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Hint: The bunny (?) mural is a famous optical illusion. It looks like a bunny, but it also looks like another animal.
Solution: The other animal is a duck. Play the song encoded by the faces next to the duck adjacent to the large central room where you place the flames.
2. You can use another item to safely traverse the room.
Hint: Try messing around with the Disc.
Solution: You can throw the Disc and land on it with a well-timed jump. The timing window is tight, and you have to repeat the action several times in a row to avoid the spikes and access the top of the room.
3. I'm not actually sure what you're referring to. Possibly something I missed. Could you provide some more info about these?
4. The chimes you hear occur every hour, and is indeed coming from the clock.
Hint/Solution: Try getting to the clock in under a certain amount of time. This is optional and not required to 100% your first playthrough.
5. You are not soft-locked out of that chest, so keep exploring until you find an item that allows you to move the blocks out of the way. The orange device is indeed important.
6. Keep exploring near the elevator. You might need a certain item before you're able to find the path.
Hint: You need the Remote
Solution: I kind of accidentally discovered this on my playthrough, but if you use the Remote in the elevator shaft, I believe on the screen with the strange, very bright light and device to the right of the shaft, it activates a hidden TNT switch that blows the left side wall open, allowing you to find the hamster (dog?) wheel that controls the elevator direction.
7. As far as I'm aware, you do not need to defeat the bat to accomplish anything in the game, although it is possible.
Hint: Firecrackers
Solution: 3 Firecrackers
8. There is indeed more than one medal. There are at least 3 medals to my knowledge.
Hint: You are missing the K. Medal and the E. Medal. You're already on the right track for the K. Medal, and a hint for the E. Medal would be to investigate something weird very close to where you spawn in at the beginning of the game.
Solution: K. Medal is obtained by scaring away the Kangaroo several (I think 4) times. E. Medal is obtained by lighting all 9 candles around the map.
Each cat cage has a small symbol associated with it where the chains attach to the ceiling, and you'll notice that symbol also appears in the secret rooms that contain the arrow sequences. This is how you know which sequence of arrows corresponds to which cat.