Assassin's Creed Odyssey

Assassin's Creed Odyssey

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old.school Aug 12, 2019 @ 1:45am
bounty for destroying grain silo
Hey everybody,

I noticed that I was getting a bounty when destroying a grain silo. I came up to a Spartan controlled farmhouse where the objectives were kill a Stratego, destroy silo and loot treasure. I killed all the soldiers and Stratego, looted the treasure and on my way out i threw a torch at the silo. But it showed me getting a bounty for the silo. The bounty message that came up said "destroying supplies". No soldiers were left to witness it, the nearest civilian was at least 125-150 meters away and they didnt have line of sight to where i was standing. I even looked but I didnt see any animals in case there was some Skyrim-ish stuff going on where animals also counted as witnesses.

This happened to me a few other times too but before there were civilians nearby. Even though the ones i saw were all looking away or had no line of sight, i just thought maybe i missed a civilian or two and they saw me throwing a torch at their silo. But when it happened at the farmhouse again but this time with zero witnesses i thought something might be wrong.
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Showing 1-15 of 18 comments
Jindrik Aug 12, 2019 @ 5:22am 
Yeah, you'll gain a bounty for destroying silos either way, be it at night when everyone is asleep (and not a single soul anywhere close) or just a isolated silo somewhere god knows where, it'll trigger that either way. Think its intended to raise/add a bounty on you
76561198886064852 Aug 12, 2019 @ 4:39pm 
The Silos have eyes >_>

But yeah, it's intended, none shall get away with destroying precious food!
(or whatever might be stored there)

Sorry for the confusion old.school and thanks Jindrik for also giving info :D

- Ubisoft Support
old.school Aug 14, 2019 @ 12:40am 
So in this game there are:

crimes you can commit and if someone is a witness to it you get a bounty

and

crimes you can commit and if nobody is a witness to it you get a bounty

Maybe you guys can tell me what logical way i can figure out if the bad thing i'm about to do in game will be the first type of crime or if it will be the second.
Jindrik Aug 16, 2019 @ 2:05am 
I mean, for the amount of nation power lowered you get by destroying a silo, is a good trade off.
I think its meant to be that way so its not too easy, 80 power lowered vs lets say a leader kill, it gives 200 power lowered, but if you have any witnesses, you get 2 (full) bounty on you compared to 1/8 of a bounty or whatever it is a silo gives you.
Its a video game, it doesnt have to make sense to be fun.
old.school Aug 16, 2019 @ 8:22am 
Originally posted by Jindrik:
I mean, for the amount of nation power lowered you get by destroying a silo, is a good trade off.
I think its meant to be that way so its not too easy, 80 power lowered vs lets say a leader kill, it gives 200 power lowered, but if you have any witnesses, you get 2 (full) bounty on you compared to 1/8 of a bounty or whatever it is a silo gives you.
Its a video game, it doesnt have to make sense to be fun.

First off its a video game about stealth and assassination...that part should at least make sense. And second you're trying to say that in order for something to be fun, fun which is subjective and will be different from person to person, that something doesn't have to make sense. You dont get to tell me that what i find fun doesn't have to make sense. Just like how i dont get to tell you that in order for you to find something fun it has to be this or that or whatever. If i play their game and i think that something isnt fun i'll say so, if they want to change it they will...if they want to leave it they will. But you cant tell me that i need to alter my way of thinking so that i can find it fun.

The first silo i had to destroy was in the middle of a crowded farm. I took the time to sneak to some bushes, to make sure that and walking civilians had moved away and that the others had looked in a different direction. Then I threw my torch and got a bounty. For someone that likes to roleplay as an assassin/stealther thats a big immersion breaker.

