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it works nice, Lion and Magmapillar have nice synergy
Protector Aura: Allied Monsters receive 7.5% less damage.
Extra Channel Aura: Whenever an allied Monster gains a non-Channel Buff, 12% chance they also gain Channel.
Multi Channel Aura: Channel can be stacked two additional times. Additional stacks are only half as strong.
Multi Poison Aura: Poison can be stacked two additional times. Additional stacks are only half as strong.
Channeling Support Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%.
and then
Poison Glands When attacked, 50% chance to inflict Poison to the attacker.
Toxin Every hit has a 10% chance to apply Poison.
Toxic Feedback Heal for 5% of Max Health at the start of each turn for each Poison on enemies.
Weaken Every hit has a 10% chance to apply Weakness.
Healing Shield Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed.
Warlock Healing For every heal applied, there is a 10% chance to apply Poison, Weakness or Armor Break to a random enemy.
Buffing Heal When applying a Buff, also heal the target by 50% of Magic.
Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target)
Mystify When applying a Debuff, 50% chance to gain a random Buff.
Aging At the end of its turn, this Monster gains an Age stack.
Toad looks awesome just because its a tank what generate tons of buffs and debuffs, heal automatically self from debuffs on enemies (by 45 percent of max HP) and even can heal group
i was googling for you and find some nice teams, like
Toad Grulu Toxiqus or Toad, Fungi, Goblin Warlock
are you sure you use your toad right?
I'm pretty sure Toad is viable, I never said he's not. I just didn't like how he didn't have a means to purge debuffs but takes up the tank/healer spot.
Currently, my Rocky + Crackle Knight + Eagle is a rock solid team, Rocky handling all the debuff purging, Crackle Knight is virtually invincible, and Eagle wrecks everything. I specced Eagle into a crit + charge build as it does far more damage than raw atk/mag only. Because charge also builds from Shock damage crits, I can get 15 charge sometimes, and my Eagle is Dark-shifted (gives him a bit more base hp), and the two weapons I wield now give crit chance (main weapon) and some more raw dps and defense (cestus offhand). If I encounter enemies I can't beat easily with this team, I swap to the next trio, which is a Congeal/Bleed team, with Crystal Snail as the tank.
Basically, the best tanks I found so far aren't the ones with 25% chance to taunt, but the ones with protect, or even both (Thornish). If I get unlucky, my squishies can die if Taunt doesn't proc.
My main issue with Toad was his team was focused on slowly outlasting the enemy. It usually gets me a low score, which affects my drops (especially eggs). But now that I got Eagle and team to level 30+, I realized perhaps Toad isn't too different in a way... Because now instead of using Eagle to AOE bomb everything, I use Catzerker's Long Slash. I guess when it comes down to it, I can also use Tengu's aoe to farm shifted eggs — something I didn't know in my last playthrough.
Maybe next time I'll try Toad. Dunno... Keen to finish this run first.