Monster Sanctuary
Chaoz Mar 21, 2023 @ 1:46pm
What's your most Broken Team?
After developing a team of monsters I consider extremely powerful, I wanted to know outta curiosity what teams you guys have made that you think are borderline unstoppable? Mine is:

Light Krakaturtle, handles mostly shields and buffs, has an emergency heal in case shields are somehow brought down

Light Crystal Snail, Ultimate gives nearly every buff, can also shield restore or redirect hits, but given its Age stacking + Volatile Shield, its damage can become pretty good the longer a match goes on. Plus its tackle gives good combo.

Dark Terradrile, the Offense. Ancient Conjunction is perfect for starting each fight with, shields all, gives age stack, and gives Terra Predation and Charge. Actions from other team members help Terra build charge, with Terra eventually shredding its target once it's built up enough charge, with a lot of help from Crit damage (thanks to Predation).

Terradrile's 2 unique auras both help prevent debuffs and, along with the 2 Mass Purify's from the Light Defensive monsters, along with Crystal Snail's Restoring Shield, means the team is EXTREMELY resistant to debuffs, negating 3-5 per turn. Not to mention Snail's Outlast and Kraka's Ancient Nurture.

Now, I know any team can be good depending on the situation theyre tasked for, but I consider this team "broken" because it has been steamrolling the Legendary Keeper fights, no need to swap monsters or tactics, and rarely does the enemy team even manage to to break shields and cause HP damage. This team, so far at least, can beat pretty much anything due to how much synergy they all have. So, what monster teams do you have like that?
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Showing 1-14 of 14 comments
SmugLookingBarrel Mar 21, 2023 @ 2:23pm 
Krakaturtle/Crystalsnail/Terradrile is certainly an excellent team, and one of the most consistent options, but I think it suffers from being comparatively slow, so here are some alternatives that can rip through the PvE teams, each of these can take out many of the Legendary Keepers, on Master, in 2 turns.

Fungi/Grulu/Troll: Fungi and G'rulu apply a ton of debuffs, then Troll, who gets Death blow for 5% more damage per debuff on an enemy, can oneshot the entire enemy team with Flurry of Blows

Thanatos/Megataur/Ucan: Similar strategy, but with buffs instead of debuffs. Megataur can buff the whole team with Might and Sorcery which Thanatos and Ucan multiply with Shared Might and Duality, then a super buffed Ucan can wipe the enemy team.

Beetloid/Glowdra/Spinner: Beetloid and Glowdra are great at applying Charge stacks and Sorcery buffs which Spinner can then use to oneshot an entire enemy team with Sticky Web.
Chaoz Mar 21, 2023 @ 5:26pm 
Originally posted by SmugLookingBarrel:
Krakaturtle/Crystalsnail/Terradrile is certainly an excellent team, and one of the most consistent options, but I think it suffers from being comparatively slow, so here are some alternatives that can rip through the PvE teams, each of these can take out many of the Legendary Keepers, on Master, in 2 turns.

Fungi/Grulu/Troll: Fungi and G'rulu apply a ton of debuffs, then Troll, who gets Death blow for 5% more damage per debuff on an enemy, can oneshot the entire enemy team with Flurry of Blows

Thanatos/Megataur/Ucan: Similar strategy, but with buffs instead of debuffs. Megataur can buff the whole team with Might and Sorcery which Thanatos and Ucan multiply with Shared Might and Duality, then a super buffed Ucan can wipe the enemy team.

Beetloid/Glowdra/Spinner: Beetloid and Glowdra are great at applying Charge stacks and Sorcery buffs which Spinner can then use to oneshot an entire enemy team with Sticky Web.
Ooooh, I may try those later, thanks. Yeah, as expected from a tank team, it'll be slow (the team had like 5 Infinity stacks by the time they finished off the Bug Keeper with all the friggin Webbed status effects), but with its sheer defensive power, its nearly guaranteed they'll get the job done eventually. I like playing it safe so all the defense is right up my alley lol
Last edited by Chaoz; Mar 21, 2023 @ 5:28pm
Bovine Lion Mar 23, 2023 @ 6:23pm 
I've been using light shift Spectral Toad, Darkshift Grulu & Darkshift Grummy(restoring wand) for alot of things as it's the only reliable AGE team I've had luck with it consistently can kill catzerker boss and has 6 stared several of hardmode bosses.

Aside from that light shift for Oculus, Polterofen and Glowfly can build charge stacks insanely quickly. I also recently made a team spirit team with light shift wolf(with moon sword), light shift frosty(restoring wand) and darkshift Specter.

I also 2nd Terradrille on ancients teams in general ancient conjuntion/piercing lighting is truly fun will be curious to see if it remains unique after update.
Myrryr May 12, 2023 @ 10:47pm 
Light Beetloid and Light Salahammer plus any magical crit attacker is a very potent combo. With Beetloid's sharing charges whenever he gets one, and Salahammer throwing up charges with every buff based on his crit chance and being a crit fiend, I've easily gotten more than 30 charges on each monster in the party one turn 1.