Jindrik Aug 19, 2019 @ 12:34pm 
Here's the thing tho, AC odyssey, you aren't really playing as an assassin, so to apply same logic to this would not make sense... since you don't even have a hidden blade, even tho the stealth option is there, this isn't really an "assassins" creed game, you cant even hide in haystacks or blend with people like with other games (except origins where you can't blend either, but its cause you're not really an assassin there either, its the origin of the assassin brotherhood creation)

And o boi my man, I do have some new for you, most games... I can name you dozens upon dozens of games that has mechanics that makes no sense, but it doesn't make the game any less fun because it's not logical.
Pretty dumb example but lets take skyrim, to replenish health you can drink potions or eat food... your character can literally eat 100 cheese wheels in seconds. Does that make any sense to you? Does that even sound close to being realistic? I'd say not really... But is the game not fun because of that?

Or lets take it closer to home, any of the older AC games that has wanted levels, how do you get rid of it? By removing 3-4 posters and the entire world forgets about you murdering a important figure in the society... very logical right? Despite that, was the game bad in any way? Not really, if anything, that design is there to keep the game "balanced" in a sense that you don't have to run around and take down 300 posters or whatever.

So I didn't say this line,
"Its a video game, it doesnt have to make sense to be fun."
As in "you gotta accept this as thing" it was more of a general thing about games, there will always be 1 or several things about games that makes no sense or is unrealistic, but that doesn't mean the game is automatically bad, or not fun.
Gotta love how that's the thing that bothers you tho, not the fact that you can literally kill a guard in front of another guard, he will get alerted for a couple of minutes, the forget that ever happened, or shoot a guard in the eye with an arrow and not kill him, he will wander around for a bit looking for you, then forget and get back to his post, with the arrow still stuck in his ♥♥♥♥♥♥♥ face, that part is so "stealthy" and "realistic" right?
It's. A. Game.
Last edited by Jindrik; Aug 19, 2019 @ 12:40pm
sacros Aug 19, 2019 @ 5:29pm 
Originally posted by old.school:
The first silo i had to destroy was in the middle of a crowded farm. I took the time to sneak to some bushes, to make sure that and walking civilians had moved away and that the others had looked in a different direction. Then I threw my torch and got a bounty. For someone that likes to roleplay as an assassin/stealther thats a big immersion breaker.

So you stroll into some town, people see you, they even see you hide in some bush like a maniac and when you torch their livelihood you expect them to not make the connection? I think you're breaking the immersion yourself. Even without all that, people know you are the Eagle Bearer, good or bad, they might just accuse you out of nowhere.

Originally posted by UbiWusky:
(or whatever might be stored there)

Not quite possible, yet I'm beginning to think gunpowder, considering the blast radius. Isu messing with the time line maybe :P
old.school Aug 20, 2019 @ 8:29am 
Originally posted by sacros:
Originally posted by old.school:
The first silo i had to destroy was in the middle of a crowded farm. I took the time to sneak to some bushes, to make sure that and walking civilians had moved away and that the others had looked in a different direction. Then I threw my torch and got a bounty. For someone that likes to roleplay as an assassin/stealther thats a big immersion breaker.

So you stroll into some town, people see you, they even see you hide in some bush like a maniac and when you torch their livelihood you expect them to not make the connection? I think you're breaking the immersion yourself. Even without all that, people know you are the Eagle Bearer, good or bad, they might just accuse you out of nowhere.


It makes no difference if you (1) torch the silo in plain sight (2) if you started out in plain sight but went to hide in a bush then torched the silo or (3) went in and torched the silo and left without being undetected at all. It makes no difference not because there were villagers there to "make the connection" or there are no villagers nearby to make any connections. Because this is how the game is designed, and i think of it as a flaw.

I wouldn't ask for AI that "makes connections" like you mentioned because it would be way too hard to script that kind of behavior. I would like to see it because it would even add more depth to my gameplay, but thats up to Ubisoft. So instead all i am asking for is if a crime no matter what it is has a witness then you get a bounty, if there are no witnesses then you dont get a bounty. The other person mentioned that since silos take away so much nation power they had to balance it this way. But that cant be the only way to balance it.
sacros Aug 20, 2019 @ 9:28am 
I think it's just a poorly designed game mechanic and once you stop caring why it's so flawed, things get better. Same with sinking a ship, no ships around, yet once you sink one you automatically get a bounty. (excluding the pirate ships). Heck, after some time I even welcome this flawed(!) design, so I don't have to chase mercenaries around... they just come to me.
old.school Aug 20, 2019 @ 9:57am 
Originally posted by sacros:
I think it's just a poorly designed game mechanic and once you stop caring why it's so flawed, things get better. Same with sinking a ship, no ships around, yet once you sink one you automatically get a bounty. (excluding the pirate ships). Heck, after some time I even welcome this flawed(!) design, so I don't have to chase mercenaries around... they just come to me.

