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For the shield well, there's already parry, in theory, the shield is a bit a duplicate.
Past that you can as well learn make without both, and still have some depth and diversity in combats.
For me close combats are better than in many single character close combat RPG as The Witcher 1 to 3, Elder Scroll series including Skyrim, even Gothic 3 (but not Gothic 1&2 nor ELEX).
One element is a bit tricky to manage it's enemies shield, but then you can also use Shield Break that totally removes shield of an opponent.
As for the shields, i don't think that this game needs them...
Just look at Valhalla - they gave us shields, but most of the players runs with double axes/hammers/spears/swords or mix of those weapons.
Learn how to dodge and parry and you will rape even 30lvl+ higher enemies.
Unbockables are not only the "glowing red" - there are unblockable moves that you can't know are bloackables. This makes the parry a matter of guessing - you *probably* will block, but not always.
All in all, bad combat system is bad.
So if at first it can be guess a bit, it's just experiment to decipher what is working for you or not, obviously it can't work when enemy kills you in one or two hits but then this isn't the game base design, more a rare bug or you are targeting too high level.
But yeah I confirm it's no way the basic glowing red aspect the defines when parry doesn't work.
the combat in Origins was way better you had a shield which protects you from archers and it was just more intuitive and made sense
i hate not being able to block attacks and just constantly have to dodge and rely on a unreliable parry it just sucks
this game takes place in a time where shields was the way to fight , every statue you see is someone holding a shield, if there's one game that should've focused on shields is this one..... absolutely terrible design decision
Which unblockable moves which are not red are you talking about? I'm asking cuz i wasn't playing for like a year.
Anyway when i started playing Odyssey for the first time, lack of shields was strange for me too :P
The enemy moves are similar to yours when doing combos - like the "jump forward+ spear thrust". When they do this you can't block it, you have to dodge, or suffer. Unlike your combos, they have no problems opening a clash with this attack.
Thankfully, they don't do this too often. I didn't try to do statistics, but I think it's 1 of 10 attacks or something like this.
This is the main reason I settled to start each clash with evade rather than block.
1/10 of no red attacks, that's very few and it should be easy to identify, and you find this a problem?
I have a lot more troubles with parry than that.
this is THE WORST AC game ever made, it's such a damn shame
On start it's plain false that you can't assasinate. you need use an equipement set focusing on increasing Assassin damages, later you'd better build and use Critical Assassinate, and later you have plenty options to increase Assassin damages.
At what level you gave up? If that's about 5, then for sure it's just start of game and characterr building, you are dependent of special items you get from various packs.
For that try check if you can claim free rewards that are mainly low level lengedary/rare items you get on start and can start use at level 5.
For brawl turning in 1 vs 6, it depends, for example for forts it's more because you haven't learned yet how avoid it (like have a combat in a room and what's minimum distance so pure noises can't attract more enemies) and eventually have take care assassinate more enemies around, or flee when it's not right context and come back, and so on. Also you need learn avoid combats in place where they can attract more enemies in the brawl. And for animals learn use them against enemies.
Because you haven't learned yet how avoid it, then how just manage it.
Typical is villagers, perhaps you hurt one without notice, or it's an area where it will happen as in Athene.
Also typical is you can learn exploit animals against enemies.
EDIT:
The combats aren't perfect and have some weak aspects, but all in all, Odyssey close range combats are still widely better, more diversified, with some more depth, than those of Origins. It's more you refuse have a learning curve phase to manage combats better, and compare with Origins you played hours before master somehow, and you forgot the Origins learning pahse, but ok Origins tend be easier overall so eventually it helped.
EDIT:
To soften a bit the first learning curve, think exploit manual save, try remind save more often, when in forbidden area sometimes move out in yellow zone then save and come back in red zone.
A trap is try play like if it's Origins with mostly constant save, but it's not how Odyssey works.
every fight turns into a WWE brawl, takes too much to kill enemies in this game , you just have to spam the same combo like 20 times before one of them dies , can't assassinate anyone because they're level 21 and i'm level 20 and so on...the gameplay is just annoying garbage
this RPG crap is not for me
at least in AC origins u had a shield
- For fights turning into brawl or attracting more enemies then more enemies, you need learn how avoid it but there are many cases.
- For too long time to kill, you need learn use more efficient builds, and use a lot more abilities and for that you should start with Assassin skill Hero Strike working even out of stealth. It's the easier to use, and can ensure serious damages and has an honest colldown. Elemental damages particularly fire but also poison should help kill much faster too but I don't remind when you can seriously build them.
It's not any shield that would change anything to those two aspects. You just use the shield to justify stuff you don't like but there's no link.
some of the enemies cannot be directly attacked because they block my attacks with the shield , u have no idea how much it annoys me that they can do that and i don't because i don't get to use a shield , i either have to parry or dance around them and chip away at their health slowly
the combat in this game is just 1/10 doesn't look good, doesn't feel good, it just sucks pure and simple.... coming off from games like Miles Morales and GOW with exceptional combat to this AC Odyssey combat just makes u wanna delete the game
even by RPG standards the combat in this game is trash