Realm Royale Reforged

Realm Royale Reforged

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No updates anymore?
Do you think they will keep the servers on for longer than 2020?
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Showing 1-15 of 16 comments
Undergrinder Jan 10, 2020 @ 10:26am 
actually, the game is dead - even though its the best battle royale, it wont survive without updates...
For example, look at the boltstaff, its way too overpowered for decades now and should have been nerfed INSTANTLY.

In addition to that, Hi-Rez already works on a new game, so i think they may just dump Realm Royale.
Emile Jan 10, 2020 @ 11:54am 
Originally posted by MrBabam:
Do you think they will keep the servers on for longer than 2020?
yes they will, they do intend to keep working on this game, even if it looks like the opposite.
BagginsTV Jr.? Jan 11, 2020 @ 12:47pm 
Originally posted by Lotus | Undergrinder:
actually, the game is dead - even though its the best battle royale, it wont survive without updates...
For example, look at the boltstaff, its way too overpowered for decades now and should have been nerfed INSTANTLY.

In addition to that, Hi-Rez already works on a new game, so i think they may just dump Realm Royale.

(1) Assassin OP.

If anything the assassin is the broken class in this patch. Sniper rifle is the best gun in the game when paired with 20% bonus damage (default talent). The heirloom is probably the easiest gun to use in the game because of the weird magnetism with the projectile. No other class has two weapons that combo as well. Crossbow and Longbow combo is decent, but not as good. Longbow takes time to charge before you shoot while Sniper takes time to charge after and Sniper is easier to hit shots because of the bullet magnetism. Same with Heirloom. I can't tell you how many times I see myself miss with the heirloom and it lands on target somehow. It's like the inaccuracy the bloom gives is actually making it more accurate than guns with 100% accuracy. I think it's bugged, but I'm not a game engineer. Not only that, but Assassin has the best ability pool to choose from. The concussion grenade is the best ability in the game because it instantly kicks a player out of position. The CC rune effects concussion grenade least making it better than soul gust, blast arrow, or the net shot. Sensor drone talent can allow you to see through walls the entire time it recharges. It's also just easy to hit players lined out in red and Mage and Warrior don't have a reveal talent or anything to counter it. On top of this you can use concussion grenade 2x before an enemies ability recharges in most cases. Camo/Shredder is the worst play you could use with the Assassin and it's still better than most Mage loadouts. If anything balancing needs to be to buff the Mage in addition to the Warrior.

(2) How to balance the mage.

The bolt staff is the best mage weapon, but it's also not going to ever reach its DPS because it misses a lot of shots even in mid range. I find myself getting much higher DPS on the crossbow or heirloom rifle just because they are more consistent in landing shots. The projectiles shoot slow and travel slow on every Mage weapon as it stands. I would keep the bolt staff where it is and I would increase the fire rate of the stone staff and remove the self damage on the frost staff. Also, I would bring back the ability to cancel Ice block and Ghost walk. As it stands those two are among the worst abilities in the game. The idea of Ice block is to negate damage and then get back into a fight. An enemy now has tons of time to do whatever they want while you are stuck in place. Or you use a low tier ice block and have to wait ages for it to recharge. Same with ghost walk.


(3) How to balance the warrior.

Now with the warrior. The sword went from being at launch the most OP weapon to now the worst weapon. Now it is still cheese in a scenario where the Warrior has CC rune and is hugging a wall in a building and you lack a concussion grenade or lava pool. But you basically need all of those things to happen to get a sword kill against a decent player. My idea without breaking it is to let out an air wave that does minimal damage, maybe 1/3 the distance of soul gust but can't go through objects. If you land three consecutive airwaves then the player slows regardless if it's legendary or epic. Next the Axe. Put it simply the windup is too long and I know it used to be nearly OP before, but I would like it closer to the original than it is now. There must be some happy medium they could find to where all players would be okay with it. Charge. Increase charge distance and add an ability to cancel it. Lastly netshot. It literally becomes the worst ability in the game if the enemy has a CC rune.

(+) So no, I don't think bolt staff is the top priority here even when it comes to balancing. That's on top of the fact that we need a new content and master rewards.

Edit: formatting
Last edited by BagginsTV Jr.?; Jan 11, 2020 @ 12:54pm
ttv/mefxes (Banned) Jan 11, 2020 @ 2:37pm 
Mage is the only OP, broken class right now, and that's due to bolt staff doing too much dmg, too fast, and with a huge clip.

Assassin isn't OP, not even nearly, even with the sniper being one of the best weapons in the game.

Nerfing bolt staff is top priority with the fix of hunter ability to use mines without bugs.
BagginsTV Jr.? Jan 12, 2020 @ 4:28am 
Originally posted by ttv/mefxes:
Mage is the only OP, broken class right now, and that's due to bolt staff doing too much dmg, too fast, and with a huge clip.

Assassin isn't OP, not even nearly, even with the sniper being one of the best weapons in the game.

Nerfing bolt staff is top priority with the fix of hunter ability to use mines without bugs.

