Assassin's Creed Odyssey

Assassin's Creed Odyssey

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Unholy Saint Dec 31, 2023 @ 10:52am
AC: ODYSSEY HIGH CPU USAGE NORMAL ?
Im wondering if AC:Odyssey High cpu usage is normal.

my pc
Ryzen 5 5600x
RX 6600
16 gb 3200mhz RAM

my cpu usage hit around 85-96% usage especially on "cities" is this normal? if not. is there a way to fix the said problem?
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Showing 1-13 of 13 comments
MBK Dec 31, 2023 @ 12:26pm 
It is
sc3ptic Dec 31, 2023 @ 12:27pm 
hej, from topics i encounter on this subject, indeed AC odyssey & origins have high cpu usage.

try to change fullscreen to bordless window and cap fps on value that you find resonable.
Last edited by sc3ptic; Dec 31, 2023 @ 12:27pm
Unholy Saint Dec 31, 2023 @ 7:27pm 
Originally posted by sc3ptic:
hej, from topics i encounter on this subject, indeed AC odyssey & origins have high cpu usage.

try to change fullscreen to bordless window and cap fps on value that you find resonable.
Yah thanka for the tip i have no fps issues was just wondering if my cpu usage is normal thanks
Unholy Saint Dec 31, 2023 @ 7:27pm 
Originally posted by MBK:
It is
Thanks
Zefilow Jan 1, 2024 @ 12:07pm 
i have the same problem and i caped my fps at 90 (max possible) and i was having no more lag i just put the volumetric cloud at very high instead of ulta high and i have no more lag. If this can help you.
longjohn119 Jan 2, 2024 @ 11:11pm 
Volumetric Clouds is bugged with the Ultra setting so always turn it down no matter what GPU you use
Symidian Jan 3, 2024 @ 6:24pm 
Depends on your CPU/graphics card
My 13900K and 3070ti played on a mixture of ultra, very high and high settings see's about 40-60% CPU usage in very, very busy cities. Currently I am on the caldera of fate and am getting 13% CPU usage spiking to about 40% ( I saw 40% once so far)

My FPS is anywhere between 90-110 fps
Last edited by Symidian; Jan 3, 2024 @ 6:24pm
major tom Jan 9, 2024 @ 8:25pm 
limiting fps to 60 max is a good idea. more fps just consumes more energy
Peter_Frank Jan 13, 2024 @ 6:00pm 
I think this may also be related to core (and thread) count. Odyssey seems to be pretty well optimized to utilize all cores available (to a point). I run it on dual E5-2643 processors and the CPU usage hovers around 35%. Interestingly enough, other titles like Syndicate an Unity refuse to run if the available thread count exceeds 24. It's simply crashes without even indicating what's wrong. Took me a while to figure out that one when I tried to run it on dual E5-2697 (18 cores, 36 threads per CPU...). I had to boot windows with limited core availability to get the games to work.
longjohn119 Jan 19, 2024 @ 10:16am 
All it takes is one core/thread hitting 100% to cause a CPU bottleneck .... If you break out the usage by threads (For instance my 5800X has 8 cores/16 threads so I have 16 usage threads being monitored individually) and when you do you'll see one or two threads banging off 100% in places like Athens that have a lot of NPC AI going on. This causes a bottleneck, FPS drop and in some cases stuttering.

Part of the problem is DX11 which really doesn't handle more than 4 cores/threads very efficiently meaning 4 threads do most of the work while the rest have very light usage which was one of the main reasons for DX12 which can handle nearly unlimited threads but depends on the skill of the game engine programmer.

DX11 is a high level API making it easier to work with because the API itself does the threading while DX12 is a low level API meaning it's harder to use and the programmer has to do the threading. An example I like to use are programming languages, BASIC is a high level programming language that's easy to use, forgiving but not very fast or efficient. C++ is a low level programming language, it's harder to use, not very forgiving but fast and efficient when used by a skilled programmer
Last edited by longjohn119; Jan 19, 2024 @ 10:17am
animal_PLANET Jan 21, 2024 @ 5:03pm 
When Ubisoft mixes Denuvo with VMProtect. CPU's with 6 cores or lower have higher CPU usage.

Try a clean boot to free up system resources, and/or try cleaning out display driver with DDU, and than install latest. Or using AMD cleanup utility.

Cap your FPS to 60. That is what this game was optimized for. Anything higher is really not needed. As others have capped at 60 and issues smoothed out.

I would suggest this for your in-game settings. Make sure your resolution modifier is at 100%. FOV set to 70 - 75. Enable V-Sync with 60Hz refresh rate and FPS limit to off. Set graphic quality to High as anything above has no difference in detail what so ever. Adaptive quality to off. Terrain to High. Keep shadows, fog, clutter, water and screen space reflections to medium. Clutter is actually a bit demanding in this game so may help going to low.

Put volumetric clouds to medium as there is negligible difference in the way it looks. I would keep AO to medium and Depth of Field off. Try that and see if it helps. As those settings really wont change much visually and look the same. As again, the difference are so negligible.
serkata Dec 25, 2024 @ 2:03pm 
Hello everyone, try disabling Overlay Ubisoft Connect. It helped me: CPU usage dropped to 25%. I have 14600K. Before that it was 80-90%.
Last edited by serkata; Dec 25, 2024 @ 2:05pm
Zoe Dec 25, 2024 @ 3:35pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Dec 31, 2023 @ 10:52am
Posts: 13