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I agree, that the wild monsters are tuned up a bit too high, as for their health, and the battles are usually too long, but there were no places, where I really got stuck. And I build my teams around using the spectral familiars.
Could you tell what is your team exactly? I have not tried glitter team, but I might help.
Generally speaking, as I see, If you have a team, which 5-stared all the Champions, you shouldn't have big problems.
The only advice I can give at this stage is browse your team and all the monsters with gold sense. And you might use (I do not know if you do) 2 different teams, as you have 6 slots, like a glitter team and chill team, or buff team and so on.
I tested several groups of monsters, going from normal to master and back to normal using monster bells to test out the differences in HP, Damage, durability...Their numbers are getting almost a flat x2 across the board, and I'm not sure it's their magic/attack, but the actual damage numbers getting a flat x2, as well as their damage reduction number. Defense gives reduced returns the higher it goes, so damage should not just be halved going up a difficulty setting, especially not on mobs like Mega Rock, which are already extremely high on defense to start with. I truly believe this is matter of the devs just having overtunned their new difficulty level, and I'm hoping that it will be adjusted in future patches.
If I were you I would do like Ice Blob/Sutsune/Arachlich or Diavola(D)/Shockhopper/Arahlich.
Or stay Diavola|/Arachlich plus King Blob, the King is a good healer on New Game+, good survivability.
Agreed, my ng+ has been quite a slog so far ... The beginnings were especially boring because I picked a team with a lot of 30+ synergies (which wasn't smart).
After that it became alright I guess, but yeah a reduction of the health bonus would be greatly appreciated.
Funny thing is battles against alchemists/monster trainer were often easier than "random encounters".