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Disagree. Multiple items in the game help to make this pretty easy. This is easier than many of the running avoidance challenges in the Ori games (in my mind the the pinnacle of exploration and platforming challenge Metroidvanias), the hitbox on the Ghost is remarkably forgiving, and the strats involved are a fun challenge.
When finding the mock disk(and realizing thats the item i needed to replace the disk with to avoid the ghost dog), you can clearly see the shrine the chest is on is guarded by 2 dogs, and after you get the disk replacing it with the mock disk, you can use it to distract the various dogs in some of the rooms, meaning that including the ghost dog itself, there's about 3 hints suggesting that the disk is connected with the dogs, so when i first found the m. disk shrine and seeing it also had dogs guarding it, my first thought went to the mock disk and the idea of having to bring it from the dog mouth up here while the ghost chased me.
On the contrary, a connection with the m. flame didnt even cross my mind.
Seeing how this puzzle is, more or less, in the late sections of layer 1(by the time you find this room and have all the items required to get to it while the ghost chases you, you have likely explored 3/4ths of the map already), it felt like a very simple puzzle(the hardest part of which being the chase itself rather than the logic of what you have to do) which helps introducing the player to the way the 2nd layer works by requiring them to pay attention to the environment and how it is full of hints on what to do to solve some not so immediately obvious puzzles.
Or to say it differently, having the "m. disk shrine" be clearly labeled as "mock disk shrine" would detract from the puzzle, cause noticing the dog connection with the disk and thus realizing that the m. stands for mock is, to me, part of the puzzle.
I would NEVER have figured out that you have to put the mock disk there.
If you find a "Shrine of a goddess"... WHO IN THE WORLD would try placing a goddess on the shrine???
The shrine is FOR the thing it is named after! This is a schrine FOR a M. Disc!
Sad how this otherwise epic game has those few tiny flaws that make the game unsolvable for anyone with a brain...
Just like the idiotic use of Binary... THAT is NOT how binary works, and if it's a cypher, it's a completely idiotic one!
Also, Was it really too hard to call it Mock Disc Shrine instead of M. Disc?
Makes it 100% seem like it's very clearly NOT talking about the Mock Disc, because earlier the game was still able to write the name in full. You write M. Disc when you are programming for a game boy and you have to fit it into your 8 letter name limit, and the name for THIS item is Magical Disc, which doesn't fit, unlike Mock Disc, which is why Magical has to be shortened, and Mock doesn't...
But no... Dev is just being a troll and making a crap puzzle where there shouldn't have been any.
Three things i would never have figured out.
1.) Having to scare the Kangaroo... Because WHY? Even sound based animals are not scared by it, WHY is the kangaroo????
2.) A 0 in binary makes an 8 in our system... This is just idiotic and wrong... And
3.) The M.Disc shrine actually REQUIRING an M.Disc, and not giving it as a reward...
On the other hand, i don't understand how anyone can have problems bringing the disc there. Did it on my first try, saw the ghost for like... 2 seconds in total.
Why do people not understand that you can just WAIT in the teleport room?
Just wait there for the ghost for a minute, and then you have a ghost free minute when you go through the teleport... Streamer i watched did it faster and faster and then wondered why the ghost became quicker and quicker and i am just facepalming so hard... :P
As someone who's played video games since the 90s, including both La Mulanas, I'm no stranger to obscure puzzles that span the whole game world in metroidvanias. This is one of the more egregious examples I've seen of ludicrously unfair trial-and-error being required to solve the puzzle if you missed one specific thing. Again, I could see something like this being required for optional content, like an egg (though every egg I've found so far has been absolutely trivial in comparison to this). But this being a gate in the main playthrough route is just begging for players to give up and either abandon the game or turn to walkthroughs, which IMO marks a failure of puzzle game design.
Literally just put a fish-tunnel that spits you out near the entrance to the area where you get the first disc or something. I don't see how that would even change the puzzle, really -- clearly when you get to the dog disc shrine, you either instantly realize that they mean Mock Disk and understand, or you don't and spend who knows how long banging your head against walls until you luck out or give up.
You didn't read the post lmfao.
To be clear: Nothing wrong about going "I can't figure out X, what do?", everyone's brains are different. It's when you start going "I can't figure out X, this game is garbage and the devs are idiots" that makes me think nothing you say is worth reading.
I guess I have perfect recall or something, because the both of the M Disk puzzles instantly made sense to me. I thought getting chased by the ghost dog was one of the coolest parts - so few games give you a threat which can chase you between levels!
Except it's not memory-driven at all?
