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The game becomes gradually more "obscure" as you progress, so that most people can enjoy the game up to a point.
Personally, I loved it, I sighed at the Bunny mural because I play fully solo with no hint, spoiler or discussion with others, and think nothing was really obscure up to wingdings (I only found 3 of them and had the right idea about how to use them).
Secrets that are secret is what I want. That's something pretty unusual in video games and Animal Well delivered it beautifully.
"bubble-jump a bunch of screens along a specific path from a specific starting point without touching the ground just to get to one point otherwise unreachable."
I think it's something that people nowadays have but .. you aren't entitled to have everything that exist in a game without effort. Or you put the effort and spend the time to learn, or you use a guide.
The game is made to challenge people and made with the intent that not everyone will be able to do everything, and that's okay.
Long story short, there is a bunch of people who would like to 100% the game, but only a tiny fraction of it will be able to do this, not due to massive brain power, but because they refer to other methods other than the game on it's own.
You are not entitled to be able to do 100% of a game, the dev made the game a certain way not expecting people to find everything past a certain point hence the lack of achievements.
People playing mmos will never 100%, people that bought hollow knight most of the people will never be able to do the last pantheon and that was the case for every game since the beginning. people 100% the game are always only a very small % and that's the same here, the only difference is that instead of a skill check, it's a brain check and so, you can have guides to explain them to you.
However, the same isn't true for the secret bunnies. Or for a relatively large portion of the game, actually. One of this game's biggest flaws is its lack of consistency.
That some bunnies are very reasonable and have clear hints/patterns makes it seem like they're all going to be that way, and that you just haven't found those hints/patterns/secrets yet. The presence of an achievement for one of them seems to corroborate that.
And some of the hidden achievements you haven't gotten yet could be related to finding more of them, so surely they're reasonably possible to find?
However, one bunny has a hint that's way too difficult to spot, one requires managing a trick you probably haven't figured out yet, in part because there's no simple way to even try to manage that trick, even if you figured out more or less that that trick existed simply by looking at the room that requires it, one becomes impossible to find if you're too good at the game, and five (or if you're "lucky", four) other bunnies completely disregard the basic consistency of all the others (sometimes in multiple ways).
To give just one of them as an example, the "bulb bunny", who has a hint that shows different bulbs in a sequence. The problems :
-The bulbs look like whales or fish;
-The lines in the background of that hint look like music sheet lines.
-To find all the bulbs, you need to go move your save files around. Not only that, but if you have three save files, you need to delete one. Seriously?! Sure, you can back up your save file, but you shouldn't need to.
-The actual hints appear when the flowers open up. If you just look at the bulbs themselves, you won't see anything on most of them, except the yellow one, which looks like it has up-right and up-left arrows on it.
-The complete song is 16 notes long. All other warp/bunny songs are 8 notes long. The only other song that isn't eight notes long is the egg song, which isn't for a bunny or a warp.
One of the other bunnies actually benefits from the eight notes long pattern as a sort of hint, showing you that you're on/not on the right track. Said bunny is flawed in other ways, but not that one.
This isn't good design; This is bad design, it's a flaw in the game that isn't specific to the bunnies. This frustrating lack of consistency, even if fairly rare, is widespread enough to make it one of if not the game's biggest flaw.
I can only be disappointed when what a game led me to believe would be reasonable suddenly requires knowledge/tricks outside of literally everything it has used/hinted at before.
While stuff like four hour long video essays on how invisible walls work are very interesting, i wouldn't call such knowledge "required" to "fully discover the game".
I consider that i have fully discovered games like 14 Minesweeper Variants or Magicube entirely on my own, for example. I'm sure there's stuff like i don't know about them, but there isn't any secret level in either of them.
I haven't even completed or even unlocked every level of 14 Minesweeper Variants; And while some people have unlocked all levels, no one has completed them all. But even just what i've seen is enough to tell me i've basically seen every interesting thing there is to see.
But yeah, if this level of knowledge is required (or even beyond) to 100% a game (note: Intentional secrets, not left-over data or dev-rooms), then we can't really call them secrets.
i see it really similar to undertale, where it's so overhyped now that any new player checking it out for the first time will have an impossible time seeing the game for what it actually is, instead of what they know about it from the community. the preconceived notions are what set players up for failure - for example all the "is this game actually good" threads