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What's so difficult for you to NOT use it then? Why push the burden on the developer who intended for that mechanic?
And here lies the paradox: because there are plenty of people here who have stated that they are glad *not* to have discovered the infinite bubble mechanic, and feel their experience would have been less had they done so. And there are just as many others, like me, who discovered the mechanic immediately but are confused that it _apparently_ lets you skip pretty much of the platforming and puzzle sections in a game that is predominantly advertised as a puzzle platformer.
So, either the developer intended it, and it apparently makes the game experience worse.
Or, it wasn't an intended mechanic, so it's a bug that needs fixing.
EIther way, that's feedback for the developer.
i thought this game was hella hard, because of the bubble wand requiring us to double jump to specific areas and you cant touch the wall, the vines, or anything really....plus you have to face the way you want to jump before doing the bubble jump...(w/2 buttons on the controller)
by the time i got to the end and discovered the other wand i was happy but mad at the same time. 😅
I shouldve just beat the game early and headed to post game, because this game doesnt want you to enjoy doing everything in one run. 😭