Assassin's Creed Odyssey

Assassin's Creed Odyssey

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Clientofwar Apr 13, 2022 @ 6:49pm
Bounty Hunters are 100% BS
So I've been playing for awhile now, and i've noticed just how abusrdly stupid the Bounty Hunter system is. If you have multiple Bounty Hunters tracking you, hitting one in the middle of nowhere with no others nearby will cause all the others to teleport to you. Or if you make one mistake while raiding a base, they all seem to instantly know where you are (mind you this is a time in history where the form of communication was paper).

Even if you kill the Bounty Hunters, more just keep coming. Killing them should cause a huge delay in the next round of Hunters. It's not like they have radios and are like "We found him! To me!".

No matter where I am, they almost always seem to teleport within a 100m of me and join the fight on whatever I'm doing. It's annoying. I like the challenge of fighting multiple mini-bosses at once. But when it's just and endless spree of teleporting dudes, it loses the fun. Theres almost no point in fighting them, when more will just be there to take the dead ones spot in minutes.

I've also had multiple instances of weird NPC behavior. Sometimes when a bounty hunter aggros me, some old dude will join the fight and start punching me. Or sometimes the guards will aggro the bounty hunter and just kill him for me, but then turn on me once he's dead.
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Showing 1-15 of 19 comments
CursedPanther Apr 13, 2022 @ 7:35pm 
Yeah, the bounty hunter tracking mechanics was one thing the devs never improved on over the years unfortunately. You may wanna clear your bounty before you raid a major fort for loot or side quest or a stealth run is unlikely to happen.
TonyGun Apr 13, 2022 @ 10:14pm 
Originally posted by CursedPanther:
Yeah, the bounty hunter tracking mechanics was one thing the devs never improved on over the years unfortunately. You may wanna clear your bounty before you raid a major fort for loot or side quest or a stealth run is unlikely to happen.

It's working as intended. In the older games, when you have high notoriety, 50+ nameless soldiers will magically spawn, even forming a barricade and firing squad.

Same thing In GTA / Speed for Speed, when you have 5 stars, police ramming trucks & choppers magically teleport near you as well. The reason we are complaining about something so standard this time around is because the enemies you're facing in Odyssey are actually tough.

You guys need to realize that in these games, you're in a simulation where time doesn't work the same way.

In every AC game, your player-avatar:
- doesn't need sleep, rest or food
- have abilities and maps/compass that enhances situational awareness
- can teleport to any waypoint at any time when not in conflict

So it's extremely easy to avoid them under 'real world' rules.

If you want bounty hunters show up 'realistically', then the game has to take away your ability to teleport and situational awareness. Then add fatigue and the constant need for sustenance in order to force you to deal with real-world time and real-world effort & resources.

If that sounds great to you, then -- oh wait, there are survival-based games like that already. RDR2 says hello. If AC games went into that direction, wouldn't AC be copying them, and straying away from the Assassin's Creed 'we all know and love'?

Originally posted by Clientofwar:
Even if you kill the Bounty Hunters, more just keep coming. Killing them should cause a huge delay in the next round of Hunters. It's not like they have radios and are like "We found him! To me!".

I like the challenge of fighting multiple mini-bosses at once. But when it's just and endless spree of teleporting dudes, it loses the fun. Theres almost no point in fighting them, when more will just be there to take the dead ones spot in minutes.

When you drive really fast in GTA, there's a turn ahead with a blind spot coming up. What are the chances that there's a car at that blind spot, at the worst possible time? The lesson you learn in GTA is: if you don't how to handle the worst possible scenario, then you're a bad driver. And you learn by first experiencing it, making mistakes, and be prepared next time.

By the same token, now you've experienced a bit on how the bounty system works in Odyssey. So what's your game plan on how to deal with it?

Call it fate, luck, Murphy's law, whatever. These extraordinary experiences are what keeps life exciting. Video-games tend to push the odds of these situations to appear higher than average normal life. You may consciously hate it, but your subconscious brain craves it.

Originally posted by Clientofwar:
I've also had multiple instances of weird NPC behavior. Sometimes when a bounty hunter aggros me, some old dude will join the fight and start punching me. Or sometimes the guards will aggro the bounty hunter and just kill him for me, but then turn on me once he's dead.

