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try to change fullscreen to bordless window and cap fps on value that you find resonable.
My 13900K and 3070ti played on a mixture of ultra, very high and high settings see's about 40-60% CPU usage in very, very busy cities. Currently I am on the caldera of fate and am getting 13% CPU usage spiking to about 40% ( I saw 40% once so far)
My FPS is anywhere between 90-110 fps
Part of the problem is DX11 which really doesn't handle more than 4 cores/threads very efficiently meaning 4 threads do most of the work while the rest have very light usage which was one of the main reasons for DX12 which can handle nearly unlimited threads but depends on the skill of the game engine programmer.
DX11 is a high level API making it easier to work with because the API itself does the threading while DX12 is a low level API meaning it's harder to use and the programmer has to do the threading. An example I like to use are programming languages, BASIC is a high level programming language that's easy to use, forgiving but not very fast or efficient. C++ is a low level programming language, it's harder to use, not very forgiving but fast and efficient when used by a skilled programmer
Try a clean boot to free up system resources, and/or try cleaning out display driver with DDU, and than install latest. Or using AMD cleanup utility.
Cap your FPS to 60. That is what this game was optimized for. Anything higher is really not needed. As others have capped at 60 and issues smoothed out.
I would suggest this for your in-game settings. Make sure your resolution modifier is at 100%. FOV set to 70 - 75. Enable V-Sync with 60Hz refresh rate and FPS limit to off. Set graphic quality to High as anything above has no difference in detail what so ever. Adaptive quality to off. Terrain to High. Keep shadows, fog, clutter, water and screen space reflections to medium. Clutter is actually a bit demanding in this game so may help going to low.
Put volumetric clouds to medium as there is negligible difference in the way it looks. I would keep AO to medium and Depth of Field off. Try that and see if it helps. As those settings really wont change much visually and look the same. As again, the difference are so negligible.