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I overhauled the UI again, and have reworked the way level building works to make it more intuitive. I still need to add some QoL elements to the game (attack chance preview for instance), and teach the AI how to use magic, and it should be good, so a few more weeks of work.
I still need to sort some issues (Line of sight mostly), improve the game stability, and add out of battle roster and equipment management.
However, I poured almost 8 years and all of my savings into the game, so abandoning it would not be very wise for me at this point!
If the return is very good on the demo, maybe i will jump, but i would not play and wait release regardless, i want keep interest for when the game have full feature ! you from france ? since i see the " mag canard pc " ? if yes, bon courage pour la suite !
Merci! Yes, I am French, but I currently live in Germany, probably for one year or so.
But there is a key to make walls transparent, and I will make them automatically transparent close to a character if it is not enough, so it should not be a huge issue.
Suisse qui vis au philippines !, when you feels ready with the demo, try to show your game to 2-3 youtuber, like koinsky or dan field for french and for every language, i discovered many game tough the 2 and buy them when not sure about how is the game ! can help to make your game know ! and since that look you communicate well, its probably good & publicity, they tell many time if the devs is good at that and express what the game is about and what the planning etc.. !
Being honest, i don't read anymore any video game web site or magazine, so youtuber can help reach people like me too !
lol I would love to see something like that happening since ive never seen it before in a game like this.
Another thing we were considering would be to make members of other Zodiac Signs unhappy if you give too much influence to a few Signs, especially if they are from opposite alignment:
For instance, if the signs of Air (Libra, Aquarius, Gemini) are given too much power (artifacts, offices,...) compared to the signs of Earth (Taurus, Capricorn, Virgo), the latter can become unhappy, and maybe take reckless action.
But at this stage, it is only theorycrafting, so I don't know whether it will make it into the game.
I think Forged of Blood had mechanisms that made your characters leave if their personality clashed with your decisions. But I remember players complaining a lot about it.
Changing/adding units, skills, and weapons characteristics will also be relatively easy for someone versed in lua.
Adding new sprite parts may prove quite difficult though:
The sprite animation creation process itself is very complex, as there are a lot of frames to add for a given piece.
On top of that, there are quite a few tedious parts in the process, but I will do what I can to explain it as best as possible.
Adding props should be much easier though.