Monster Sanctuary
_m_a_ Dec 11, 2022 @ 3:29am
Are There a Tier List?
Are there a "Better" monsters in the game to possess, or all monsters are somewhat the same with differences in stats (not perticular in more stats) ?
Does the game expect players to build teams around particular monsters or is it just "get much you can, play what you want" ?
I mean is the game monster oriented or player/strategy oriented?
Thanks.
Originally posted by D.A.R.K.:
Originally posted by _m_a_:
Are there a "Better" monsters in the game to possess, or all monsters are somewhat the same with differences in stats (not perticular in more stats) ?
Does the game expect players to build teams around particular monsters or is it just "get much you can, play what you want" ?
I mean is the game monster oriented or player/strategy oriented?
Thanks.

No, there's no "better" monster because every monster is good at something, and everything is based on how you build up your team. There are three types of monsters, the Supper, the DPS, and the Tank. A single monster can be built into two functions. There are monsters that are equally good as neutral, light, and dark. So... There are monsters better suited for a specific combination, but this monster can also be completely useless to another combination.

The game does expect the player to build a combination based on what they are facing, or will face. There are different monster types, with resistance and weakness. You can build to deal with monsters around the map, you can build to deal with wild Champion Monsters, you can build to deal with Champion Monsters in the Keepers' Tower, you can build to deal with other Keepers, you can build to deal with Alchemists... There's no "one single build to deal with 100% of the game" because the number of variations you'll face is monstrous (pun intended).

The game is both monster-oriented and strategic. You can have the strongest monsters (based on status) and yet lose everything because the composition around them makes no sense and doesn't support them. You can also have the weakest monsters (based on status) and make a composition so OP that you basically kill the strongest Champion, or Keeper, in 1 or 2 attacks.

You have multiple types of Support, it can be based on healing, it can be based on shielding, it can be based on buffing (status), it can be based on buffing (DoT), it can be based on debuffing (DoT), it can be based on debuffing (status)...

We also have multiple types of DPS, it can be magic, or physical, it can be non-critical based, it can be critical based, it can be single target, it can be multi-target, it can be elemental (there are 5 elemental: Neutral, Water, Air, Fire, and Earth), you can build around stacks of DoT, you can build around stacks of Age and Charge, you can build around ultimate...

The same with Tanks, you can have a tank based on high health, you can build a tank based on high defense, you can build a tank that will throw itself in front of the attack, you can have a tank that will redirect the attack to him...

Even the composition itself can change, you can have one Tank, one DPS, and one Support, or you can have two Support and one DPS, or you can have three DPS... Basically, there's no rule of "better" or "one thing to deal with everything" in this game, everything is based on the monster's composition, strategy, and building around both.

By the way... This isn't even talking about PvP. We do have PvP in this game, we even have a championship going on (I'm not part of it, and this isn't a sponsor):
https://www.youtube.com/@monstersanctuarypvptournam6513/videos
< >
Showing 1-6 of 6 comments
sun6000 Dec 11, 2022 @ 11:06am 
There is a tier list, buuut the tier list only matters if you know how to use it.
The game is mostly just built around team comp synergy to get most of your success, and your monsters SHOULD bounce off eachother one way or another

The team building in this game is VERY freeform, but there will be a point in the game where you will hit a wall if your monsters dont mesh well. Good examples of teams you can build is say, One based around shock, burn, or chill status effects. Maybe one focused on getting a crazy amount of buffs all over one monster or the party. Maybe you make a "tribal/race" team etc

Thats pretty much the basics
Xaelon Dec 11, 2022 @ 10:37pm 
There is no one best monster in this game. Monsters individually are weak, but when paired with the correct teammates they can unleash many different kinds of powerful synergy. All of them are good in some situations, but not in others.

Someone a few threads down asked a similar question. https://steamcommunity.com/app/814370/discussions/0/3721691844089453026/
I replied to that one too if you're interested in a longer reply.
0000 Dec 13, 2022 @ 11:38pm 
I feel like the crazy part about the game if you manage to get team synergies going.