You are completely wrong, but I guess you are one of those players who never plays as mage and just want it nerfed to spite others. I play every class, but conc-sensor-heirloom-sniper-blink is the most OP class in the game period. I would much rather go against a full team of mages than a full team of assassins and it's not even close. Sensor drone does not require a ton of precision to get a huge benefit as it outlines players behind cover or not during its entire duration. You can push them away with concussion grenade if they get too close or have better positioning than you. Not only can you do it multiple times before most other class abilities recharge, but CC rune doesn't negate the bounce to any substantial level. Your enemy then floats in the air disoriented while you can easily hit them.

If you played Mage more you would realize that the bolt staff is the only viable weapon for the class to compete against Assassin getting two weapons. The heirloom is good by itself, but a frost heirloom is just crazy easy to use. One hit can slow an enemy and spam the shots to kill them as they are slowed down ez claps. Meanwhile the frost Staff shoots slow AF so the frost slow doesn't do much, the weapon can hurt you, and it's not accurate or easy to land shots on a moving target. The fire shredder deals less damage, but is more reliable than the stone staff because it's bloom and fire rate are tighter. I still think that the mage should be buffed in every way I explained before, but at the very least the bolt staff should remain viable so the class doesn't become a joke.

Yeah, the bolt staff has got a big clip, but that's to make up for its slow fire rate and bullet travel. Even with good aim you miss a lot of shots because of these factors. It's 100% accurate in theory, but doesn't feel as good as slug, sniper, or heirloom because it's not getting magic bullet magnetism hitting 5 feet around a corner. You can't control mid range with a bolt staff like you can with a frost heirloom. You can't control long range with a bolt staff like you can with a sniper rifle. I would much rather have heirloom and sniper over any double staff combo.

I want to see the mage and warrior buffed as stated before. I don't want the bolt staff nerfed nor do I need assassin to be nerfed. I want a more diverse game not less. Making mage's only decent weapon broken will just mean more scared players camping and gravitating to Assassin sniper.
Last edited by BagginsTV Jr.?; Jan 12, 2020 @ 4:30am
ttv/mefxes (Banned) Jan 12, 2020 @ 6:05pm 
Originally posted by BagginsTV Jr.?:
Originally posted by ttv/mefxes:
Mage is the only OP, broken class right now, and that's due to bolt staff doing too much dmg, too fast, and with a huge clip.

Assassin isn't OP, not even nearly, even with the sniper being one of the best weapons in the game.

Nerfing bolt staff is top priority with the fix of hunter ability to use mines without bugs.

You are completely wrong, but I guess you are one of those players who never plays as mage and just want it nerfed to spite others. I play every class, but conc-sensor-heirloom-sniper-blink is the most OP class in the game period. I would much rather go against a full team of mages than a full team of assassins and it's not even close. Sensor drone does not require a ton of precision to get a huge benefit as it outlines players behind cover or not during its entire duration. You can push them away with concussion grenade if they get too close or have better positioning than you. Not only can you do it multiple times before most other class abilities recharge, but CC rune doesn't negate the bounce to any substantial level. Your enemy then floats in the air disoriented while you can easily hit them.

If you played Mage more you would realize that the bolt staff is the only viable weapon for the class to compete against Assassin getting two weapons. The heirloom is good by itself, but a frost heirloom is just crazy easy to use. One hit can slow an enemy and spam the shots to kill them as they are slowed down ez claps. Meanwhile the frost Staff shoots slow AF so the frost slow doesn't do much, the weapon can hurt you, and it's not accurate or easy to land shots on a moving target. The fire shredder deals less damage, but is more reliable than the stone staff because it's bloom and fire rate are tighter. I still think that the mage should be buffed in every way I explained before, but at the very least the bolt staff should remain viable so the class doesn't become a joke.

Yeah, the bolt staff has got a big clip, but that's to make up for its slow fire rate and bullet travel. Even with good aim you miss a lot of shots because of these factors. It's 100% accurate in theory, but doesn't feel as good as slug, sniper, or heirloom because it's not getting magic bullet magnetism hitting 5 feet around a corner. You can't control mid range with a bolt staff like you can with a frost heirloom. You can't control long range with a bolt staff like you can with a sniper rifle. I would much rather have heirloom and sniper over any double staff combo.

I want to see the mage and warrior buffed as stated before. I don't want the bolt staff nerfed nor do I need assassin to be nerfed. I want a more diverse game not less. Making mage's only decent weapon broken will just mean more scared players camping and gravitating to Assassin sniper.

I understand why you see the way you see and I agree with some of your points.