Yah i've had to dial back a bit on my roleplay because of stuff like that, unfortunately. Like with the "AI making connections" thing. When i first started playing i would approach the small encampments unseen, scout it out with Ikaros and then look for a way in. But now i can go up to its front gates and get the "not a step closer Mistios" warning, and not care about it, scout with Ikaros and then decide if i want to go left or right to look for an easy way in or if i just want to run up to that gateguard and spear him in the face then go hide. Common sense would tell me that if i'm a guard at an isolated outpost and a rough looking person with a spear, a bow, and a huge axe on their back shows up to my doorstep i'm probably gonna call some guards right to me.

I guess Hitman series is the game to play if i want that kind of stuff but i like Odyssey better.
Jindrik Aug 20, 2019 @ 11:19am 
Originally posted by old.school:
Common sense would tell me that if i'm a guard at an isolated outpost and a rough looking person with a spear, a bow, and a huge axe on their back shows up to my doorstep i'm probably gonna call some guards right to me.

And you just noticed this now? Like, the silo thing bothered you so much, you never noticed anything else non "immersive" before?
Like I told before this is an Assassins Creed game, but you're not an assassin, hell your character doesn't even try to hide her/his identity, and the character mentions her-/himself that he isn't an assassin, he is a mercenary.

Nice done mate, perception 100
To be honest, non of the AC games is about stealth, its an option, but they have a pretty dumb AI and very poor stealth mechanics for them to be a stealth game, and yet, the games are fun despite that. If it wasn't fun, you'd not keep playing it.
Last edited by Jindrik; Aug 20, 2019 @ 11:20am
old.school Aug 20, 2019 @ 11:59am 
Originally posted by Jindrik:
Originally posted by old.school:
Common sense would tell me that if i'm a guard at an isolated outpost and a rough looking person with a spear, a bow, and a huge axe on their back shows up to my doorstep i'm probably gonna call some guards right to me.

And you just noticed this now? Like, the silo thing bothered you so much, you never noticed anything else non "immersive" before?
Like I told before this is an Assassins Creed game, but you're not an assassin, hell your character doesn't even try to hide her/his identity, and the character mentions her-/himself that he isn't an assassin, he is a mercenary.

Nice done mate, perception 100
To be honest, non of the AC games is about stealth, its an option, but they have a pretty dumb AI and very poor stealth mechanics for them to be a stealth game, and yet, the games are fun despite that. If it wasn't fun, you'd not keep playing it.

Assumption 100

No i didn't notice it just now, i just didn't mention it until now since it had nothing to do with my initial posts. Since Sacros started mentioning stuff about NPC behavior i used the guard behavior as an example. And yes the game is fun but that doesn't mean there isnt room for improvement.
Last edited by old.school; Aug 20, 2019 @ 12:01pm
Jindrik Aug 22, 2019 @ 3:27pm 
*Ubisoft HQ*

"Sir, we have received one complaint about the bounty for destroying silos."

"Damn that many? Guess we have no choice but to remove this clearly intended mechanic for balancing purposes, and a very convenient way for players to summon Mercenaries."
old.school Aug 23, 2019 @ 9:06am 
Ohh i'm sorry, i wasnt aware of any rules saying that before i complain about something that i needed to get a bunch of other people in on it too.
old.school Aug 23, 2019 @ 10:33am 
also...

If you think that you're giving me a tip by mentioning that "convenient way for players to summon mercenaries" you're not. I already knew about it, but i choose not do it because i think its cheesy.
Last edited by old.school; Aug 23, 2019 @ 11:07am
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Date Posted: Aug 12, 2019 @ 1:45am
Posts: 18