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A closer comparison would be to games like Tunic, or FEZ as an older example, Void Stranger, etc. Games that hide esoteric puzzles in plain sight which an untrained eye won't notice, that puts trust in a player who wants to dig deeper, and be rewarded for it. Animal Well is far more in that line of games.
the game author should not have made this claim.
It's about the knowledge based exploration (as mentioned earlier). When people talk about Outer Wilds, they always recommend that you should go into it blind as figuring out everything by yourself is what everyone enjoyed from that game.