Realm Royale Reforged

Realm Royale Reforged

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TrevBev45 Mar 19, 2019 @ 1:18pm
Ranking Weapons From Best To Worst?
Does anyone know what weapons are ranked from best to worst? To me, I think it's The Sniper Rifle that's the best, The Longsword to be average, and The Bolt Staff to be the worst.
Last edited by TrevBev45; Mar 19, 2019 @ 1:19pm
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Showing 1-7 of 7 comments
Jet Mar 19, 2019 @ 11:51pm 
1.Slug
2.Axe
3.Shredder
4.Heirloom
5.Stone staff
6.Crossbow
7.Bow
8.Plasma launcher
9.Hammer
10.Sword
11.Sniper rifle
12.Frost staff
13.Arbalest
14.Pistol
15.Revolver
16.Bolt staff
17.LMG
18.SMG
19.Shotgun
20.Assault rifle
21.Dagger
22.Burst rifle
Last edited by Jet; Mar 20, 2019 @ 2:17am
@ndy Mar 20, 2019 @ 12:57am 
that might be hard to say as weapon is only as good as user and situation
but i am intrested how much people will give slug as first considering how little people know how to deal with it
Karma.Dev Mar 20, 2019 @ 6:45am 
Originally posted by @ndy:
that might be hard to say as weapon is only as good as user and situation
but i am intrested how much people will give slug as first considering how little people know how to deal with it
Vental Mar 20, 2019 @ 8:15pm 
Originally posted by Jet:
1.Slug
2.Axe
3.Shredder
4.Heirloom
5.Stone staff
6.Crossbow
7.Bow
8.Plasma launcher
9.Hammer
10.Sword
11.Sniper rifle
12.Frost staff
13.Arbalest
14.Pistol
15.Revolver
16.Bolt staff
17.LMG
18.SMG
19.Shotgun
20.Assault rifle
21.Dagger
22.Burst rifle


Bruh, shotgun got buffed, it 3 hit kills now. Great for early game. Still low tier but def more useful than the LMG.

Also why are you putting Sniper so low but Bolt Staff and Frost staff so high? Aren't they both extremely crap for their low damage mixed with their low fire-rate? As far as sniper goes, it's like one of the top 5 end-game weapons unless the circle gets to small for an indoor place. You never have a game where out of the top 5 surviving teams, not one of them is carrying a sniper. I don't think you can say that about any other weapon as strongly.

I would put LMG at 20 because theres no point in the game where you can obtain it and it be useful, then I would put bolt staff right after at 19 cause that thing is garbage ESPECIALLY FOR a class weapon, followed by ice staff at 18 for the same reason. AR and SMG are pretty do the same job of getting in someones face and drain them in seconds (but one does it better) so they would be at around 15-16 with shotgun falling behind them as you stated. The Arbalest is like a slower but more powerful slug so I would increase it's placement while dropping hammers placement way down due to it's slow travel speed and lack of damage to make up for it. I never see people use the plasma launcher and that's for good reason. Slow fire rate and limited distance and slight travel speed with damage not making up for it. It's an ok weapon but not for mid to late game, which is the only time you can get it. Other than that I pretty much agree with your list except for heirloom vs stone staff. I would swap them cause FIRE stone staff > FROST Heirloom.



Oh hey, while we are on the topic of weapons with elemental effects, what does the lightning effect do? Anything?
Last edited by Vental; Mar 20, 2019 @ 8:21pm
TangAce Mar 21, 2019 @ 3:35am 
slug first because of how it is useful in any situation
then probably sniper and axe because nothing can beats them at long and close range
then sword, with the right loadout you can kill someone before they can do anything
stone staff, shredder and crossbow for they have fire effect
bow
arbalest and heirloom
frost staff
hammer
plasma
revolver
shotgun
pistol
smg
lmg
rifle
bolt staff, so useless for class wepon
dagger
burst, this is just so useless -.-
Jet Mar 21, 2019 @ 8:01am 
Glad, there is some feedback. I put some thought into comprising my list actually.