The entire game is structured around the idea of backtracking and visiting the various rooms multiple times in search for clues and hints or hidden/less obvious elements that might have went over your head the first time, so if the solution to any given puzzle isn't immediately clear, there is really no need to remember everything you've seen so far, all you have to do is backtrack or visiting other rooms, even entire parts of the map you haven't seen yet, and see if hints and clues for that puzzle are elsewhere.
You say this as if the room itself literally had ZERO clues about is, when as i already said in my previous reply, by the time you reach this room you have already received at least 3 distinct yet similar hints to what item the shrine is about, with one of them being literally in the shrine room, the dogs, the same dogs that are also in the room where you obtain the mock disc, the same dogs that are also in other rooms in this entire area, the same dogs that attack you which you can distract using, you guessed, the disc.
So what you're asking is for a rework of the shrine room to have clues which....are already there.
Im sorry, but this is simply entirely wrong... this puzzle doesn't require more trial and error to figure out than most other puzzles in this game(at least when it comes to the 1st layer), it's literally just the standard process of seeing a slot in which you need to insert an item, trying to figure out what this item is using the various clues and hints around you, obtain the item, and carry the item to the slot, in this case with the added platforming challenge, really nothing out of the ordinary, and if you apply any of your suggested changes, all you're left with is the platforming challenge and no puzzle cause, again, figuring out what the item is exactly cause the label isn't explicity IS the puzzle.
Not to mention that this "one specific thing" you claim might be missed is simply the very obvious fact his whole area revolves around dogs and the use of the disc...i really find it very hard to believe you missed all the decorative dogs in the various rooms in this area and all the dog enemies and how more often than not you required the disc to distract them.
Also, you make it sound like "trial and error" is an inherently negative thing and an absolute flaw, when as a matter of fact it is one of the fundamental aspects of problem-solving(and by extension, puzzle solving) which all good puzzles should always have, cause first, having a solution that is always immediately clear and obvious isn't fun or challenging at all, and second, even if you make your solution relatively obvious, you can't take it for granted that all players will immediately reach it, so accounting for various methods of trial and error(be it by simply thinking about possible solutions, to trying various practical approaches including ones that apparently make no sense, to plain brute forcing it etc) is a must, so if anything, the presence of trial and error is the mark of a good and balanced puzzle that can be solved by different people with different problem solving skils and different approaches rather than only by those for whom the solution is immediately clear.
It really isn't a gate at all, cause you don't need to solve it immediately to proceed and/or keep playing.
If you have read my previous reply, i said that i immediately understood i neded to bring the mock disc here, but it doesn't mean i also immediately succeeded in the task, on the contrary, i went to take the mock disck, and failed to bring it to the shrine 3 or 4 times in a row, at which point i said to my self i could put this specific challenge to rest for a bit and go explore other parts of the map i didnt fully discover yet, and i ended up getting an entirely different flame, finding a few more secrets and hints, as well as a bunch of eggs before i went to try the mock shrine again a few more times and eventually succeeded, to the point this was one of the last(if not the very last) puzzle/challenge i did before going in the final area of the 1st layer, so again, this is 100% not a gate at all cause not succeeding immediately absolutely does not prevent you to do other things in the game.
Also, you're reasoning in extremes, where either the solution to a puzzle is immediately clear, or the only possible solutions are to either abandon the game or use walktrhoughs, when as a matter of fact there's a whole rainbow of in-between solutions, from trying to stop and analyze the room and area a bit by yourself to see if some clue or hint is there(again, the dogs, in the shrine room itself, in the entire area, where you use a very specific item to distract dog enemies...very clear clues), to try and put this specific challenge aside for a bit to go and do other parts of the map, to trying and ask other players for hints(not solutions), cause hey, it's not a crime or shame to not immediately get the solution to a puzzle and ask for help, and im pretty sure me and other players probably got stuck a bit on other puzzles which you instead had no issues solving as soon as you faced them.
I mean....the entire puzzle happens right in the same area where you find the disc, the whole dog area starts with the ghost dog room where the disc is and ends with the room where the mock disc shrine is, so you already are in the area where you are asking to be placed by this hypothetical fish-tunnel.
And if you instead mean specifically near the room where you obtain the mock disc, then that would indeed change the entire puzzle(which again, is literally about understanding what the item you need is), it'd be literally like a riddle going "what number Michael Jordan had on his shirt? Hint, it's a two digit number with the first being 2 and the second being 3, can you guess what number it is?", as in, literally telling you the solution in a fake subtle way.
Again you're thinking in extremes, either you understand the solution to a puzzle immediately, or the only possible alternatives are luck, hours long failed attempts, or giving up....that's just not true, and i've already explained why and how there are plenty more alternatives.