For example I run poison cloud + firestorm tripple stack debuffer.

It is insane looking at your enemy while they got burnx3+poisonx3.

Also the other thing I noticed, some monster strong at begining, strong at mid game, strong at endgame.

But I think the best team comp probably dampen/wall playstyle in hardcore mode.

Since there's lack of wallbreaker mechanics in this game, and it keep your monster alive too.
Last edited by 0000; Dec 14, 2022 @ 8:12am
ProestUnicorn Dec 15, 2022 @ 11:52pm 
What I found out is that tierlists made for this game are silly bad. Game is mostly about team synergies, so monsters many put at F tier could be OP in right composition.
0000 Dec 17, 2022 @ 12:50pm 
Originally posted by ProestUnicorn:
What I found out is that tierlists made for this game are silly bad. Game is mostly about team synergies, so monsters many put at F tier could be OP in right composition.
Very true, I don't think those F tier monster is bad, it just need specific team to shine.

The thing is you need to specific with your team build.

Evasion team?
Bleed team?
Elec team?
Poison team?
Frost team?
Burn team?
Barrier team?
Debuff team?
Etc.

Team chemistry > monster individual strength.
The author of this thread has indicated that this post answers the original topic.
D.A.R.K. Dec 19, 2022 @ 4:14am 
Originally posted by _m_a_:
Are there a "Better" monsters in the game to possess, or all monsters are somewhat the same with differences in stats (not perticular in more stats) ?
Does the game expect players to build teams around particular monsters or is it just "get much you can, play what you want" ?
I mean is the game monster oriented or player/strategy oriented?
Thanks.

No, there's no "better" monster because every monster is good at something, and everything is based on how you build up your team. There are three types of monsters, the Supper, the DPS, and the Tank. A single monster can be built into two functions. There are monsters that are equally good as neutral, light, and dark. So... There are monsters better suited for a specific combination, but this monster can also be completely useless to another combination.

The game does expect the player to build a combination based on what they are facing, or will face. There are different monster types, with resistance and weakness. You can build to deal with monsters around the map, you can build to deal with wild Champion Monsters, you can build to deal with Champion Monsters in the Keepers' Tower, you can build to deal with other Keepers, you can build to deal with Alchemists... There's no "one single build to deal with 100% of the game" because the number of variations you'll face is monstrous (pun intended).

The game is both monster-oriented and strategic. You can have the strongest monsters (based on status) and yet lose everything because the composition around them makes no sense and doesn't support them. You can also have the weakest monsters (based on status) and make a composition so OP that you basically kill the strongest Champion, or Keeper, in 1 or 2 attacks.

You have multiple types of Support, it can be based on healing, it can be based on shielding, it can be based on buffing (status), it can be based on buffing (DoT), it can be based on debuffing (DoT), it can be based on debuffing (status)...

We also have multiple types of DPS, it can be magic, or physical, it can be non-critical based, it can be critical based, it can be single target, it can be multi-target, it can be elemental (there are 5 elemental: Neutral, Water, Air, Fire, and Earth), you can build around stacks of DoT, you can build around stacks of Age and Charge, you can build around ultimate...

The same with Tanks, you can have a tank based on high health, you can build a tank based on high defense, you can build a tank that will throw itself in front of the attack, you can have a tank that will redirect the attack to him...

Even the composition itself can change, you can have one Tank, one DPS, and one Support, or you can have two Support and one DPS, or you can have three DPS... Basically, there's no rule of "better" or "one thing to deal with everything" in this game, everything is based on the monster's composition, strategy, and building around both.

By the way... This isn't even talking about PvP. We do have PvP in this game, we even have a championship going on (I'm not part of it, and this isn't a sponsor):
https://www.youtube.com/@monstersanctuarypvptournam6513/videos
Last edited by D.A.R.K.; Dec 19, 2022 @ 4:16am
< >
Showing 1-6 of 6 comments
Per page: 1530 50