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this eliminates most of the rng. and provides tons of additional gameplay possibilities to everyone.
plus it gives us another reason to collect chicken trophies. :D
Prolly a bug, right?
As for the elemental stuff. I can't say I like the idea. We already have effects like Slow and Burning in the game. So this seems redundant. Maybe if they were buffs like "Vampiric" where you are healed for X% of the damage dealt , or debuffs like "Confusion" where those afflicted have their abilities be on an X% longer cooldown, or something like "Wounded"/"Cracked" where for X amount of time the afflicted restore Health/Armor via any method, including potions, Y% less. Those would be better.
If the weapons of the spirit makes the clearance , then why abilities of the killer and the hunter ?)
Perhaps have it so that you have to craft the base legendary first then on another craft or upgrade option you get a guaranteed elemental weapon so that players who have been efficient with forges and routes can get them reliably. You'll end up with cool situations in the end where you're stuck in a late game forge trying to craft your upgraded, and then swap with your teammates if possible for who wants their favourite spirit bow vs fire bow
Hitscan weapons wre loosin damage on distance, i can't get how it could ruin the game.
I was a fan of the Heirloom Rifle, now its just a rifle like others. Hitscan was rewarding a good aim.
And no hitscan reward prediction which is also a skill ^^
Yeah, but why do we have to deal with only 1 skill when we can have 2? :)
Back in the day, hitscan were dealing less damage at long range, it was fair enought, nah?
Remoovin it is ♥♥♥♥♥♥ sad for me.