Realm Royale Reforged

Realm Royale Reforged

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Editat ultima dată de HeroicLeapJNash; 15 iun. 2018 la 11:08
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Cedien 16 iun. 2018 la 17:41 
Please for the love of god you need to nerf the Mage in its fireball Fly and weapon, Weapon shoots to fast/to much damage per hit, Fireball CD is a ♥♥♥♥♥♥ joke to fast, Fly gives WAY to much mobility
Postat inițial de Viguro:
heirloom rifles are hitscan im pretty sure
no, they are not.
so why not lock the elemental buffs behind a chicken-trophy + shards paywall at the forge - it can be an "elemental gem" that upon picking up ... the player is given the option to apply it to any presently equipped weapon. limit it to 2 gems per player max per game and have the 2nd gem cost more in chicken-trophy + shards.

this eliminates most of the rng. and provides tons of additional gameplay possibilities to everyone.

plus it gives us another reason to collect chicken trophies. :D
DaIy 16 iun. 2018 la 19:00 
I think the game is playing very well right now. Maybe nerf the mage fireball. Elemental effects are fun. How I think it should work is you get your ordinary weapon first time, then choose an effect second time. I think it will also be cool to try making it so we can choose what armor or ability we get out of the forge. Less rng=better.
Sankara 16 iun. 2018 la 19:11 
Well, i give up, all i get is Frost stone spear or the old one, without any elementary stuff...
Prolly a bug, right?
Arface 16 iun. 2018 la 20:02 
I'd rather have talents or anything more rpg-like for diversity. Perhaps even adding elemental damage to weapons this way. Crafted elemental legendaries are just plain boring.
I'm in the minority when I say: please no hitscan weapons. They are a crutch for those that don't understand the concept of "leading the target". Nevermind the fact that if they can't hit a speeding player on a mount, the enemy likely can't hit you either. The argument that no hitscan makes the game "less competetive" is absurd. Can't hit the enemy? Move in closer and out maneuver them. Those that can adapt to the game's mechanics best are the ones that will inevitibly be victorious. This coming from an Assassin that has yet hit a person on a mount with a sniper.

As for the elemental stuff. I can't say I like the idea. We already have effects like Slow and Burning in the game. So this seems redundant. Maybe if they were buffs like "Vampiric" where you are healed for X% of the damage dealt , or debuffs like "Confusion" where those afflicted have their abilities be on an X% longer cooldown, or something like "Wounded"/"Cracked" where for X amount of time the afflicted restore Health/Armor via any method, including potions, Y% less. Those would be better.
Editat ultima dată de George Foreman? Nope Chuck Testa; 17 iun. 2018 la 11:45
Kon 16 iun. 2018 la 23:41 
Personally not a big fan, actually noticed I play less now that its in the game.
I love the idea of elemental weapons, but i think that every single elemental weapon should be able to be crafted by each class (they should not be class locked). This would be a nice addition for people who do not like any of the class legendary weapons. However, i think that you should work on balancing the weapons and classes before doing other things. Also, i think that you should not do what fortnite did and stuff your game with a bunch of weapons and items that nobody uses, keep it simple.
Если оружие духа делает просвет , то зачем абилки убийцы и охотника ?)
If the weapons of the spirit makes the clearance , then why abilities of the killer and the hunter ?):steamhappy:
Postat inițial de John Bain? Nope ChuckTesta:
I'm in the minority when I say: please no hitscan weapons. They are a crutch for those that don't understand the concept of "leading the target". Nevermind the fact that if they can't hit a speeding player on a mount, the enemy likely can't hit you either. The argument that no hitscan makes the game "less competetive" is absurd. Can't hit the enemy? Move in closer and out maneuver them. Those that can adapt to the game's mechanics best are the ones that will inevitibly be victorious. This coming from an Assassin that has yet hit a person on a mount with a sniper.

As for the elemental stuff. I can't say I like the idea. We already have effects like Slow and Burning in the game. So this seems redundant. Maybe if they were debuffs like "Vampiric" where you are healed for X% of the damage dealt, "Confusion" where those afflicted have their abilities be on an X% longer cooldown, or something like "Wounded"/"Cracked" where for X amount of time the afflicted restore Health/Armor via any method, including potions, Y% less. Those would be better.
I agree. Hitscans will ruin this game
Kes 17 iun. 2018 la 3:40 
If you drop early happen to get a kill in your 1st or 2nd town and some shards, craft the weapon and get a good proc then you're a god..
Perhaps have it so that you have to craft the base legendary first then on another craft or upgrade option you get a guaranteed elemental weapon so that players who have been efficient with forges and routes can get them reliably. You'll end up with cool situations in the end where you're stuck in a late game forge trying to craft your upgraded, and then swap with your teammates if possible for who wants their favourite spirit bow vs fire bow
Sankara 17 iun. 2018 la 5:11 
Postat inițial de Gorilla Gorilla gorilla:
Postat inițial de John Bain? Nope ChuckTesta:
I'm in the minority when I say: please no hitscan weapons. They are a crutch for those that don't understand the concept of "leading the target". Nevermind the fact that if they can't hit a speeding player on a mount, the enemy likely can't hit you either. The argument that no hitscan makes the game "less competetive" is absurd. Can't hit the enemy? Move in closer and out maneuver them. Those that can adapt to the game's mechanics best are the ones that will inevitibly be victorious. This coming from an Assassin that has yet hit a person on a mount with a sniper.

As for the elemental stuff. I can't say I like the idea. We already have effects like Slow and Burning in the game. So this seems redundant. Maybe if they were debuffs like "Vampiric" where you are healed for X% of the damage dealt, "Confusion" where those afflicted have their abilities be on an X% longer cooldown, or something like "Wounded"/"Cracked" where for X amount of time the afflicted restore Health/Armor via any method, including potions, Y% less. Those would be better.
I agree. Hitscans will ruin this game


Hitscan weapons wre loosin damage on distance, i can't get how it could ruin the game.
I was a fan of the Heirloom Rifle, now its just a rifle like others. Hitscan was rewarding a good aim.
Postat inițial de Sankara:
Postat inițial de Gorilla Gorilla gorilla:
I agree. Hitscans will ruin this game


Hitscan weapons wre loosin damage on distance, i can't get how it could ruin the game.
I was a fan of the Heirloom Rifle, now its just a rifle like others. Hitscan was rewarding a good aim.

And no hitscan reward prediction which is also a skill ^^
Editat ultima dată de Lord Kraboss; 17 iun. 2018 la 5:51
Sankara 17 iun. 2018 la 6:01 
Postat inițial de Nat Ellgap / Pyro:
Postat inițial de Sankara:


Hitscan weapons wre loosin damage on distance, i can't get how it could ruin the game.
I was a fan of the Heirloom Rifle, now its just a rifle like others. Hitscan was rewarding a good aim.

And no hitscan reward prediction which is also a skill ^^

Yeah, but why do we have to deal with only 1 skill when we can have 2? :)
Back in the day, hitscan were dealing less damage at long range, it was fair enought, nah?
Remoovin it is ♥♥♥♥♥♥ sad for me.
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Data postării: 15 iun. 2018 la 11:08
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