Yes, it's clear, that the very idea is absurd, since everything depends on circumstances obviously. But I found it fun nonetheless and just followed suit after the topicstarter. He got 2.8% winrate and 0.86kd, just so u understand how this topic came around to begin with xD

Anyway, my list applies to the current patch only. This game is insane, I've never seen any like that at least. Everything changes every single patch, so will be competely diff next week ;). Like automatic weapons are becoming meta all of a sudden it seems.

Now, with all that outta the way, shotgun used to be one of the best weapon before, but it got severely nerfed last patch. Not only is the spead got fixed on the white version, but its equip time is almost as horrible as frost staff. Hence personally I switch it for smg sometimes lol, coz I find even that more stable xD LMG deals plenty of dmg if u hug it. Can even die to that, if don't use cover. Won't be easy, but possible.

Sniper got nerfed to hell this year. I used to always run it as an offhand weapon last year too, but not anymore. I dunno, man, even though it will receive some love from devs next patch, it's just not enough. It's slow and requires to go ads almost all the time. I find it several times worse than it used to be. Almost never pick it nowadays. Frost staff was like the best weapon last patch and u want to rate it as crap now, how time flies :d Well, it's true, that frost got nerfed to hell, same as SR, but it can kill a person 3 shots still and the slowing down effect is crazy, not a joke like on longbow, so I think, that's it is still better than regular weapons like revolver. If used right ofc.

As for the bolt staff, it is underestimated way too much. I mean, sure it's the worst staff, but it deals very high dps with the talent anyway. Downs anyone in a clip any day. Just hard to connect, coz of the projectile speed. Its fire rate isn't low at all, just hard to hit at long range.

I must say, that after battling Lonnieyo and Morgana, can't argue, that arbalest is great in right hands. But the reload speed is slow, projectile is small and the rate of fire is so-so. I find hammer more stable, even though it's hard to aim with.

You see the revised version. Stone staff was 4th originally, while pistol 11th. I edited it, while questioning the universality of each. It's extremely hard to place crossbow, stone and heirloom, since I find them pretty much identically matched. Stone used to be the top2 weapon after poison the almighty last year, but its dmg drop over distance changed everything. And even though heirloom is hard to use at big distance too, I decided to favor it, coz of the fact that frost effects is usually better than fire. But I concur, that stone will probably kill a bit faster generally.

The bottom line is that everything is too situational. I'll probably take plasma over crossbow/heirloom/stone as an offhand. And pistol over frost or arbalest as an offhand again. But I placed weapons in that order, having their universality in mind, not as an offhand top. Also, there are no really bad weapons. Burst is a nice option, when you got a cover for example. Can beat a bow even. Btw, sword is so overrated. Don't think I've ever died to -20% winrate swordsman yet. Ppl just get sworded by 50%+ monsters and whine on the forums, how it is unbeatable. I posted my 27frags game, where I rolled a swordsman in january, but I find sword rather weak anyway. Too situational. Way too hard to do anything with it against 30%+ ppl.

^everything I wrote is imho naturally. The perspective of top7.

P.S. Lighting gives you vision, by lighting up contours of the enemies you hit. Similar to flare and sensor drone.
Last edited by Jet; Mar 21, 2019 @ 8:13am
Vental Mar 21, 2019 @ 7:59pm 
Originally posted by Jet:
P.S. Lighting gives you vision, by lighting up contours of the enemies you hit. Similar to flare and sensor drone.

I feel like now that they added the mastery system, this "light up effect" should REALLY just be a talent now and not be an Elemental Effect. Reason being: It doesn't hold a candle when you compare it to fire or even frost elemental effect. What I mean by this is Frost makes it so they can't move to get behind cover easy so you just light them up with your weapon and fire, well that just adds amazing damage. Those both REALLY help with damage, making someone glow is not a form of damage. Sure it will help you know which way they might peak if they are bad but if you are good you wouldn't even need the light up effect to know which way they would peak.


Legit, lightning effect needs to be redesigned to do something completely different than what it does now. I would personally love chain damage where if you land your shots on 1 guy, lighting will travel from that person to an enemy super near them and do slight damage to them as well. (Lightning effect does not effect the person you hit in this scenario, only the enemies around them.)
Last edited by Vental; Mar 21, 2019 @ 8:00pm
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Date Posted: Mar 19, 2019 @ 1:18pm
Posts: 7