And then I usually use Draconoir for the DPS, as he's a high crit fiend, plus his primary attacks are magical, neutral, and apply blind for some defensive use.
Barby May 14, 2023 @ 2:24pm 
I played goblins from the start and end the game with it. They are the kind of easy team that's actually quiet strong. Love them.
ShcemX Oct 13, 2024 @ 10:03am 
Originally posted by SmugLookingBarrel:
Beetloid/Glowdra/Spinner: Beetloid and Glowdra are great at applying Charge stacks and Sorcery buffs which Spinner can then use to oneshot an entire enemy team with Sticky Web.

Do you have an image or know what that team's skills/items look like?
Fracastador Oct 13, 2024 @ 11:48am 
Originally posted by ShcemX:
Originally posted by SmugLookingBarrel:
Beetloid/Glowdra/Spinner: Beetloid and Glowdra are great at applying Charge stacks and Sorcery buffs which Spinner can then use to oneshot an entire enemy team with Sticky Web.

Do you have an image or know what that team's skills/items look like?
The monster sanctuary wiki frequently has links to someone else's PVP wiki, that has a lot of team ability setups.
Bowlthizar Oct 14, 2024 @ 1:06pm 
Originally posted by SmugLookingBarrel:

Fungi/Grulu/Troll: Fungi and G'rulu apply a ton of debuffs, then Troll, who gets Death blow for 5% more damage per debuff on an enemy, can oneshot the entire enemy team with Flurry of Blows

whats your set up for this because i tried it but it doesnt seem that good. did you build troll crit?
Fracastador Oct 15, 2024 @ 9:59am 
Originally posted by Bowlthizar:
Originally posted by SmugLookingBarrel:

Fungi/Grulu/Troll: Fungi and G'rulu apply a ton of debuffs, then Troll, who gets Death blow for 5% more damage per debuff on an enemy, can oneshot the entire enemy team with Flurry of Blows

whats your set up for this because i tried it but it doesnt seem that good. did you build troll crit?
Just a heads up, this is a pretty old thread that got necro'd, so a lot of people might not respond.
I know the PVP wiki references troll and Fungi as good monsters, so if you haven't checked that, it might have tips for some of the builds for how to combine them.
Smokeyone2345 Oct 16, 2024 @ 10:48am 
My most over powered team consists of a dark ice blob, dark Magmoth, and dark specter. I used this team through most of the later game and literally two turned every single fight using debuffs and congeal. I can get to full shield in on my first turn because of the ice blob, and the specter proliferates so much, that by the enemies turn, they almost instantly die. I even beat the final boss with this team, even though he is resistant to debuffs. I also made a slightly different team consisting of a dark krakaturtle light specter and dark Aazerach, and i have only tested this in the Infinity Arena, reaching a little over lvl 100 because of the insane health regen from the krakaturtle and the Aazerach.
Using this team of 6, I beat all of the legendary keepers as well.
Fracastador Oct 16, 2024 @ 11:17am 
I don't think I ever really wanted to make an overpowered team that much. I like doing variable bravery runs, which limit team building.
The strongest team I tested out in bravery mode was probably a shock build with some swappable pieces, that relied on heavily stacking shock on the enemy and benefitting from triggering or buffing shock damage. Spectral eagle, sizzle knight, goblin warlock, terradrile, qilin, and prometheus. The redundancy helped with if a member was taken out, but it was hard to replace the eagle in that run with what I had if that one lost. Beetloid or crackle night might have helped if I had them, but unsure. It was good enough for the postgame keepers, with I think a couple bad matchups that I had to swap in something else I had.
At one point for fun, I went back to my first playthrough and put together a shielding+sidekick-stacking team which finishes with either Terradrile or dark crystal Snail. I used Tanuki for shielding+buffing, which doesn't let you stack buffs as as high as some others but because of combination of random trigger abilities, can very easily randomly pile up buffs and fully shield in a single turn (shields and heals have a chance to buff, buffs have a chance to heal and shield, it chains for a while), so picking a second team member that allows buff stacking makes turn one or two result in the last member of the team, terradrile or crystal snail, to pretty much one-shot any single foe or deal heavy full party damage depending on what move is selected.
These likely have bad matchups against PVP, so I suspect both of these teams would be dubious choices in real matches, but they still feel satisfying.
I never got crystal snail in any bravery run (I think there's a bias against finding it due to where you can find it and what alternatives there are), but I did manage to put the terradrile variant together once. Terradriles are more common in bravery from trading in stones/potions, and I think bias towards getting a monster with levitate makes it slightly more likely to turn up where it can in chest eggs.