First of all - Just because they're hunting you, you don't need to confront them. Nothing in the game ever said you have to kill every single merc that are hunting you down.

Secondly - In order for them to attack you, they first need to see you. You have been allowing them to see you. You have control over that. And if you can control it, then you become the hunter and they become the prey.

Thirdly - Action --> consequences. Your bounty levels are high because you've committed crimes while people are watching you. In other words, the bounty system is a consequence of failing stealth.

If you can't handle fighting 5+ of the hardest enemy class in the game in a row, then go unseen. The title of the game has the word 'Assassin' in it, please don't be convinced by try-hards who have saying that stealth isn't a focus in this game.
zarnivop Apr 14, 2022 @ 4:14am 
Originally posted by Clientofwar:
So I've been playing for awhile now, and i've noticed just how abusrdly stupid the Bounty Hunter system is. If you have multiple Bounty Hunters tracking you, hitting one in the middle of nowhere with no others nearby will cause all the others to teleport to you. Or if you make one mistake while raiding a base, they all seem to instantly know where you are (mind you this is a time in history where the form of communication was paper).

Even if you kill the Bounty Hunters, more just keep coming. Killing them should cause a huge delay in the next round of Hunters. It's not like they have radios and are like "We found him! To me!".

No matter where I am, they almost always seem to teleport within a 100m of me and join the fight on whatever I'm doing. It's annoying. I like the challenge of fighting multiple mini-bosses at once. But when it's just and endless spree of teleporting dudes, it loses the fun. Theres almost no point in fighting them, when more will just be there to take the dead ones spot in minutes.

I've also had multiple instances of weird NPC behavior. Sometimes when a bounty hunter aggros me, some old dude will join the fight and start punching me. Or sometimes the guards will aggro the bounty hunter and just kill him for me, but then turn on me once he's dead.

It's just as it should be. Mercenaries will hunt when the price over your head is high enough, and the higher the bounty naturally more will want it.

If at all, you get serious discount. You can kill the bounty giver and the bounties are low and easy to pay yourself except for some special cases that are part of the plot. They should be 5 times higher,

You teleport, it's a game mechanism. To avoid letting you easily evade the mercs, they teleport too.

Last but not least, the bounty system is integral part of the game having consequences for your actions.

You can always choose to kill stealthily to avoid the "murder" bounty over your head. Either assassin outside the sight of anyone, or kill with arrows from cover or far enough, both preferably at night.

All in all, 𝕚𝕥'𝕤 𝕡𝕒𝕣𝕥 𝕠𝕗 𝕥𝕙𝕖 𝕘𝕒𝕞𝕖.
Last edited by zarnivop; Apr 14, 2022 @ 4:17am
Zaichi Apr 14, 2022 @ 6:46am 
Originally posted by Clientofwar:
completely agree with you. the way they executed the bounty system when it was working beautifully in Origins is abysmal.

it makes sense that the mercs would teleport to your location otherwise it would take hours for them to approach you and you could easily avoid them which would make them useless, but the real problem is the fact they rubberband to you even when you're stealthy, even when they lose sight of you, you avoid them without fail and try to sneak your way out of a camp or city. they should NOT be able to keep within few feet of you as if they "feel" your presence and stay in the same radius as you. that is a very bad gameplay design.

Origins did mercenaries so much better. Black Flag also had mercenaries and they were FUN, ♥♥♥♥♥♥♥ they were fun. in Odyssey it's just another thing they changed for the sake of changing and in the end made it worse. shame really.
Last edited by Zaichi; Apr 14, 2022 @ 6:46am
MF Apr 14, 2022 @ 8:46am 
Originally posted by TonyGun:

If that sounds great to you, then -- oh wait, there are survival-based games like that already. RDR2 says hello. If AC games went into that direction, wouldn't AC be copying them, and straying away from the Assassin's Creed 'we all know and love'?


^.............................................................^

This right here. And I would also add 'Kingdom Come Deliverance'. Both are true bonafide RPG's where your actions truly matter. In Odyssey you can simply choose to pay off the bounty and/or find the little red bags (bounty sponsors) on your map and eliminate them. Odyssey is not an RPG by any stretch, but they're at least trying to introduce some mechanism to make you responsible for your actions.

