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But It is for sure an amazing metroidvania with enough in it to keep you interested.
It's about 5 to 10 hours long depending, I'm assuming if you are going for everything or not.
Puzzles are satisfying to figure out and the abilities are fun to play with.
I read there is a lot of stuff to do after 'finishing' the game so I think it's a lot longer than that. But even if it only would be 5 to 10 hours, it's been a long time since I enjoyed a game as much as I do this one.
I'd assume most people that bought it expecting a Metroidvania game with an emphasis on puzzles and exploration over combat, based on the store page, and that's exactly what this is, so the score seems fair to me. I've played for about six hours, and I'd highly recommend it to anyone looking for a more unconventional Metroidvania.
But also, people on Steam regularly post reviews of games after only playing them for an hour or two, even if usually it's only to say, "So far, it's alright." It's not unique to this particular title, and I don't even think it's wrong to do. If I asked my friend, "What did you think of Animal Well," and he replied, "I've only played it for a couple of hours or so, but it's really good so far," I wouldn't feel misled or like the product had been misrepresented to me, and I might even choose to buy it based on that testimonial.
It's an inherent part of giving everyone a voice. Steam scores will change to reflect public opinion as it evolves over time. At the time of its release, there's going to be a lot of volatility, but it'll settle down over the next few days as more people complete the game. What exactly is the problem?
Ah I get you. Honestly whenever anyone well known is involved in a project it will skew reviews, there really isn't anything that can be done about that as long as they pay for their own copy of the game through steam. It's unfortunate that Dunkey's fanbase of dribbling children have decided to make their presence known, but it was inevitable. Once the initial hype wears off the review scores will normalise and hopefully better, more useful reviews will be featured on the store page.
Like the game obviously isn't if Halo 2 meets Halo 3. That's a joke. I don't buy 33 dollar games based on jokes.
https://opencritic.com/game/16663/animal-well
But honestly it didn't click with me. I love platformers, metroidvanias, and puzzle games, but this one just seemed meh. 🤷♂️
I don't know if this is what you were running into, but...
Something about the movement and collision detection feels really off to me in a way that's making the game as a whole kind of unpleasant to play. Horizontal movement feels twitchy and slidey on the ground and I don't like how you've got a fixed jump height -- some of the platforming's very precise and that makes it annoying to deal with, especially with, say, jumping on bubbles.
Regarding the collision detection:
Two things that stuck out to me were I kept colliding with the sides of some spikes in one of the rooms where the ghost mouse head thing was flipping a switch on and off to toggle floors, even though I wasn't really visually *close* to the spikes. I also got caught by one of the dogs out of midair even though I, again, didn't think I was visually close to it. I *suspect* the hitboxes are too big for your player character maybe. Or there's some pixel perfect collision detection going on, I don't know.
Also, there are a number of one-tile-wide passages you need to go through or fall into and it feels like you have to be aligned pretty precisely to get into them. Less of a big deal, still feels awkward, and adds to the feeling that the hitboxes are too big.
I've also had a few cases where I just... slid off the edge of the floor and I'm not sure why. It kind of looked like that issue where the Crash remakes had rounded hitboxes -- I'm not explaining it well, but there should be a youtube video explaining it! -- though I don't know *why* that would be happening here. And I think this is at odds with my other feeling that the hitboxes are too big, so maybe it's some awkwardly applied inertia?
It sticks with you, too. Just doing ♥♥♥♥ throughout my day when Animal Well comes to mind and I have an idea for something I saw or got hung up on earlier. It also lets you go and solve a number of puzzles with needlessly obtuse DIY solutions if you’re overthinking the intended solution instead of locking you into a game of “figure out the dev’s exact thought process.”
Personal GOTY so far and I don’t see anything on the horizon challenging it unless Elden Ring’s DLC is really incredible.