Monads
Blake Feb 17, 2019 @ 4:41pm
Bugs so far
Playing game in english.
I am not able to set a trap in chapter 4 tutorial suggestion "SET TRAP" (tutorial part 6/15 I think) in english. Chapter 5 characters do not respond to commands. Game cannot be finished as players cannot advance pass chapter 5 at this point. Again, playing game in english ,Please fix.
Originally posted by Orchid:
Hello, I just found an tutorial image file of chapter 4 is omitted, and it will be fixed soon.

But I'm a little confused about whether you are talking about chapter 4(Lucius / 'Belief') or 5(Bianca / 'Arrest'), because there's no trap skill in chapter 4(I guess you refer to chapter 5).

And I just checked chapter 5 tutorial in English, but it worked without any problems.
So I want to ask you: What direction did you use the trap?
Step 6 of chapter 5 tutorial only responds to RIGHT-DOWNward direction(I admit it's a little confusing, so it'll be changed at later version).

Or, if the problem still remains, you can just skip the tutorial with ESC key.

Sorry for your inconvenience, and I will wait for your reply to solve your problem.
Thank you!
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A developer of this app has indicated that this post answers the original topic.
Orchid  [developer] Feb 18, 2019 @ 12:45am 
Hello, I just found an tutorial image file of chapter 4 is omitted, and it will be fixed soon.

But I'm a little confused about whether you are talking about chapter 4(Lucius / 'Belief') or 5(Bianca / 'Arrest'), because there's no trap skill in chapter 4(I guess you refer to chapter 5).

And I just checked chapter 5 tutorial in English, but it worked without any problems.
So I want to ask you: What direction did you use the trap?
Step 6 of chapter 5 tutorial only responds to RIGHT-DOWNward direction(I admit it's a little confusing, so it'll be changed at later version).

Or, if the problem still remains, you can just skip the tutorial with ESC key.

Sorry for your inconvenience, and I will wait for your reply to solve your problem.
Thank you!
Last edited by Orchid; Feb 18, 2019 @ 12:53am
Blake Feb 18, 2019 @ 1:38pm 
Oh, sorry for that, I confused levels and wrote the wrong chapter names due to lack of sleep. I meant , as you correctly stated, trap bug in chapter 5 (which , as you just said it is not a bug per se, but might be recomended some keyboard note or highlight because I didn't realize that RIGHT-DOWN key was the way to go ).

And the affected Blocked chapter is Chapter 6. I cannot move the characters when Reina and the cute Java student are in the map with the gatromonsters. Am I missing any keys?

The only thing that works is the status screen of the characters.

Thanks for que quick response.

Orchid  [developer] Feb 18, 2019 @ 7:49pm 
I'm really sorry, but I couldn't find any problem from playing chapter 6 with English right now.
So I have to ask you something more.

The battle flow of every chapter is:
1) Select skills and press 'Start' button(since chapter 6).
2) Click anywhere to check objectives.
3) Tutorial begins when your first turn starts(until chapter 7).
4) Follow or skip to finish tutorial.
5) Play through.

- How many steps of this you can progress without a problem?
- And what buttons did you press(including both of mouse and keyboard) until you found the problem?
- Or, if you are able to and willing to help us, sending the screenshots to our email(epicmonads@gmail.com) will make the fixing process faster.

Thank you for continuously playing our game even with such a hassle.
Sincerely.
Last edited by Orchid; Feb 18, 2019 @ 7:52pm
Blake Feb 19, 2019 @ 2:32pm 
I sent an email. Nevertheless, the problem is just after 2)

You see the mission objectives but once you click ( to hide the objectives) you are unable to see the tutorial, highlighted movement squares or anything at all (you can only click to see each unit status), Key T for end turn does't work either. Any other action or click on the map will result in a "missclick sound"

In the email I provide the full savegame folder compressed along with a list of screenshots.
Last edited by Blake; Feb 19, 2019 @ 6:28pm
Orchid  [developer] Feb 19, 2019 @ 7:32pm 
I launched the game with the savefile you've sent, but it also works well.
So I guess the problem is because of the difference of environment.

But I found a suspicious part of the code and changed it(even though I couldn't test it).
I'm not sure it will solve the problem, but please try downloading that patch version.

I hope you tell me if it works fine or not.
Would you send me the folder you've sent before again if the problem still remains(the log file was really helpful)?

I'm grateful for your kindness.
Blake Feb 19, 2019 @ 8:44pm 
I emailed the new log. The chapter freezed for like 1 second exactly at the objetive screen in chapter 6 and then the situation remained the same.
Orchid  [developer] Feb 20, 2019 @ 1:41am 
I replied your email, so please check it.