In KCD they kill you or take you to jail if you've been naughty, but they don't magically teleport to your location. You can choose to simply stay out of town for a spell until things cool down, but depending on the severity of your crime-spree that could take a while. Even Skyrim punishes you for crime - and those guards have incredibly good hearing when it comes to you even so much as shoplifting.
v.aurimas91 Apr 14, 2022 @ 10:43am 
If you have multiple Bounty Hunters tracking you, hitting one in the middle of nowhere with no others nearby will cause all the others to teleport to you.

Maybe it's just me, because I've played it relatively a long time ago and patches may have changed something, but I never encountered this.

Or if you make one mistake while raiding a base, they all seem to instantly know where you are (mind you this is a time in history where the form of communication was paper).

It's a game mechanic, if you make a mistake and not destroy the beacons in fortresses and you alert the guards, yeah, bounty hunters are going to come in looking for you. But you know how to avoid them? Just like any other npcs. Hide in tall grass or on rooftops, cause they are idiots. Again, maybe this has changed with recent patches, I don't know.

[quote[Even if you kill the Bounty Hunters, more just keep coming. Killing them should cause a huge delay in the next round of Hunters. It's not like they have radios and are like "We found him! To me!".[/quote]

Again, game mechanic to get more "valuable" loot. If you are so fed up with it, simply pay the fine. The bounty hunters are stupid. They will forget why they are here, as long as you do not attack them.

No matter where I am, they almost always seem to teleport within a 100m of me and join the fight on whatever I'm doing. It's annoying. I like the challenge of fighting multiple mini-bosses at once. But when it's just and endless spree of teleporting dudes, it loses the fun. Theres almost no point in fighting them, when more will just be there to take the dead ones spot in minutes.

You know what's more annoying than relentless bounty hunters? Civilian NPCs, who decide that its their time to shine and want to fight you, while you are already fighting highly trained guards.

I've also had multiple instances of weird NPC behavior. Sometimes when a bounty hunter aggros me, some old dude will join the fight and start punching me. Or sometimes the guards will aggro the bounty hunter and just kill him for me, but then turn on me once he's dead.

Welcome to open-world sanbox games!
Clientofwar Apr 14, 2022 @ 11:17am 
Realistically they should have added a more advanced AI to the Bounty Hunters. Every time after dying I spawn in a ways away from where I died, and immediately I'll see a Bounty Hunter run straight for me. So I hide and notice he'll stop in the exact spot I spawned at. Then the rest will follow suit and investigate the area I spawned.

Also for those saying it's an "Assassin" game because it's in the title is like saying the newest Fast and Furious is still a movie about racing. They literally have a class called "Warrior" a class meant to bully their way through people. Stealth is optional at this point in the series.
MF Apr 14, 2022 @ 11:45am 
Originally posted by Clientofwar:
Realistically they should have added a more advanced AI to the Bounty Hunters. Every time after dying I spawn in a ways away from where I died, and immediately I'll see a Bounty Hunter run straight for me. So I hide and notice he'll stop in the exact spot I spawned at. Then the rest will follow suit and investigate the area I spawned.

Also for those saying it's an "Assassin" game because it's in the title is like saying the newest Fast and Furious is still a movie about racing. They literally have a class called "Warrior" a class meant to bully their way through people. Stealth is optional at this point in the series.

Hiding on rooftops and headshotting the morons is one of the truly gratifying aspects of this game. As others have noted, the merc's are dumb. I've lost count of the number of hulking morons I've set alight who then scream, "REEEEEE I'm on fire !! What do I do ?". It's up to you to stay hidden............... the game is easy enough without it holding your hand to that extent.
zarnivop Apr 14, 2022 @ 11:50am 
Just use the ♥♥♥♥♥♥♥ horseman tactic.
MF Apr 14, 2022 @ 12:45pm 
Originally posted by zarnivop:
Just use the ♥♥♥♥♥♥♥ horseman tactic.

I never use my damn horse. Which is funny, because I do use it in Valhalla. I just prefer going about my day on foot in Greece. Lots of stuff to climb and tons of nodes on the ground for easy pickings.

It's just so much fun to climb high, crouch, hit Battlecry of Ares, turn on the fire and then put a nice Predator Shot into their face. Or two or three. Some of the lower level ones are prone to getting Spartan Kicked off of high elevations should they figure out where you are and climb up. It's tons of fun for the whole family !
Teleporting mercenaries is no issue, is a game, otherwise it would be incredibly boring.

