ANIMAL WELL

ANIMAL WELL

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LewisBavin May 13, 2024 @ 9:26am
Could I get some tips for late game?
I've hit a road block with things to uncover and feel like I'm missing some key tools / items

1. The top right room with the Bunny and Faces - I've used my remote and flute in my house to bring out that weird bunny, but it just went straight back into the TV. I've tried using that combination plus the combination in the right of this top right room but it didn't do anything. What am I missing here?

2. The room near the very top left where it's full of horizontal spikes with a save telephone, as far as I can tell I can't use just my bubble wand to get across, am I missing something?

3. The various fragments of arrows dotted about the map in secret rooms that light up with the lantern. I have no idea what to do with these

4. The clock, I think that's what's making the sonar type noise every in game hour? Not sure what to do with this info

5. In the ostrich room where it was running on the wheel, it is no longer there and the moving blocks are now static, how do I get them to move again? Surely the devs wouldn't lock away one of the chests by having to get the chest before you kill the ostrich? This question also ties into another room over in the whale and sea horse section, them blocks are in one of the rooms but are static and are blocking my path. In both this room and the ostrich chest room there is an open orange device, do I need something to put in the device to get these things moving again?

6. Where the hell do I find a dog thats controlling the direction of the main elevators in the main hub?

7. Do I need to defeat the bat or is it just there as a hurdle?

8. I've only found one medal (s medal I think) which i used to open the path to lead me to the remote. There's at least one other medal, have i missed it?

Edit: i banished the bat and realise k shards go in the recess, that's my next line of action. Find more kangaroos
Last edited by LewisBavin; May 13, 2024 @ 9:52am
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Showing 1-3 of 3 comments
Namdaets May 13, 2024 @ 10:57am 
1. The top right room with the weird bunny (?) mural on the left and faces on the right is a clue for a secret elsewhere on the map. The TV bunny is actually completely unrelated. The TV bunny running "into the TV" is just the animation that plays when you collect a secret bunny.

Hint: The bunny (?) mural is a famous optical illusion. It looks like a bunny, but it also looks like another animal.

Solution: The other animal is a duck. Play the song encoded by the faces next to the duck adjacent to the large central room where you place the flames.

2. You can use another item to safely traverse the room.

Hint: Try messing around with the Disc.

Solution: You can throw the Disc and land on it with a well-timed jump. The timing window is tight, and you have to repeat the action several times in a row to avoid the spikes and access the top of the room.

3. I'm not actually sure what you're referring to. Possibly something I missed. Could you provide some more info about these?

4. The chimes you hear occur every hour, and is indeed coming from the clock.

Hint/Solution: Try getting to the clock in under a certain amount of time. This is optional and not required to 100% your first playthrough.

5. You are not soft-locked out of that chest, so keep exploring until you find an item that allows you to move the blocks out of the way. The orange device is indeed important.

6. Keep exploring near the elevator. You might need a certain item before you're able to find the path.

Hint: You need the Remote

Solution: I kind of accidentally discovered this on my playthrough, but if you use the Remote in the elevator shaft, I believe on the screen with the strange, very bright light and device to the right of the shaft, it activates a hidden TNT switch that blows the left side wall open, allowing you to find the hamster (dog?) wheel that controls the elevator direction.

7. As far as I'm aware, you do not need to defeat the bat to accomplish anything in the game, although it is possible.

Hint: Firecrackers

Solution: 3 Firecrackers

8. There is indeed more than one medal. There are at least 3 medals to my knowledge.

Hint: You are missing the K. Medal and the E. Medal. You're already on the right track for the K. Medal, and a hint for the E. Medal would be to investigate something weird very close to where you spawn in at the beginning of the game.

Solution: K. Medal is obtained by scaring away the Kangaroo several (I think 4) times. E. Medal is obtained by lighting all 9 candles around the map.
Last edited by Namdaets; May 13, 2024 @ 11:03am
LewisBavin May 13, 2024 @ 11:12am 
Originally posted by Namdaets:
1. The top right room with the weird bunny (?) mural on the left and faces on the right is a clue for a secret elsewhere on the map. The TV bunny is actually completely unrelated. The TV bunny running "into the TV" is just the animation that plays when you collect a secret bunny.

Hint: The bunny (?) mural is a famous optical illusion. It looks like a bunny, but it also looks like another animal.

Solution: The other animal is a duck. Play the song encoded by the faces next to the duck adjacent to the large central room where you place the flames.

2. You can use another item to safely traverse the room.

Hint: Try messing around with the Disc.

Solution: You can throw the Disc and land on it with a well-timed jump. The timing window is tight, and you have to repeat the action several times in a row to avoid the spikes and access the top of the room.

3. I'm not actually sure what you're referring to. Possibly something I missed. Could you provide some more info about these?

4. The chimes you hear occur every hour, and is indeed coming from the clock.

Hint/Solution: Try getting to the clock in under a certain amount of time. This is optional and not required to 100% your first playthrough.

5. You are not soft-locked out of that chest, so keep exploring until you find an item that allows you to move the blocks out of the way. The orange device is indeed important.

6. Keep exploring near the elevator. You might need a certain item before you're able to find the path.

Hint: You need the Remote

Solution: I kind of accidentally discovered this on my playthrough, but if you use the Remote in the elevator shaft, I believe on the screen with the strange, very bright light and device to the right of the shaft, it activates a hidden TNT switch that blows the left side wall open, allowing you to find the hamster (dog?) wheel that controls the elevator direction.

7. As far as I'm aware, you do not need to defeat the bat to accomplish anything in the game, although it is possible.

Hint: Firecrackers

Solution: 3 Firecrackers

8. There is indeed more than one medal. There are at least 3 medals to my knowledge.

Hint: You are missing the K. Medal and the E. Medal. You're already on the right track for the K. Medal, and a hint for the E. Medal would be to investigate something weird very close to where you spawn in at the beginning of the game.

Solution: K. Medal is obtained by scaring away the Kangaroo several (I think 4) times. E. Medal is obtained by lighting all 9 candles around the map. [/quote]
Thank you very much for your help.

I've done sine reading and for number 3 I'm talking about the cat cages and the codes to release them. How the HELL are you supposed to link the random arrow sequences to the cats?
Namdaets May 13, 2024 @ 11:19am 
Originally posted by LewisBavin:
I've done sine reading and for number 3 I'm talking about the cat cages and the codes to release them. How the HELL are you supposed to link the random arrow sequences to the cats?

Each cat cage has a small symbol associated with it where the chains attach to the ceiling, and you'll notice that symbol also appears in the secret rooms that contain the arrow sequences. This is how you know which sequence of arrows corresponds to which cat.
Last edited by Namdaets; May 13, 2024 @ 11:21am
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Date Posted: May 13, 2024 @ 9:26am
Posts: 3