Monster Sanctuary
A little beginners help regarding good Support Monsters
Because there have been many topics lately about the game being hard and what Monster comp you should use i thing its time giving a little heads up about a few Monsters that could help beginners in their adventure. So. Here it goes.

(This is NOT a Tierlist !!!)

First of all starters are not included choose to your liking i will include relevant synergies within the explaination of the Monsters below.

Magmarpillar
This little fella is your go to Shield Support and can be used till the end of the game. YOu can of course also use Frosty however the Pillar beforms better in many situations because its a full shield support unlike Frosty whos mainly a Buffer. Magmarpillars Light Shift also gives it extra surviveability. If you picked the Spectral Lion this Monster also has perfect Synergie because of its Burn Shield that inflicts Burn to one random enemy. On top of that your Party gets a Shield equal to 4% of its healt each time an enemy gets Burn damage because of Magmarpillar Burning Desire Passive. which is broken with Spectral Lions Multi Burn ability. Magmapillars Burn Down Passive also increases Burn damage by 50% and Magmarpillars Empower passive increases the overal partys damage by 5% at all times.

Vaero
This is a real sleeper when youre a beginner and dont know what to do. This fella is a very stron buffer early in the game and even useful till much late rinto the game when you have a team build around it. Its light shift version gives every ally that recieved a shield,Buff or heal an additional buff which means its compatible with every healer. However keep in mind that this Monster is meant for teams that use brute force. His Heroic Party passive increses a Monsters damage by 1% for every buff it has which adds up ALOT. It also has Cleansing Sidekick which means that every Sidekick hit of any of your Monsters also removes one buff from the enemy. And with Multi Sidekick this pretty much renders enemy buff useless once set up. Vaero has good Synergie with the Spectral Wolf because both have Sidekick so stacking that up goes faster for the full benefit. On top of that Vaero increases the critical hit rate of your whole Party by 4% with its Hunt Passive which is yet another synergie Vaero has with the Spectral Wolf which also has the Hunt Passive which means your whole team by default has 8% crit chance. So if you use the Spectral Wolf you should strongly consider Vaero as your main support for a strong crit team.

Caraglow
Well this Kitty is very....critty....literally. This is gonne be your Healer and a very potent one. This Cat can criticaly heal with its Critical Heal ability. So the perfect Synergie with the Spectral Wolf is absurd in terms of scaling. On top of that it has Empower increasing your partys damage by 5% and Mana Upkeep increasing your partys Mana Regeneration by 10%. And Improved Glory Increases Crit Damage by 20% when a Monster has the Glory buff. (affects Critical Healing aswell) So if you use the Wolf and or wanna use a crit Team this Critty Cat will be your most beloved Monster for a long time. The only downside Caraglow has is its defensive. This Cat does not come with 9 lifes. You have been warned.


Those are 3 very early supports you can get and they are mostly being overlooked by beginners. DONT sleep on them. They make your life easy. Or at least better.


If you read till here then i am sorry for the wall of Text. YOu did well getting trough all of it.:MonkLove::ImoriBlep:
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Showing 1-4 of 4 comments
BlueLightning Nov 22, 2022 @ 6:44pm 
Need to note, the time you get caraglow, you should have access both to Shockhopper and Manticorb, as well as Imori. Here's my suggestion for comps early.

Manticorb is, well, actually unlockable VERY early, as soon you get double jump ability, you just need a summon rock and you can get the monster in the starting area. It's a hidden room with 3 of them, but you can always use monster bell they drop from 5 star battles to farm the dark variant. Seriously, you have to get this monster, ASAP.
Imori? If you able to access sun palace, he appears in the west within a few spots.
Shockhopper? Given in you unlocked beach and finished the fight to unlock the shift environment, you can trade a dodo egg (preferably shifted) to receive a shockhopper egg in frosty mountains (it keeps the shift). People loved dark variant in PvP but I prefer light variant in PvE due to it's curse breaker.

