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To my mind there's five puzzles in the game that I'd consider "unfair" (granted, all of them are post-"finish" content, so perhaps I'm proving your point after all):
Bunny-adjacent:
1. IMO the upside-down egg needing to have its bits flipped to decipher the Egg Room song (to acquire the office key) is pretty sadistic. There's zero chance I'd've ever remembered the egg names clearly enough to even consider flipping that one.
Bunnies:
2. The bunny whose song is supposed to be discovered in the room with the chinchilla and the two moving platforms -- the song itself is hidden behind a bunch of vines, and I could not for the life of me make them out at all, even after quite a bit of staring. Some guides recommended playing with monitor brightness, etc, but I already keep my monitor brighter than other folks probably do. Gotta make that more visible somehow!
3. The Dream Bunny is annoying as hell, and I think you'd have to be extremely lucky to spot it on your own. I am not going to spend three minutes sitting there doing nothing with the game running, unless I've been clued in by outside-game resources. The game feedback when you do collect the bunny isn't great, either -- I didn't realize that I'd successfully caught it and spent another four minutes just watching the sleeping blob.
4. The "origami" bunny either requires an external barcode reader (with probable screenshot edits to get it to read), or a printer hooked up to your PC. Not super fond of that.
5. And then, while I like the idea of the pixel-art bunny display, I'm not super keen on having the solution to that one require coordinating with outside humans (or just outright looking up the answer).
I suppose when listing them out like that, it does kind of feel like a big chunk, eh? That's 25% of the bunnies, and one area which is a pretty necessary hint for deciphering the bunny platform puzzle. Still, in each of those cases I actually do appreciate the intended puzzles, even if I consider them somewhat unfair. I suppose the unique vibes of this game is just making me feel more gracious towards its minor faults. At least the stuff I consider unfair is sort of post-game, eh? :)
The most frustrating stuff to me was the flipped egg as you mentioned, mainly because I "figured it out" on my first try then spent an extra hour thinking I was wrong, and the bunny that requires you to play "the floor is lava" since there's absolutely zero way I would ever figure that out without a guide. Every other rabbit felt at least somewhat natural to discover and I had way more fun with them than the eggs. Another really infuriating thing to me, and the main reason I say it feels "unfinished", is the random UV murals that feature bunnies combined with the extra unfilled bunny statues. It feels like such an unnecessary red herring.
Yeah, I actually really love the idea of that one as well -- it's just a shame that folks who don't have a printer would never even know that that's in there uneless they happen to see it online. It'd be nice if the computer would at least light up a drop a PDF somewhere, in the absence of a physical printer.
That one I actually don't mind so much; if you pay attention to the map closely enough, there's that little unexplored area, and I feel like the "basic" mechanism for getting yourself through there would be apparent enough, even if the execution seems daunting. I'd actually resigned myself to probably never collecting that bunny, since my platforming skill is not great (and I'm generally not willing to put in the necessary practice to "git gud," as it were), but someone recently posted a far-easier way to collect that one, fwiw: https://steamcommunity.com/app/813230/discussions/0/4365754575403105042/
I am running on Linux via Proton; perhaps that's got something to do with it. Perhaps when running in that environment it just doesn't expose any printer interface at all, whereas on "real" Windows it at least knows that printing might be an option. If that's the case I'll have to withdraw that criticism! (After all, I'm the weirdo running Linux.) :)
Yeah, for sure -- as I say above, even for the ones that I consider "unfair," most of them are pretty cool in theory, and I'd rather have an "ambitious" puzzle fail (for me, anyway) than see something play it too safe. I definitely wouldn't be angry about anything in this game; most of my complaints are "nitpicks" at worst, when cast against the rest of the game. :)
It was really only thanks to the communal efforts of everyone on the discord methodically combing through the entire game, brainstorming ideas, and doing countless hours of testing to figure out these solutions. One puzzle even required 50 different people to solve, which to me says the dev intended for the post game puzzles to be community driven.
In a normal play-through you can get 100% of the achievements without really needing much outside help if any, the puzzles past that were entirely made for the satisfaction of the hardcore ARG puzzle solving community and there's really no tangible reward for solving them other than the act of doing so.
that first bunny i discovered naturally after reading a post here early into my playtime where somebody said you can interact with the environment by moving your mouse.