I feel like aazerach might be the single strongest monster in the game from my experiences with fighting it in randomizers/bravery and using it occasionally, but bravery mode meant I never had a synergistic team with it, and I don't really care for it much. Reptile or occult teams built around it may be among the best PVP options, along with maybe bleed-stacking teams, but that's an uninformed opinion.
Last edited by Fracastador; Oct 16, 2024 @ 11:19am
steffire3 Nov 26, 2024 @ 9:31am 
Originally posted by Fracastador:
...I don't think I ever really wanted to make an overpowered team that much. I like doing variable bravery runs, which limit team building.
... ... ...
...along with maybe bleed-stacking teams, but that's an uninformed opinion.
One isolated motive I'd have to play one particular first-time save-file by default-rules (easier than the special modes) and aim to get an overpowered team is simply to get as far into the post-game as possible, attain as many Mons as possible, then go into NG+ just to experience as much of the customization as possible.

Heavy Bleed Champion Team (Diavola as first and main Shielder / Additonal-Support, Vodinoy as a passive Bleed-Support / Ultimate-Shielder / Additional-Striker, and ending with Spinner for the great Attack-Variety / Bleed-Build to work past resistances) can defeat the entire Legendary Keeper Room (with a Blob team as back-up replacements) on the first new-game on Normal difficulty (could probably get the same results with other rules).
And can be built to be excessively tanky compared to any of the other occult-type Bleed Mons that struggle to stay alive in the Infinity-Arena as an example.
Bleed is also easily the strongest of "Stack" types in this game as it lands passive-damage (Stacks naturally ignore Buff resists) unlike Tether or Blind that need separate damage to end battles or Charges that are affected by Defenses.

The mid-game-primary and late-game-secondary Blob team (and the same ones that can level-up and defeat the Bleed-Champions to attain them) are Ice-Blob with Shields and Support, Nautilus for complete yet random Buff-Debuff Support, and Rainbow-Blob for a role similar to Spinner yet focused on the Buff-Debuff damage advantages with no Bleed available.
That particular Blob-team won't reach as far into the Infinity-Arena as the Tanky-Champion-Bleed-team yet are a force to be reckoned with when the Buff-game lines up correctly and eventually overwhelms the opponents similar to what happens with the Heavy-Bleed method.
Not to mention that Champion-Vodinoy gets wrecked so hard by Nautilus and those Blobs because of the Wind-damage weakness making for an easy catch.
Last edited by steffire3; Dec 17, 2024 @ 12:09am
Vendrick Dec 14, 2024 @ 6:41pm 
Originally posted by steffire3:
Originally posted by Fracastador:
...I don't think I ever really wanted to make an overpowered team that much. I like doing variable bravery runs, which limit team building.
... ... ...
...along with maybe bleed-stacking teams, but that's an uninformed opinion.
One isolated motive I'd have to play one particular first-time save-file by default-rules (easier than the special modes) and aim to get an overpowered team is simply to get as far into the post-game as possible, attain as many Mons as possible, then go into NG+ just to experience as much of the customization as possible.

Heavy Bleed Champion Team (Diavola as first and main Shielder / Additonal-Support, Vodinoy as a passive Bleed Support / Ultimate-Shielder / Additional-Striker, and ending with Spinner for the great Attack-Variety / Bleed-Build to work past resistances) can defeat the entire Legendary Keeper Room (with a Blob team as back-up replacements) on the first new-game on Normal difficulty (could probably get the same results with other rules).
And can be built to be excessively tanky compared to any of the other occult-type Bleed Mons that struggle to stay alive in the Infinity-Arena as an example.
Bleed is also easily the strongest of "Stack" types in this game as it lands passive-damage (Stacks naturally ignore Buff resists) unlike Tether or Blind that need separate damage to end battles or Charges that are affected by Defenses.

The mid-game-primary and late-game-secondary Blob team (and the same ones that can level-up and defeat the Bleed-Champions to attain them) are Ice-Blob with Shields and Support, Nautilus for complete yet random Buff-Debuff Support, and Rainbow-Blob for a role similar to Spinner yet focused on the Buff-Debuff damage advantages with no Bleed available.
That particular Blob-team won't reach as far into the Infinity-Arena as the Tanky-Champion-Bleed-team yet are a force to be reckoned with when the Buff-game lines up correctly and eventually overwhelms the opponents similar to what happens with the Heavy-Bleed method.
Not to mention that Champion-Vodinoy gets wrecked so hard by Nautilus and those Blobs because of the Wind-damage weakness making for an easy catch.

Got the details of that build? I'd give that a shot.
steffire3 Dec 16, 2024 @ 8:34pm 
Originally posted by Vendrick:
Got the details of that build? I'd give that a shot.
Thanks for asking; your question inspired me to begin assembling a guide with several categories including a quick mention on the journey of monsters used before acquiring the first main team finally at level 40 (mid-game), the details of the skills invested for the main 6 monsters after max level, and extra advice for what I look for in monsters and how to invest beefy, passive, damaging teams as proven by their performance with pictures.

A work-in-progress. Will answer here again once the Guide is ready.
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