In short - you can try some of these:
1) Continue with the savefile I've sent you(I just cleared chapter 6 battle with that).
2) Upgrade directX to 11.1 or higher.
3) Upgrade OS to Windows 8 or higher.

The detail explanation and instructions are written in the email.
Thank you.
Blake Feb 20, 2019 @ 4:49am 
I tried the save, and it indeed bypased the issue as it seemed to work correctly but I'm afraid for future battles. I will try and upgrade my directX to the latest latest version to see if that's the issue and I will get back to show the results.
Blake Feb 21, 2019 @ 7:00pm 
Well, now it seems like Chapter 11 battle has the exact same problem ( the execution day chapter) . I reinstalled the latest version of Direct X and the problem wasn't solved. Windows 8 installation is not a solution for me at the moment, maybe some day.

Overall I'm having fun despite these problems which are, as noted, probably code related as they are extremely specific to chapter 6 and 11 and they didn't happen to me in neither of the other chapters.

The description of the problem is the exact same as chapter 6. Once units are in place and quest objectives show on the battle screen I therefore proceed to place the units. Once I hit start (units placed) no unit turn display nor unit attacks or movement tiles work at all. Note that unit placement wasn't available the first time I did Chapter 6, but even repeating chapter 6 with this upgraded save chapter 6 still doesn't work for me.

I would recomend checking carefully the code of those two chapters exactly at the part of the unit turn displayer after hitting the first start ( the "unit placement "start is not relevant, I place the units and hit that start and unit turns and movement tiles just don't show)

I look forward to keep playing this nice title. By the way, beggar encounter by ARCADIA has some not traslated text (displaying in Korean) I don't recall the exact chapter... maybe chapter 8? I think it is the first chapter he starts talking about Sepia's amnesia. .
Last edited by Blake; Feb 21, 2019 @ 7:02pm
Orchid  [developer] Feb 21, 2019 @ 11:20pm 
I added some codes for safety where the trouble occurs on your device,
so please try the new patch version(sadly I'm still not sure if it will completely solve the problem, because I can't do test).

If the problem remains(or another critical bug exists), please send us "the folder again" to make me be able to analyze the log and skip the battle with your save file.

The translation error of chapter 9(what you said in #9) is fixed at the current version.
Thank you for the report.
Last edited by Orchid; Feb 21, 2019 @ 11:20pm
Blake Feb 22, 2019 @ 1:18pm 
Thank you so much for the fix,it didn't fix the problem, but it was close.

The codes for safety worked to a degree.They worked partially. I mean, I still cannot advance chapters because ALL the enemies move before I can move my units, but at least I can see now the turn display and start the battle and watch how I get killed (chapter 6) and/or guys escape from battle pulling a nice lever (chapter 11).

I still cannot advance just because ENEMY TURN COMES FIRST and therefore I always lose those 2 chapters. The rest appears to be fixed.

To fix the problem I need to be able to move my units first (And verify that the movement tiles work, because when enemy moves I cannot verify as they don't show).

Nice work on this patch! If the problem persists I will deliver my (previously bypased) save.
Looking forward to play again!

Cheers!

Last edited by Blake; Feb 22, 2019 @ 2:57pm
Orchid  [developer] Feb 24, 2019 @ 1:22am 
Sorry for late reply,
I can response as fast as before since February 28.

I'm glad to there's a difference in the situation, and thank you for the great hint(enemy turn comes first)!
But I have to know what is happening in the game logic code to fix it, so please send us the game data folder(same as before).

A screenshot of the point you can't advance will help me a lot.
Thank you.
Blake Feb 24, 2019 @ 12:59pm 
The screenshot would only show the turns of every single enemy unit in front of every single ally unit. So nevertheless I will show you that. Where before there was nothing, now the only thing missing is my ability to win the chapter due to the enemy always winning by moving first. Sending email now
Last edited by Blake; Feb 24, 2019 @ 1:48pm
Orchid  [developer] Feb 25, 2019 @ 1:10am 
Great! I'm grateful for your co-operation.

I did a patch trying to solve it, so please try it.

Detail explanations are written in the email.
Blake Feb 25, 2019 @ 10:12am 
Great news! I can confirm that both chapters are now fixed by default with the last hotfix and the unusual high stat enemies are now back to normal even in Legend difficulty level. I can continue with no problem or even replay both chapters without the need of a new save as everything is back on track.

Thank you for your fast support, I'm sure the traslation will be adressed sooner or later. In my humble opinion the overall quality of the game is good enough and the grammar incoherences don't prevent at all (for me) the enjoyment of the story .

I will keep playing and of course I will come back if any other chapter disagrees with this statement.

Cheers

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