But you're thinking pub, I'm thinking competition, that's why we can't agree. Pub and competition are very different, and when you go to the highest level in this game, then you will see that mage is OP and the bolt staff + healing totem + soar is the best kit in this game. Any mage can pick a second weapon, and mage snipers are now the meta for any situation, being solo, duos, trios or quads.
'bout it Jan 13, 2020 @ 2:55am 
Mage is not the problem lmao. Sure a tweak would be good to that one weapon. The sniper rifle is the highest skill ceiling weapon in the game. Its problem is its not being used as intended at long range. Nerf to close range and increased damage/accuracy at long range would be great. I believe the games lack of variety in gameplay is its greatest downfall. 4 classes and the 1 map is not enough. That said game is looking much better now than in the past.
ttv/mefxes (Banned) Jan 13, 2020 @ 1:14pm 
Originally posted by HugMeI'mLearning:
The sniper rifle is the highest skill ceiling weapon in the game.

lol
manumk.097 Jan 21, 2020 @ 12:28am 
I see this became a discussion about balance. Here what I think:

I play mainly hunter and warrior, but not only. In regards to class balance, warrior is the one that needs more buffs, while the other 3 classes only need some tweeks.

Warrior:

I find the warrior playstyle quite unique. I like the fact that he doesnt have long range weapons, but he has several downsides that make him worse (I will only take in account class weapons and abilities). First, its the only class that can`t make use of headshot and reload speed rune, and I actually think this meta relies a lot on long weapons-rushing-high dps weapon. The warrior should be the best rushing class, and he probably is thanks to Brutality, but his combo movement ability-netshot is heavily countered by the fact that his CC is useless with CC rune, while other classes CC is more reliable and they still have it when you jump on them (concussion, soul gust, explosive arrow or mine) and the will probably have their movement ability too if they are smart. Furthermore, we are talking about a class that NEEDS to get close. Warrior gets destroyed on long distance. So you must start the rush, and hope the enemy is too slow or doesnt have armor to kill them before they see you (if they see you, you better have a sniper or slug on your pocket).

What I would change: reduce the axe damage a little bit and its hitbox, but make it able to land headshots (and change the mastery to make it viable. Right now, using it is useless, you end up losing damage). Increase the dps of the hammer too a litlle bit. The sword solution of making it shoot shockwave is pretty nice, i would love to see it. Make the CC rune affect displacements, but reduce its effectiveness. Reduce the cooldown on charge to make it viable. Decrease netshot cooldown.

Hunter:

I actually think hunters are carried right now thanks to the mine bug. Remove that and we will see. Maybe increase arbalest damage by a little bit.

Assasin:

Heirloom and sniper need some changes. I agree with the fact that heirloom projectiles are big. Quite big, in fact, as someone said, is easy to land those shots. I would reduce their size, but just that. In regards to sniper... its a must for long range combat, for almost any class. (There is a lack of long range choices in the game). I would make the sniper effectiveness at close range lower, and make its mastery deal increased damage with distance (very long distance). I still think it would be problematic, but its a start.

Mage:

Soar cooldown increased, increase the heal of the ice block (or even make it grant its mastery more shield damage). Reduce bolt staff clip by 5, and make the ice staff shoot a little bit faster.


Not saying that this would balance the classes, maybe the warrior would be OP if all of these were implemented, but what do you all think?
Woolfy Geekool Jan 21, 2020 @ 6:42pm 
Most of games ends with assassin class players or players using sniper riffle and turret skill, not mage staff or something else...
Last edited by Woolfy Geekool; Jan 21, 2020 @ 6:43pm
Holmes108 Jan 22, 2020 @ 5:48am 
If you're arguing about which way the game is imbalanced, it can't be as imbalanced as you think.
ControllerHands Jan 22, 2020 @ 7:38am 
i think bolt staff, cross bow, and heirloom riffle are all pretty much the same once you get used to them. ice staff sucks, long bow and sniper are way better than ice staff. The projectile needs to go alot faster on the ice staff
Youtube: Scarybob Jan 22, 2020 @ 2:05pm 
De heck guys, did you read the topic? I don't even understand what are you talking about? Idk anything about classes and I don't really care. I was interested if this game is going to be updated in the future with content patches or if HiRez is done with it. Thx.
BagginsTV Jr.? Feb 3, 2020 @ 8:13pm 
Originally posted by MrBabam:
De heck guys, did you read the topic? I don't even understand what are you talking about? Idk anything about classes and I don't really care. I was interested if this game is going to be updated in the future with content patches or if HiRez is done with it. Thx.
A new patch is coming tomorrow which will include limited time game modes.
Jondar Korric Feb 4, 2020 @ 3:47am 
Originally posted by BagginsTV Jr.?:
Originally posted by MrBabam:
De heck guys, did you read the topic? I don't even understand what are you talking about? Idk anything about classes and I don't really care. I was interested if this game is going to be updated in the future with content patches or if HiRez is done with it. Thx.
A new patch is coming tomorrow which will include limited time game modes.
hmm yeah baggins? as someone whose current Warrior loadout is a Sword load out, I can say you're flat out wrong about swords being useless. they can hit multiple people at once, they do ALOT of damage per swing, and with the movement rune, into the fray, and edgemaster along with leg day you get a massive movement speed buff. (30% before popping shielding shout) I use it with Brutalize as well and make a point of getting on top of someone ASAP and burst them down usually before they have a chance to respond. I think you also underestimate just how many people panic when a warrior with a sword lands on top of them and start swinging too.
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Date Posted: Jan 10, 2020 @ 4:12am
Posts: 16