Deep don't know didn't play it.
Originally posted by Jaunitta 🌸:
Many games dont use auto saves, its adds to much to storage in cloud also effects performance. Better the player do research first .
Than the game should work properly and don't crash. The Long Dark have autosave system, works pretty well.

Actually, kingdom come added the save feature currently in it due to people complaining. It was originally you drink to save or something.
Cook Sep 7, 2019 @ 6:43am 
Originally posted by Kashra Fall:
Originally posted by Cook:
Kingdom Come have autosave. Stranded Deep don't know didn't play it.
Than the game should work properly and don't crash. The Long Dark have autosave system, works pretty well.

Actually, kingdom come added the save feature currently in it due to people complaining. It was originally you drink to save or something.
There was an autosave on sleep and save on exit from the beginning. This game doesn't have even this.
The potion allows you to save at any time during the game, and there is a mod that allows you to save without them.
The fact that the devs added autosave just proves the point that this is mandatory.
Last edited by Cook; Sep 7, 2019 @ 7:01am
CanuckinKorea Sep 7, 2019 @ 6:48am 
i agree, there needs to be a better system for saving games. building a shelter to save is a poor system mainly because the shelters are too big to be placed anywhere and require too many mats to build, spur of the moment. The shelter to save works in a game like the forest because the basic shelter is small enough and requires very little to build.
There is no real reason not to have a better save system in this game. It is rough trekking for an hour or so and getting jumped by a jaguar on your way back because you didn't have the time/energy to build a new shelter. People who are saying the save system is fine are people who are probably not playing higher difficulties and have no real reason to need a better save system.
i love many things about this game, the save system is not 1 of them.
Morbash Sep 7, 2019 @ 7:19am 
Originally posted by CanuckinKorea:
i agree, there needs to be a better system for saving games. building a shelter to save is a poor system mainly because the shelters are too big to be placed anywhere and require too many mats to build, spur of the moment. The shelter to save works in a game like the forest because the basic shelter is small enough and requires very little to build.
There is no real reason not to have a better save system in this game. It is rough trekking for an hour or so and getting jumped by a jaguar on your way back because you didn't have the time/energy to build a new shelter. People who are saying the save system is fine are people who are probably not playing higher difficulties and have no real reason to need a better save system.
i love many things about this game, the save system is not 1 of them.

On hardest difficult you only need a save if you log out, if you get down its anyway over.
The save system is fine how it is still on harder difficults, you not need that much to build a shelter and if you see at the time you will build it some yellow plants cut them away and you can build there
Welcome to the green hell
dohh Sep 7, 2019 @ 7:49am 
I absolutely agree with the need for auto-saves or a BETTER save system. MANY games build in save modes, cloud or no cloud. Having to take the time to assemble everything locally needed to even build the smallest shelter (just to save one's game or progress) is a time waster. Not every player is 15 years old and can spend multiple hours at at one sitting with a game.
To me, this is the ONLY thing missing from this fantastic survival game. On more
complicated /difficulty levels, it's a DYING SIMULATOR without the ability to save games more often.
Andrewbh2003 Sep 7, 2019 @ 8:45am 
i dont see how thats a issue it punishes you for dying "as it should" like if you dont wanna re-do "dont die' the game is still relatively simple even on high difficulties if you know what your doing for example the ONLY time i die consistently is if 5-6 natives spawn in out of nowhere and ambush then yeah i agree thats bs but still jaguars are non issues 1 good spear to the head 1 shots them
Triggerhappy Sep 7, 2019 @ 6:17pm 
Originally posted by dohh:
Not every player is 15 years old and can spend multiple hours at at one sitting with a game.

To me this is the biggest 'wtf' moment for games that don't have a menu-based save system. Sure, it's more immersive to have to do something in-game to be able to save, but people have lives and it discourages being able to play the game if something comes up you have to deal with. There already is a permadeath option for people that don't want to be able to save, so may as well make saving more convenient.
dohh Sep 9, 2019 @ 5:59am 
Triggerhappy...my thoughts exactly. I think the players who are experts at survival games such as this: that is, people who spend hours upon hours in the game without interruption....man I wish I had a life free of interruptions!....OK, maybe it doesn't matter whether or not they have save game options. But most of us with lives outside of gaming can't spend more than an hour or so on the computer at one time. Most times, less than that.
I don't see why DEVs just cant program in more save game slots and not always use the dreaded checkpoint system or, in this case, make a complicated task the only way to save a game.
stormcottage Sep 9, 2019 @ 7:07am 
Yeah its a pain, I wanted a mud roof on my house in a new camp and the time it took to get that was ridiculous.... the whole time I really wanted to stop playing and sleep (IRL) but couldnt as I has to get a save point sorted first. I had to build the mud making thing and have several fires to get enough ash.
I realise a palm roof would have been faster, but now trees dont grow back its a waste of resources to have to build things you dont want. Its not like you can demolish and get everything back either.
It really isnt "real life friendly" the way it is at the moment.
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Date Posted: Sep 5, 2019 @ 10:01pm
Posts: 24