Imori (Dark Variant), Debuffer
Early debuffer which synergies well with shockhopper and spectral wolf. Dark variant allow him to inflict extra stack of any debuff, plus acid split aura that makes reptilian has 7.5% chance on hit to inflict poison or burn, it stacks additional time. Congeal, with multi chills from other character. It also able to inflict multiple status debuff to an enemy in one go, thanks to acid split, kindle, and cooling (10% burn and chill per hit), making it good early options for debuffer. In the late game, the dps fell short, so it cannot be a primary dps, though it always good to set up debuff with.

Manticorb (Dark variant), debuffer, exploit party, passive buffer, secondary DPS, combo initiator
Manticorb is, well, a mix between debuffer, passive buffer (exploit party), and capable dishing damage itself. It can be customized to obtain sorcery every time it exploits an attack, and stacks up to 3 sorcery. Exploit party aura let any monster get a random buff and shield 5% of max hp every single time they use an attack that exploit their enemy weakness. By default, that means this monster get at least 2 buff when exploiting their enemy, and monsters in your team 1, without even having to take turn to buff. It also can heal itself by 200% mana generated, and shield itself by 300% of mana used, respectively. It has mana and magic proc, which is extra 2 hits, double impact, which is extra 1 hit, along with proliferate and hex (7.5% to inflict random debuff), along with all it's elemen one targetting attack always inflict a status, with base of 6-7 hits at the end, it could go between 9-10 hits to 21-23 hits in one go. With TWO cascade which increases 10% dmg per consecutive hit, and with dark variant that boost critical chance by 2.5% per consecutive hit, it's seriously a versatile monster that can be used to inflict debuff, or to provide passive buff, to initiate combos, or just to deal dps as a secondary dps. It could even rival primary dps if built right.

ShockHopper (Light variant) - Healer, debuffer, debuff healer, secondary combo initiator
Technically one of my favorite debuffer. Light variant removes one debuff on allies when turn starts. It can be customized so that it heals your lowest health by 200% of it's magic (which is kinda okay) and removes 2 debuff on a monster with the most debuff in the team by attacking. With it's attack 100% gives a shock and chill (at least, for the left one that target a single enemy) and extra 10% chance to inflict chill or frost per hit, this pinguin can stacks 2 extra chill and shock (to 3). It really can go either combat medic that inflicts a few debuff and debuff and heals at the same time or a dedicated healer that also removes debuff. I prefer to be combat medic due to it's ability to cast multiple chills and shock. Synergies well with Spectral Wolf's Multi Chill and Imori Congeal, or to Promethean's charging. Can initialize combo later on with deep freeze and multi chill. Combined with wolf and 5 chill stacks, it could initiate guaranteed 11-12 hits to boot, and adds one hit per another stack. Not really recommended to aim for, but it could be an option when the opportunity present itself.

Honorable mentions Toxiquus and Thornish (Poison synergy)
Toxiquus (Dark Variant), Poison debuffer, combo initiator
Obtainable even earlier, so early in the game as you enter the dungeon, it serves as combo setter and passive sidekick buffer in late game, as well as poison stacker. The dark variant capable of stacking extra 3 poison, so 4 stacks, with each single target guaranteed to stack one and 10% to inflict extra poison and weakness per hit. It slowly heal the party with supply (4% monster max health) and toxic feedback heals 5% max hp per poison on enemies. As you can stacks so many poison, you could heal 64% of your max health per turn (more if you synergy with thornish and those that can allow you to stack more). It also come with plague, to spread poison faster. And 10% chance when you heal, you stacks sidekick, with 3 at max stack. With proliferate, this monster could set up some nice poison and combos at same time, enough to initiate combo to boot.

Thornish (Dark Variant), poison debuffer, tank
Located in the beach and very accessible after you get there, this puffin fish stacks extra 2 poison just like toxiquus. It inflicts poison like crazy with extra 20% per hit, on top of the attacks giving poison. It can heal itself per poison stacks by poison eater, on top of it heals itself by 20% of max health per turn. It reflects enemy attack and guaranteed to inflict poison if attacked, on top of 50% chance inflicting armor break. It even have an aura that allow aquatic monster (this monster is included) to inflict 35% chance to bleed if attacked based on attacker attack. With poison nerves that reduce enemy mana generation by 10% each stack, it could greatly reduce enemy mana if stacked with another poison stacker (like toxiquus early). It's solid early tank that also debuff your enemy.
Last edited by BlueLightning; Nov 23, 2022 @ 5:35am
Gilver Redgrave Nov 24, 2022 @ 10:13am 
Well i never used Manticorb as a debuffer its always pure damage. All his multihit abilitys combined with a crit build is hilarious. Very squishy tho.

