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Rapporter et oversættelsesproblem
Ok as for the two starting area bunnies. I'm lost. This room seems to reference the flower the blob hatches from but I can't see what to base this pattern off of.
https://steamcommunity.com/profiles/76561199500862283/screenshot/2407824359587020972/
I've been looking around the slinky area. I haven't noticed any new bunny references. I kinda feel like the otters or the poo-throwing monkeys need to be involved, but I'm not really basing that on anything. I have found that the hedgehogs will come back eventually.... I'm waiting for them to return again as I type.
I also just got two more figures from the tamagotchi. They aren't visible anywhere yet.
Hint 2 : There is absolutely no way to change the switch state in/from that room.
Hint 3 : There's no way to hold the first switch wall open between room transitions. (Meaning you can't go to the first switch wall when it's open, do something to it to "hold it open", go to a different room to switch the walls, come back and go through the first switch wall that would be "held open". That's impossible.)
Hint 4 : To clarify hint 2 and 3, the only way you could get behind that wall would require reaching "past the first switch wall" while said first switch wall is closed.
(By "past the first switch wall", i mean the place between the two switch walls in the three dogs room.)
Hint 5 : Or rather, the only way you could get behind that wall would require getting back to "past the first switch wall" while said first switch wall is closed.
(I can give more hints if needed.)
You screenshot appears to be set to private/friends only, but i see what you're talking about.
Just to make absolutely clear what i've implicitly said before : I try to not give hints for anything unless you explicitly ask. I don't want to accidentally spoil/hint anything you didn't want a hint for.
Yes I think I need more, this is why I'm so lost. It feels like there's switch hiding in the ceiling that I haven't found yet. I think I noticed the dogs sometimes respond to the flute. Which seems to matter since the disc is best for dog duty normally, but since it's also good at switch duty maybe I need it for that.
The other thread I can't see how to tug on is the fact that threes of animals aren't too common. The only other instance that really comes to mind are the three penguin statues.
I think I fixed the screenshot. I haven't seen this relief work anywhere else that I recall. All I can see is that the second and fourth buds seem to have what could be ears but they don't match the designs in the office. So yeah I could use a hint in this regard. Thanks for being so cryptic and careful with them.
Hint 6 : There is no switch within the three dog room, so the only way to change the switch is to go into a different room.
There is no secret wall that you can or would need to use, and the three dogs are irrelevant. (If anything, they're a bit annoying.)
The puzzle is to figure out how to get past both switch walls, despite the complete lack of ways to change the switch state without changing rooms.
The flute is not required.
Hint 7 : This means you need to somehow get past at least one closed switch wall.
Hint 8 : Specifically, you'll need to get past the first switch wall while it is closed.
Hint 9 : Actually, that's not quite right. You'll need to get back to "behind the first switch wall" while it is closed. "Get back", not "get past".
Hint 10 : There are multiple solutions to this puzzle, but all use the same underlying concept. If you can think of something that should work, even if it seems unintended, it's probably the solution.
Hint 11 : The flute is a way to teleport. Can you think of others?
Hint 1 : You've almost correctly identified what these represent. You're missing one piece of information that's honestly fairly easy to miss.
You'd know why the "ears" are there if you'd seen said piece of information.
Hint 2 : You won't find that piece of information anywhere on the map.
Hint 3 : Some things are permanently missable, but thankfully you don't need to delete your save slot to be able to get another opportunity to find those things.
Hint 4 (cryptic hint) :
Two different words that could mean the same thing, and as such might seem redundant.
However, the second doesn't "mean" the same thing as the first.
The second word will allow you to figure out what the relief work truly represents.
(As always, i can give more hints if you want.)
I feel like a fool. The only thing I can do that remains around if I exit the screen and come back is just bubbles and they aren't strong enough to block the wall from forming. And even if they worked I can't get myself over that fast.
As far as teleportation. Strictly speaking the only other thing that does that is the torus to outside the well. The mouth pipes we unlock with the flute also might count. But if there's nothing hidden around the ceiling then I don't see how this helps me. If everything I need is just in the room then I am not seeing how it works.
Ok I'm going to contemplate this one a little longer. But while here I think I need something more specific for the other bunny in the starting area. I've been around and around and nothing else looks like there's anything. I've been imagining hard to reach areas in the ceiling of some of the rooms with more space above them, but honestly I don't want to jump around like a maniac unless I know it's going to help.
Do you remember the dropdown area left of the fish head flute-activated portal, before the save point afterwards? Try experimenting a bit there and see if it sparks any ideas.
More of a nudge if you can't think of anything down there: You probably encountered a mechanic here without realizing, involving the environment and hazard. Think about what's different here than most of the game.
General note about this puzzle: even if you do figure out how to do it, it's not going to be easy. This may be harder than the disk jump bunny you already got, at least for a decent chunk of people.
