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Naturally there are ways (third party programs well all know about like CE) to cheat and give yourself unlimited everything but it would ruin the game pretty quick but if you were worried about it, that's always an option.
This is really the big problem with this game . Tons of people " have heard" this or that but barely anyone tries to do some research to confirm what they heard.
I've installed a 21:9 cutscene-fix, which completely replaced the entire EXE. So I'm guessing you're safe. Also, what's the worst that could happen. It's a single player game. Ban you from the microtransaction store? Ha!
Anyway, there's trainers out there. Go nuts. Don't spend a dime on grind skips. It's lunacy that these things even exist. You can grab one for this game at cheat happens dot com.
while normal players don't use mtx and claim it's nothing and the game don't need buying stuff to progress in it, which is true for a category of players, ubisoft fill their pockets with the low range people's money. Everybody is happy.
well done ubi. nice tactic.
You mean the gamers that grew up and now have a life, a job and perhaps a couple of kids and don't have 80 hours to waste on one game that is 75% good, topped off with 25% crap content. Also, folks who want to get this over with before Read Dead 2 arrives, perhaps.
this goes in the lazy category, they want to play but have no time to play....
Good point, only idiots would buy the boosts imo, which is probably their target audience. I think it's worked because it's the best selling AC (I think)
I had about 100K Drachmae after the first week of playing and I worked out it would cost somebody over $60 in the store to get that much gold, the value for money is really bad.
just because it's the best selling AC doesn't mean those boosts are terriably well selling. I suspect the REAL market for those boosts are the "super elite gamer" crowd. you know the ones obsessed with speed runs etc to prove how awesome they are etc. meanwhile to a sane gamer who knows what an RPG is about the idea of speed running an RPG is nuts.
I highly doubt any real gamers would ever pay to have reduced playtime lol.
So no, the lazy/weak minded category sound about right.
Gaming is the only industry where these practices are acceptable - and for good reason - world-wide armies of community managers and their fans scouring boards like these to help sweep these practices under the rug, while consumers are left to hoping that people are out there like them without such a powerfully global voice. This is also why people will try to discredit those speaking out against these practices as trolls vs explaining how singleplayer microtransactions (especially Pay-2-Cheat) benefit the consumer in any possible way besides shareholder pockets.
If you accept the broken grind, level gating, drip fed crafting materials/money, and mindless AI - then have at it. It is indeed shiny and "preeeetttyyy" and many people seem to like it on that alone.
However just how Shadow of War had "mostly positive" reviews and needed no further explanation of the marketplace and wildly reaching PR of it's "player choice" nature, Monolith as artists still pointed out that games designed to funnel consumers into these marketplaces means that they breaking games by default. Broken products are predatory and anti-consumer, especially when injected with Pay-2-Cheat patching for their own intentionally broken mechanics built to exploit frustration and psychological ticks in players.
Now everyone wants their hand held through the entirity of the game.
People complain when a game is too linear, then complain when its too open... what the hell do you people want?
♥♥♥♥ you dont even have to look at the RPGs of old, look at Skyrim, that ENTIRE game is a side-quest.
This game is nothing like an Elder Scrolls, not even a Witcher. Those RPGs had diverse questlines, creative side quest writers, dungeon creators, etc.