In terms of debuffing our all beloved friend mister "Mushroom of Doom" should do the poison trick/debuffing trick. It also has great synergie mit Vasuki or how the community call it "weaker Troll".
BlueLightning Nov 26, 2022 @ 2:13am 
Originally posted by Gilver Redgrave:
Well i never used Manticorb as a debuffer its always pure damage. All his multihit abilitys combined with a crit build is hilarious. Very squishy tho.

In terms of debuffing our all beloved friend mister "Mushroom of Doom" should do the poison trick/debuffing trick. It also has great synergie mit Vasuki or how the community call it "weaker Troll".
Manticorb can both used that way, it's secondary DPS as it has strong attack, but not as high as high tier ones (like promethean or mega rock). I usually use it to do 2nd turn attack while debuffing at same time.

This is after you fly up to mythical workshop, requires either dracogran from volcano or silvaero (evolved vaero) that you can get from the beach. Even if you don't beat the silvaero, you can always get silver feather to evolve one in the top right of the beach.

For debuffer, I rather go oculus (Dark variant). That little robot is the definition of combo initiator and debuffer nightmare as it also serve as a tank. :erune:
It has hex, electrify, and kindle, it makes 10% chance of every hit to inflict paralyze, 10% chance of every hit to inflict burn, and 7.5% chance of random debuff per hit, so it's 27.5% per hit. There's defensive proc which give it one more hit, then proliferate which add one more hit every single time it inflict debuff, and mystify where it gets a random buff when it inflicts a debuff. Sabotaur's shield shield itself when it cause any debuff. Fatal upkeep aura raise any poison, burn and congeal damage by 20%.

Okay, here's how it works
it's one man targetting gives 7 attack of 60% (earth: inflict poison at the end, fire, non dodge-able), while it's solar beam deals 3 x 85% (without effect) to whole enemy (9x if all hits). Defensive proc gives 1, so it's 8 hits / 10 hits. Then, with 27.5% chance to inflict a debuff, it goes way up. Because proliferate also can trigger another debuff, it could keep stacking up. The ultimate, ion beam, has 9x60% which has 15% chance to inflict random debuff, so we have, 42.5% chance to get a debuff per hit (assuming enemy have empty debuff) + 1 hit from defensive proc. It can goes from around 12 to 25, or even 28 hits. It's crazy combo set which inflict tons of debuff, dark variant allows one more stack per each debuff so it becomes debuffer, and at same time, combo set. The damage is a joke, but the defense is not. It generate a ton of shield, as it also quite good at defense. With protected offense that buff party dmg by 10% if they have shield, and with shield sharing, it could seriously devastating as it always give shield to it's party as it inflict a debuff, so easy 10% dmg boost.

Okay, that's not all. Intelligent swarm aura makes that any insect/construct monster gets a stack of charge every single time it applies a buff or debuff. This RHYMES well with promethean later on (on underworld). It would let promethean, especially dark variant, having a synergy to rapidly build up charge for supercharged+thunder strike. Every single shock it creates, even with flurry of blows. It would build up around 30 charges pretty quickly, and, with good combo intiator set up like oculus and manticorb (or any similar ones), it could deal 8,3k damage in a single blow, with 4x384 dmg following after that. It was easier to beat vertaag with the promethean rather than the neutral spectral fire from spectral wolf even, lol.
BlueLightning Nov 28, 2022 @ 10:05pm 
As result, it goes crazy here at 50 combos in a turn. Oculus dealt 25 hit by itself
https://steamcommunity.com/sharedfiles/filedetails/?id=2895005812
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