I'm still lost. I just don't see what is at my disposal that can mess with the wall while I leave the screen to use the remote, so check that concept off the list. That section of the map was one of my least favorite areas to traverse because one error and you were back to the beginning, but I don't think I can exploit that effect without something to fall into? Though that does mesh with Perseus' hint about teleportation. I suppose you teleport back to your last solid footing when you slip into a pit. I just messed around in there I don't see how that helps me. oh wait... do I have to bubble jump to the room to the left and then activate the remote and then fall somewhere? bubble jumping to the right seems impossible.
Hint 2 : It'It's something that might not be there anymore, but that can reappear.
Hint 3 : Do you know how to make some things that don't reappear when you leave the room appear again?
Hint 4 : Things like berries, for instance. What makes the berries you eat reappear?
Hint 5 : It's something you probably did a lot more earlier on, and apparently don't really do anymore?
Hint 6 : Earlier on, when you were less skilled and had fewer items.
Hint 7 (big hint) : It's a way to teleport to phones, technically speaking.
Hint 1 (yes/no answer to whether you have the right concept) : You do. The rest is mostly execution.
Hint 2 : There are multiple ways to do this, i think three?
The other hints aren't as much "hints" as they are "parts of the path".
The simplest path uses a flute song that can be used to replicate the "go back to your last solid footing", but the way to find that song is unknown (it was datamined). If you want to use that simpler way (and therefore learn the datamined flute song), check hints 5 and 8.
The other two paths are going left, and going right.
Hints 3 and 4 are for going left, 5 is for all paths, 6 and 7 are for going right.
Hint 3 : When going left, you can change the switch using the remote in either the room to the right or the room above the dog fast travel room.
Hint 4 : Dogs will completely ignore you if a disk is flying.
Hint 5 : You can access the room on the right using the disk.
Hint 6 : Remember, you can stand on switch blocks, they're not "solid footing".
Hint 7 : Going through the room on the right requires using the disk a lot.
Hint 8 : The datamined song is ↘↙↓←↖←↑↖ aka 24356576 aka 31247487(numpad)
Ok, so certainly you mean dying. So I gotta die and then notice something about the flowers or berries?
I wouldn't mind another nudge on this one.
Also there's two starting area bunnies I still need. This is all still talking about the one connected to the blossom/bud/flower/[berries] relief work, right?
Dang, this is crazy difficult. I've never quite mastered disc-jumping to this degree. (I only just noticed that holding down while on a bubble pushes you down faster...) I'll just have to simmer and stew on this (and practice) while I bunny hunt.
Speaking of... I can't see where to start my search for the two slink area bunnies. I'm just going in circles... Are you able to narrow my search to a handful of rooms or smaller section? Thanks as always.
These hints are for this one, not the other one.
Hint 1 : Yes, dying is required to respawn something required for this bunny.
Hint 2 : Berries are irrelevant for this, i was just using them as an example of something that respawns only when you die.
Hint 3 : As long as you don't touch anything in the starting area that can only respawn when you die, you won't need to die again.
Hint 4 : The only remaining one.
Note in case you already got that one but forgot to mention it in the list you made earlier : Once found, this bunny should appear ever-so-slightly to the left of the ninth bunny statue (from the left) on bunny island.
For the last one you're missing in that area :
Smaller location hint : In a room lower than the lowest telephone of the area, a room that contains one berry, a pink one.
Cryptic hint for the specific room : The room where one stopped, moments before the other.
That's a kinda logical one I guess. Since it had no candle. Nice of them to make the song easy too.
That last hint makes me think of hedgehogs. Or chinchillas. (I've been thinking one of those might be a bunny.) Nothing in these rooms is drawing my attention. So I guess I need more.
---
This is unrelated (maybe) but the kangaroo is still coming by. I can scare it off with firecrackers... is it connected to the stamp symbols maybe? Or if it's just a feature of the map that'd be good to know.
Since i wasn't sure if you also wanted hints or just the exact room, i put these hints through rot13. If you do want these, just use rot13 again to decipher them.
https://rot13.com/
(Triple-click the hints from inside the spoiler tags for easy selection/copy/paste.)
Hint 1 : Lbh ner ybbxvat sbe n fbat.
Hint 2 : Qb lbh xabj bs nal jnl gb nssrpg gur raivebazrag gung qbrfa'g hfr lbhe vgrzf, punenpgre be bgure perngherf, naq jbexf va nyy ebbzf gung unir na raivebazrag gb nssrpg? (Vg'f abg erdhverq, ohg vg urycf.)
Hint 3 : Lbh'er ybbxvat sbe n fvzcyr pbqr glcr lbh'er nyernql irel snzvyvne jvgu, vg vfa'g fbzr abiry guvat yvxr jvgu gur pebjf.
Hint 4 : Gur guvat v zragvbarq va uvag 2 jbhyq or sne zber boivbhf gb fbzr crbcyr (zr vapyhqrq) vs gur tnzr nyybjrq shyy pbageby phfgbzvmngvba.
It is unrelated.