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they definately seem to go hard at the mud cooker. thus, it seems to be a good strategy to place the cooker including the backwall at a defensible position, ideally somewhere inside the base, and to funnel the natives to that area. this tends to mess up my plans for a visually pleasing base, though :(
spike traps actually work quite well to defend against natives if placed strategically, e.g. behind your cooker. you need to place several ones, though, and they might get triggered by animals as well, potentially consuming many leaves and time to set them up again.
i intend to test how the natives react to a shed placed at the backside of a cooker. it might at least delay them long enough to take them out before destroying the cooker.
tbh, the main difficulty (and frustation) i have with the natives is how quickly they seem to destroy structures. it is not about killing them but about killing them quickly enough. especially since i would prefer to do without sound queues to indicate an attack. the great thing about anaconda island is that your structures are actually safe from native attacks. this alone just makes it so much superior to the other locations. however - and that remains to be my biggest concern - there isn´t really much to build on that huge area that has a practical purpose. with regard to other locations, i dont see any reason to bother with defending a huge compound if i can (more or less) easily squeeze everything really needed into a safe area. so i am mainly trying to find other "safe spots" with close enough access to capybara, peccary, or tapir, nuts, water, and bananas. and when we are talking about access, we are mostly talking about not having to walk for more than 10-20 seconds. the only thing really keeping me running at this point is to test out some of these "safe areas" that are not caves. i think i already found at least three pretty amazing ones. and there are still some to check out. another big area would be at 47/22, just south of the river. i didn´t test yet whether natives ever spawn there. they will spawn just across the river but they should not be able to get to you from there.
Whenever I use my smoker(center of camp) that is when they attack from random directions, so I use it sparingly now, and instead built a dryer since it gives longer life to food anyway.
As for combat, I found using a bow pretty hit or miss since it is so hard to keep aim steady. My favorite tactic so far is using a bladed axe as my melee, but carry 3 bamboo spears at all times. They are light, easy to aim, and cheap. When engaged I spear as many of them as I can and then run away till they bleed to death, then grab the spears and rinse repeat.
Thanks so much for bringing that up! I added another tip to my guide: Hold the shift key to steady your aim with a bow. I forgot that I only found that out when I was looking through my keybindings to see if there was a hotkey for drawing your knife (slot beside your weapon slots). There isn't such a hotkey, but I was thrilled to notice that shift key thing for bows.
I can see why you would just say meh and not bother with a big base. I've found several caves large enough to put everything you need in as well as a couple of safe locations where you could build two modular shelters for a firewall, sleeping place, and drying racks and just build everything else in the open because natives don't attack there (although I have not yet been to anaconda island as I still have a few finishing touches on my base, I have heard that it's a safe spot, though). I personally just love building huge bases, and I kind of enjoy defending them as well. I actually died three times in story mode trying to collect all of the schematics I needed by day two (thank you energy mushrooms), before I finally succeeded in starting my current base and actually starting to really play story mode.
i am sure you will love anaconda island despite the lack of native attacks!
i actually just went to anaconda right away. just had to build a sleeping spot to rest at the bridge. i quickly collected the blueprints/items in the "old" part of the map with no real issues with bone/armadillo armor on me and then started building my initial base on anaconda. i would not necessarily advise this strategy when perma-death is active :) it is a nice challenge, though. and there is nothing more to build there, neither for practical nor for visual purposes. building more would actually just destroy huge parts of what little is left of the jungle on the shore of the lake and i really want to keep some of these beuatiful trees on the island.
why bothering with building lots of additional structures when the only real purpose of these is to make your base more defensible while at the same time these defences get destroyed very quickly by the constant attacks of i think five natives at a time and aren´t even required at different locations? to me, this simply looks like a giant waste of ressources. i built several big bases at various locations in previous runs and the only spot that can really compete with some safe locations is the abandoned fisher village. i would love to see some incentives to build more but as it is it is a "meh", indeed. having many little proxies accross the map seems to be more favourable to me at this point, anyway. it also keeps me moving and exploring every corner of the map. there just isnt anything else left to do for me. i might elaborate on this at another time, but i guess this would be beyond the topic of this thread.
all i want to say is that while at first sight, the "standard" locations seem to be very convenient to turn into a massive base, you really just need to visit them for the blueprints. there are alternative locations that are way easier to defend or dont require any defence at all, if that is a major concern.
Let me add that with ongoing attacks bow and spike traps are very useful. Watch where the tribesmen come from and build them in their ways. If possible, put the bow traps so that they aim at a tree. This way you will be able to recollect arrows that have been triggered by animals who are too small to catch the shot.