Dream bunny i got by going to the toilet and coming back to see it on screen, but first time i couldn't jump high enough to touch it.
the barcode i randomly thought of out of the blue while passing through the screen and thinking 'why are those damn dogs like that'. actually proud of that one despite it being a total fluke (are there any in game hints to it? coz i never found any). I just screenshotted, cropped the lines, threw a threshold filter on it, and chucked it in an online barcode reader and got the numbers, and already knew about the note numbers.
I think i had 9 bunnies found naturally, but that stupid mural made me give up and start looking at hints, and realised there's no way to 'solve' it without crowd sourcing, which i was avoiding because i didn't want to use guides. After seeing all the layer 3 and 4 puzzling it's obvious it's intended to be a communal effort. I think having an achievement for finding one bunny is supposed to sort of be like a red herring, to obfuscate the fact that they're not only much more numerous, but serve a purpose you don't realise until you find the true ending.
The only one I am not a fan of is the mural. While I think the idea is very cool, I just don't think it fits in line with the rest of the puzzles which can truly be solved offline using only information within the game. My friend and I shared the same goal, which was to solve as much as we could without consulting a guide, so the fact you HAVE to look up the puzzle was a big disappointment. I think it would have been much more fun if there was some way to cycle the pieces, maybe using the wheel or something.
As for the bunny platform/office puzzle, I managed to crack that without guidance and it was an ecstatic feeling to do so. I was prepared to bust out scraps of paper and puzzle stuff out. The game does hint that there might be only 16 bunnies - I knew a nibble was a data type with only 4 bits, holding 16 values, and also observed that there are 16 possible combinations of "ear states" (4 for each ear, 4x4 = 16). I had to convince myself that there weren't more bunnies, or at least that they'd maybe appear after solving the puzzle.
It clicked pretty fast that the rabbits up top were giving two pieces of information and it was related to the office puzzle, so I wrote down what I could and analysed that none of the first ear movements had any repeats, therefore they were probably communicating their unique "index" (whenever they nibbled on the grass, which I thought was a cute pun) within a sequence along with their "value". This further solidified my theory that there were only 16 bunnies. It then wasn't difficult to compile a table of 0 through 16 in base-4, using the numbered arrows, with ear states that lined up with the hints given for 8 and 12. After that, it was just a case of finding the rest of the bunnies and figuring out how/where to actually use the sequence after trying multiple ideas.
Not trying to brag (although, maybe a little bit...) - I am just saying this is a really well-designed puzzle and not at all reliant on bruteforce or datamining. It felt amazing to solve it.
You're coming at it with the expectation that everyone should be able to solve everything, and then criticizing it when they can't. This is why no one complains about dumb esoteric stuff in games like Inscryption or Braid. Because there's no expectations, the secrets are just that, secret. Similar to Void Stranger. That game has FAR more annoying and tedious parts but people are willing to look past it because it's just cool as hell when someone does discover something. You think you're just playing a block pushy game and then boom all of a sudden you get yourself out of bounds. You just peeled back a layer you never knew was there.
The problem started straight from the marketing. You can't tell someone "pssst there's something hidden here", because they're going to find it. The entire internet was on it. That's why the game was fully solved within a week. You'd have to prevent datamining somehow and I imagine that's no easy technical feat at all. Feels like Noita and maybe even Payday 2 are some of the only few good examples of how to keep something extremely well hidden.
There are two eggs that stand out when you look at them with UV, and i instantly knew that this might be important. Just glad that the other egg (Large Egg? The one that only has two bars instead of 3) didn't do anything weird, and only looked weird.
Edit: And now that i found some more of the bunnies... Man, this sucks! I just had to google one solution, and boy... this is IMPOSSIBLE to solve! Even if you have the right idea, it took me over an HOUR to make it work, and i only randomly found out why it wouldn't work, and THAT is complete bs!
Make sure you are using a barcode scanner that also works on white codes on black ground! For mine it's an option you have to manually toggle in the options! Thanks dev! This was idiotic!
(for a while) that shows your position isn't saved when falling into water from a Switch block.
That and the top tunnel of the left side having nothing in it but continuing from the right of where you think it leads is all I needed to figure out that one.
I feel like the other way that everyone is talking about only exists because someone brute forced the puzzle via datamining or something. Doesn't make sense to solve it that way at all.