Unbound: Worlds Apart

Unbound: Worlds Apart

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rds999 Aug 14, 2021 @ 9:27am
Difficulty levels
Hi,
I am stuck, I know what to do, but it is to difficult for me. I've tried beating this monster-thing now about 250 (unfortunately no exaggeration) times and I just come up short.
Will there be a 'beginner' mode at some point?
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Showing 1-15 of 15 comments
Mast3rm1nd Aug 14, 2021 @ 11:35am 
would be really nice because some parts of the game are crazy hard . wich monster are you trying to defeat ?
Say Hello To Tragedy  [developer] Aug 14, 2021 @ 12:10pm 
Hey guys ..yes we are working on it. Just it will take a bit.

Which part is hard exactly?
rds999 Aug 15, 2021 @ 2:20am 
The one with the bouncing spiders and the block-portal. I know exactly what to do, I just can't...
Say Hello To Tragedy  [developer] Aug 15, 2021 @ 3:13am 
on switch or on pc?
rds999 Aug 15, 2021 @ 8:17am 
On PC. I know you can't help. I am just too slow...
reachdabeach Dec 31, 2021 @ 11:16am 
It would be pretty hard to change it with just tweaks. Player death is binary in this game. The only thing I can think of is to treat moving from one safe spot to the next like a hole in golf. After a set number of shots (tries), you could get the option to move forward just taking the maximum.
reachdabeach Jan 3, 2022 @ 11:29am 
If you ever do come up with an option, it would be *really* nice if it were possible to switch an in progress game to it. Speaking from my experience, if you can make it into the mines, you will probably make it into Saranya and get a fair amount done there. Deadnest is pretty much a dead end for me right now. I did also find another level I will likely get into sort of lower left. I really don't want to do this all over.

Because I am not that good, I am not as hung up on totally completing every game, though it is nice when I can. I have still really enjoyed the game and may chip away at it and get through some spots that seem beyond my skill level, but I may have hit a wall I can't get past.
reachdabeach Jan 30, 2022 @ 7:57am 
Since dev comments are old and no update happened, I am guessing this might be a dead end subject. But I wanted to share an additional thought. The only thing I can come up with that wouldn't require major rework is additional safe spots where the game saves when in easy mode. Mostly boss fights need them. There are even a few spots in the game already where it is safe to stand and collect yourself in the middle of a difficult passage but it isn't a save point.
Metzelmax Mar 8, 2022 @ 11:47pm 
well a shame they didn't bother making an assist mode. A game with 1 hit death should not have a boss fight with that many stages when each missed jump means you can do it all again.
Say Hello To Tragedy  [developer] Mar 12, 2022 @ 8:04pm 
Originally posted by Metzelmax:
well a shame they didn't bother making an assist mode. A game with 1 hit death should not have a boss fight with that many stages when each missed jump means you can do it all again.
there are several checkpoints because 1 hit death. so you don't have to do it from beginning
Dr Noid Jun 22, 2022 @ 3:01pm 
I think the easiest way to make an easier mode would be to make time run slightly slower. That would give players more time to react, and more time to press those buttons.
Sokurah Jul 12, 2022 @ 1:55pm 
I almost quit at the last boss.

The concept of having only one hit and having everything so tight is just super annoying.
Like i wrote in another post here. Its too tight for its own good sometimes.

Which is a shame. There could be just more content to the game. More meaningfull sections idk. It feels short and rushed. And alot of playtime comes just from failing. NPCs feel meaningless aside from some lore. Progression feels a bit flat. It doenst have much depth.

While some mechanics were neat they didnt felt really thought through and clunky.

Overall i enjoyed it and i feel kinda sad i seem to have got the bad ending. But on the other hand i can't bebothered to play it ever again because it was just too annoying. :D
ShannonApple Jul 13, 2024 @ 10:58am 
Originally posted by Dr Noid:
I think the easiest way to make an easier mode would be to make time run slightly slower. That would give players more time to react, and more time to press those buttons.
This, absolutely this.

When I got stuck, I was thinking that if only there was an option to make the game a little slower then it would be easier for other people. Having a lower difficulty setting that slows timed puzzles down by a percentage would probably help a lot of people to get through the game.

Like, I don't mind a game being punishing, but some people just have slower reflexes.

If they're afraid of dumbing down the game, they could even make an achievement "beat the game on normal" so that if someone plays in the easier mode, they forfeit that achievement. Hardcore gamers are going to go for 100% achievements. Casual gamers won't care.
ikline Nov 8, 2024 @ 6:48pm 
Late to the conversation here but i'm on the bubble section in Vaiya Heart where it zig zags back and forth... Misty Fen checkpoint... christ this is hard... 30 minutes of wasting my time here on what i think is an optional section
Last edited by ikline; Nov 8, 2024 @ 6:49pm
Dirty Starling Dec 9, 2024 @ 6:34pm 
Originally posted by ikline:
Late to the conversation here but i'm on the bubble section in Vaiya Heart where it zig zags back and forth... Misty Fen checkpoint... christ this is hard... 30 minutes of wasting my time here on what i think is an optional section

The entirety of Vaiya Heart is extremely difficult and requires a lot of trial and error/muscle memory. I just finished it myself. It's doable, but don't be surprised if it takes a hundred deaths to get to the point where you can finish. And then... rinse and repeat for every single bit of Vaiya Heart.

Vaiya Heart is the cleansing the forest core sidequest. I don't think you need to do that to finish the game (I know you definitely don't need to save all the villagers) but you may need it to get the good ending. (I know there's a good ending and a bad ending, but I haven't looked up the triggers for them because I didn't want spoilers.)
Last edited by Dirty Starling; Dec 9, 2024 @ 6:35pm
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