Monster Sanctuary
ken_888 Sep 1, 2019 @ 5:55pm
We need to lower the difficulty of champions 5 stars!
Hi team, I have recently been challenging the champions for their eggs in the stronghold, however, some really made me sick because i keeps getting 9500+ rating but not 10000+! I think the rating system makes the difficulty of re-challenging and getting 5 stars too hard! Especially the fact that they become stronger when we become stronger makes the game extra hard! Maybe give em a higher score in the "difficulty score" part would make our life ezier! Thank you!
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阿夢EDDyume Sep 1, 2019 @ 9:12pm 
I find it very easy to get 5 star even when they become stronger, in the current version everyone cap at level 25, once you're level 25 and got dark/light shift buff, it's very easy to get 5 star given a good team.

The hardest timing to get 5 star in my opinion is when your monster around lv 16 and before lv 20, once your monster get that lv 20 power spike, or getting dark/light shift in the end game, thing become very easy.

they shouldn't lower the difficulty of 5 star, but rather have a difficulty option right at the start (easy-normal-hard-etc) , for now once you know the way around, getting 5 star champion isn't too hard, if you make it easier then it just make a non-challenging gameplay in overall.
ken_888 Sep 1, 2019 @ 9:56pm 
Originally posted by 阿夢EDDDyum:
I find it very easy to get 5 star even when they become stronger, in the current version everyone cap at level 25, once you're level 25 and got dark/light shift buff, it's very easy to get 5 star given a good team.

The hardest timing to get 5 star in my opinion is when your monster around lv 16 and before lv 20, once your monster get that lv 20 power spike, or getting dark/light shift in the end game, thing become very easy.

they shouldn't lower the difficulty of 5 star, but rather have a difficulty option right at the start (easy-normal-hard-etc) , for now once you know the way around, getting 5 star champion isn't too hard, if you make it easier then it just make a non-challenging gameplay in overall.

Yeah I actually managed to get most of them today, I haven't yet reached Shifting, but I figured out some good combos.

Thank you for replying tho.
Mystearen Sep 1, 2019 @ 10:47pm 
But on a second run i managed to get the Golem first try with a Yowie, Magmapiller and Spectral Eagle the first time i got there o-o was like 700 shy of 10k against the Monk as well.

Lowering that difficulty seems silly to me as long as you understand how the "overkill" system works.

Higher Party HP = Better Score
Fewer Turns = Better Score - i think after turn 3 this drops off hard from what i've read.
More Party Buffs = Better Socre
More Enemy Debuffs = Better Score

You don't even have to exploit all of these to maximize your score. in my main run, i got the Qilin first try with a score around 14k, and most of these fights i was 4* on my first try.

Dark/Light shifts are awesome, but not at all mandatory for anything currently in the early access release. (though i imagine they will be during the next update.)
fab Sep 2, 2019 @ 2:15am 
I made all the 5 stars champion at level 25 with the same team

D-Magmapillar (sustain3 + shield4, it's very important to finish the fight full life)
Mad Eye (I reset his skills to skip the aoe and focus on all single attacks 4, putting all possible debuffs on the enemy)
then D-Catzerker (slash, slash, slash ... with 200% crit damage)
Last edited by fab; Sep 2, 2019 @ 3:19am
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Date Posted: Sep 1, 2019 @ 5:55pm
Posts: 4