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On the AI side, I have focused on getting the AI to work as groups, and to open doors (and hopefully soon, destroy small obstacles!).
On the graphic side of things, these changes were necessary to add a few more elements, like the tabards, and to make several layers of armor work together (so that we can have plate bracers over mail).
I am also working on adding more active props (the ones in the trailer that allows zapping characters), but I also need to make the AI use them (or prevent their use), and a few more abilities.