Assassin's Creed Odyssey

Assassin's Creed Odyssey

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Shady Oct 12, 2018 @ 12:18pm
Most fun playstyle and why?
I keep respecing like a mad man. Can't really decide on my main tree. Which style is the most fun for you? Would like some opinions of people who maxed out the abilities from the tree aswell
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Showing 1-8 of 8 comments
Ciupy Oct 12, 2018 @ 12:30pm 
I just decided to play this as a Spartan warrior,with just a teeny bit of Assassin sprinkled here and there.

It only seemed right given the setting.
Trenbologne Oct 12, 2018 @ 12:34pm 
Find the eye of kosmos set with the dagger of kronus for increased capabillites of actually being able to assassinate in an "Assassins Creed" game. And with that i just went mostly split assassin and hunter with the warrior damage, and armor talents.
jaeminPro Oct 12, 2018 @ 12:49pm 
For Assassin Skill Tree:
Assassination, Critical Assassination, More Damage at Night, and Hero Strike

For Warrior:
Bull Charge, Overpowered Attack, Health Regen, Heavy Attack, all Passive Skills, and Add Fire on Weapon + Pyromancy

For Hunter:
Devastating Shot, Overpowered Shot, all Passive Skills, and all Special Arrows

I’m probably forgetting one or two skills but these are pretty much all you need to be a deadly Assassin/Warrior!
Chape Oct 12, 2018 @ 1:09pm 
Originally posted by Ciupy:
I just decided to play this as a Spartan warrior,with just a teeny bit of Assassin sprinkled here and there.

It only seemed right given the setting.

This! Sneaky Assasin to thin the ranks if poss, but, when it kicks off, its Warrior time!
Jamescougar Oct 12, 2018 @ 1:27pm 
I'm actually playing the burning playstyle (all perks of warrior) + bullet time and radar from assassination + the mastery's skills in hunter (animals/arrow/hunter) and predator/multiple/devastative shots. I'm using Agamemnon set/Promethee sword/Mallet of the eternal flame and i'm looking for the burning bow from one of the best ranked mercenary.

I was disappointed in my leveling by the warrior damages and started to think it was the equivalent of a sign's build on tw3 (don't hit me). Then at level 50 i tried this burning build and this is F.I.R.E. Man the devastation in a camp or fort, burning both keepers and tents, is incredible. No more kitting or assassination for 40 minutes as a warrior, you can feel the Hephaistos's lava blood in your veins, then you know it's time to set ablaze the Greece...
BrianDavion Oct 12, 2018 @ 1:32pm 
I tend to thin the ranks with assasinsations and then go full warrior. Hunter is situationally handy but not powerful eneugh to FOCUS on.
I run the Assassin with some Hunter and Warrior Specs and I'll get real in depth with them in a moment for the reason behind my picks.

For Assassin: 3/3 Shadow Assassin, 1/3 Venomous Attacks, 3/3 Rush Assassination, 3/3 Poison Mastery, 3/3 Critical Assassination, 3/3 Hero Strike, 3/3 Stealth Master, & 3/3 Slow Time(Optional Skill).

Some Hunter Specs: 3/3 Sixth Sense, 3/3 Arrow Master, 3/3 Multi-Shot, 1/3 Devastating Shot(Optional Skill), 3/3 Archery Master, 1/3 Overpower Bow Strike, and 3/3 Ghost Arrows of Artemis.

Some Warrior Specs: 3/3 Second Wind, 3/3 Weapons Master, & 3/3 Gear Master.

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~The Picks~

Shadow Assassin(3/3): Picked this for the 40% bonuses to Assassination and Knock out. The second tier grants 50% crit damage, which is nice. The third tier grants an Adrenaline Segment when you successfully assassinate someone, which is also nice.

Venomous Attacks(1/3): This is just a throwaway skill to get to the next one for me since I use Arachne's Stinger, which is a weapon that applies poison damage. However, it's extremely useful if you don't use the weapon since damage from elements apply to bonus damage and aren't just build ups.

Poison Mastery 3/3: This is an extremely useful skill, especially if you use Arachne's Stinger. It increases the buildup amount per swing, the duration of the poison, the poison damage, and the weakening percentage.

Rush Assassination(3/3): This skill is amazing. You can effectively clear an entire room of enemies before they can even react(paired with Sixth Sense, which I'll get into later.). Each tier increases the amount of enemies you can kill with it in succession. I rarely use this as a long range engage unless I have to, but it definitely can be used for it.

Critical Assassination(3/3): I use this skill much regularly than Rush Assassination, surprisingly. This skill is basically a Crit Cannon. While it is called Critical Assassination, it doesn't particularly mean it CRITS. It just deals a massive amount of damage to a target than it would normally do as a basic Assassination. HOWEVER, it can ALSO Crit and deal insane damage.