I don't know if depends on difficulty, but I play in Normal, and mercenaries don't keep coming at me constantly, even at 5*, I can be in the middle of the city murdering NPCs and any soldier I come across, kill 2-3 mercenaries that show up, and they stop for few minutes... if I teleport somewhere else, new mercenary will be nearby, but is incredibly easy to spot them and sneak up on them and kill them again.

When raiding forts, particularly the big ones with leader that is fortified, there's higher chances mercenaries will drop by if I engage in open conflict and they sounded the alarm. That's quite the challenge, and can be fun, or annoying. But is totally avoidable, it can be as simple as just setting a trap on the alarm and have fun, or kill everyone without getting detected, I can do either depending on the mood.
Many times I engage to attract them to where the alarm is, usually a high place, then I just sparta-kick them, it never gets old :steamhappy:
Clientofwar Apr 14, 2022 @ 1:30pm 
I play on hard. And after killing one or two, a few more show up to replace them.

I play this game where I don't pay off bounties on the map, it's boring. Instead I either fight off Bounty Hunters or hunt down the dude who put a Bounty on me.

Granted is just a game. But I see it more enjoyable to play as if you don't have fast travel, and can't just magically pay off bounties.

I just would liked a bit more realism on how they hunt you. Maybe you kill some innocent, and they go to where the body is, or was when they were alive, and track you from there. Instead of running straight to you even if you're miles from the crime scene.

I'm not asking for a Kingdom Come Deliverance realism. I just think they could have done a bit better.
I've noticed if you had just murdered someone, and you stick around, the mercenary will come to where the crime was committed, but they never know exactly where I am, unless they see me obviously.

I don't know if higher difficulties they always know and they are more aggressive.

When fast travel, they always come to the port or the sync point, depending what I used for fast travel.
Krythic Apr 14, 2022 @ 3:37pm 
Originally posted by Clientofwar:
So I've been playing for awhile now, and i've noticed just how abusrdly stupid the Bounty Hunter system is. If you have multiple Bounty Hunters tracking you, hitting one in the middle of nowhere with no others nearby will cause all the others to teleport to you. Or if you make one mistake while raiding a base, they all seem to instantly know where you are (mind you this is a time in history where the form of communication was paper).

Even if you kill the Bounty Hunters, more just keep coming. Killing them should cause a huge delay in the next round of Hunters. It's not like they have radios and are like "We found him! To me!".

No matter where I am, they almost always seem to teleport within a 100m of me and join the fight on whatever I'm doing. It's annoying. I like the challenge of fighting multiple mini-bosses at once. But when it's just and endless spree of teleporting dudes, it loses the fun. Theres almost no point in fighting them, when more will just be there to take the dead ones spot in minutes.

I've also had multiple instances of weird NPC behavior. Sometimes when a bounty hunter aggros me, some old dude will join the fight and start punching me. Or sometimes the guards will aggro the bounty hunter and just kill him for me, but then turn on me once he's dead.

I used it to farm exp. As a poison/warrior or fire/warrior build you can basically chain kill them infinitely.
Last edited by Krythic; Apr 14, 2022 @ 3:37pm
animal_PLANET Apr 14, 2022 @ 8:18pm 
The mercenary system was difficult for me at first too as I also started game on Hard with scaling to my level, but once I got used to what the skills and combos did I was pretty much unstoppable. I figured out what works well against them and had a set order of abilities that I did to help deal with them pretty easy.

Mercs do always spawn in and will run at warp speed to you but at 100m they slow down and look for you, but as soon as the merc spots you the others will join in moments later so its good to deal with the first merc as fast as possible.

If you have 5 mercs on you at same time and kill them all. There will be a cool down where none will spawn. Even if you still have a maxed bounty. No running away and than going to fight again. That will cause a continuous spawn. You need to take care of them all at that time they are engaged in the fight. All while dealing with whatever encounters you have along the way like civilians joining in or more soldiers. This can be frustrating in the beginning until you learn how the game works.

So my advice is if you still at low level and didnt unlock good skills yet. Try to keep the bounties to a minimum until you get used to game and skill combos. What you describe is all part of what happens and can be quite frustrating indeed. You just got to learn how to play it.
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Date Posted: Apr 13, 2022 @ 6:49pm
Posts: 19