Hero Strike(3/3): This is a MUST HAVE skill if you're running Assassin anything. If you fail to assassinate a target then you can use this skill directly after it to almost always guarantee a kill, even on Mercenaries. The versatility of this skill is another worthy mention as it can disrupt opponents, when you're engaged in conflict, when they're using a power attack(Red Outline). Also Ignores Shields and grants you animation immunity throughout the duration of the attack.

Stealth Master(3/3): Another obvious choice if you're running Assassin considering Assassins love to be Stealthy. This skill grants noise reduction, detection reduction, and even grants a bonus to other Assassin Skills during the Night hours. (I only raid Forts and always Meditate right before fights with other Misthios for the bonuses.)

On to the Warrior.....

The perks here are for Survivability for those missions and quests, or just fights you can't avoid outside of stealthing.

Second Wind(3/3): This skill is amazing for those pesky brawls you wanted to avoid, but couldn't. As you increase the tiers. The most notable point of this skill is Tier 3, which you then gain the ability to remove Poison and Fire Effects on Activation, not only just the 50% health restoration.

Between the next two skills here, I chose to rank them up with Gear Master maxing first. The Reason for this is because Tier 3 Weapons Master felt extremely Optional for me, but I ended up grabbing it in the end anyways.

Weapons Master(3/3): It increases your Weapon Damage by 40% at Tier 3, and grants 10% Crit Chance at Rank 2. At rank 3, it gives you a damage bonus at the end of a Combo mixed with Light and Heavy Attacks.(Truthfully, I only got the rank 3 for the 40% damage increase, though, the bonus damage in skirmishes has been helpful).

Gear Mastery(3/3): Each Rank increases your Armor %, starting at 30% at Rank 1, and increasing by 30% every Rank, up to 3, and capping at 90%. At Rank 2, it grants ranged defense, and at rank 3, it grants a 10% chance for an opponent to stagger after hitting you.

On to the Hunter Skills....

Sixth Sense: I don't know about you, but I like being able to react to a situation before it even occurs. This skill provides that. At rank 1, when you're detected, time slows for 5 seconds. (This is amazing because you can locate your target and take advantage of the moment to Rush Assassinate them before they can react and alert everyone else, which you can then chain assassinations together.) You also have the option to lock onto them with snap-targeting if you aim your bow during the time slow, which isn't really useful to you unless you orient yourself around Hunter Damage, but it can work for a quick location track if you are spotted. At rank 2, the time increases to 6 seconds and increases the arrow damage to 175% to the torso, and at Rank 3, it increases the time slowed to 8 seconds, and changes the lock on from the Torso to the Head for a 200% damage bonus, which is useless unless you have Hunter Damage.

Arrow Master(3/3): Grabbing the third perk on this is optional. I still haven't found a great use for Explosive Arrows. Aside from that, the Paralyzing special arrows pair perfectly with Ghost Arrows of Artemis if you manage to knock people out from further distances than your Rush Assassination. It can also be a good source of Elemental Proccing if your Poison is down, and also makes Fire Elemental Damage an available source, considering I don't use Fire Weapons.

Multi-Shot(3/3): You don't particularly need this skill at all. I just enjoy using it to pair with Paralyzing shot for potential Multi-Knock Outs. It makes for even greater fun for the pre-boarding fights on the ships, where you can throw in some damage before you hop on and slay them.

Devastating Shot(1/3): I haven't used this skill and it's probably unnecessary; I just wanted a skill fill-in for my ability square cause I'm OCD like that.

Archery Master(3/3): Getting this skill to Tier 2 is a must have. At rank 1, it increases your hunter and headshot damage by a small percentage, but at rank 2, you gain the ability to replenish a slightly empty bar of Adrenaline outside of combat. Even if the bar is kind of filled, it will fill all the way to the top. This cuts out any additional swings you'd need before starting a fight, and nearly always guarantee's that you enter an area with at least 1 bar. Rank 3 was optional. I just figured I'd find a use for more damage and the ability to slow time if I aim mid air, which I haven't.

Overpower Bow Strike(1/3): Just used as a bridge and fill in for the empty slot while gaining access to Ghost Arrows of Artemis.

Ghost Arrows of Artemis(3/3): A nice alternative to Rush Assassination and also cool to shoot through ♥♥♥♥; especially during fights.(Gotta love Shields.)

The rest of the skill points you accumulate go to Crit related stuff like Crit Chance, Crit Damage, and Crit Chance or Damage while Max Health.

Items and gear should be Crit related focus with a bit of health sustain or something as balance.

And that concludes my glory. Cya.





Last edited by xTheLostSinnerx TTV; Jan 2, 2020 @ 11:58am
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Date Posted: Oct 12, 2018 @ 12:18pm
Posts: 8