Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Read the profile, didn't have "No Flinch", but had "takes less damage from Ranged" and "Poison Attacks".
Are you Ubisoft people high or drunk when you design this stuff? Have you ever even played a game before?
https://steamcommunity.com/app/812140/discussions/0/3191363817357001889/
AC Mirage should be closer to the originals in forms of combat. But considering how well these past 3 games have sold and Valhalla being the best selling. This RPG style may not be going anywhere.
step 2 - set damage to nightmare and health to medium
step 3 - now enjoy a balanced, fast paced RPG
I'm having heaps of fun and have not encountered the issues you mention, since well, they don't exist. Even on hard I'm having a good time, challenging but fair combat.
Git Gud!
And no, not everyone disagrees with you, literally they all disagree with you. 15k players playing right now all enjoying it. You suck, end of story. The combat is awesome you're absolutely nuts and mad about sucking at it.
Hey it's ok to suck but don't take your anger out on others, kay? Cheers.
You've got problems dude.
Nice comeback with very relevant counter-arguments, just like your "get a life comment" am I right? - ad hominem, vitriol but no actual valid arguments. You lost the argument by default. Good job!
You're the one with problems. DUDE. Get over yourself and take a look in the mirror. If you don't like the combat, good for you, but the entire game is based around combat and it's a blast. If it was so bad, why does the game have very positive reviews? Oh I know, BECAUSE MOST PEOPLE DISAGREE WITH YOU.
Your problem is you suck at the combat. Hey like I said, that's ok. You'll get better if you keep at it.
You made me chuckle though. Enjoy not enjoying a combat game.
But on start what is this Flinch Modifier, a search in internet returned nothing with mention of the game or not. And a direct translation to my language means nothing.
Not allow interrupt an attack is no way a good design, it's like those dumb console design forcing invulnerability with rolling, it's just a popular design not a great close combat design.
Allow attack interrupt is a matter of timing, which is better than just a matter of speed that is who's start the attack/combo faster wins. It's also important that the player can't just chain attacks without being interrupted, it only results in dumb fighting, a bit less basic against multiple enemies if other enemies not attacked can interrupt you, but still not a great design base.
So Street Fighter games could have copy all to each to each other since decades, I'm skeptical it's systems adapted to more general context as multiple enemies and many players that don't want chain 8 different keys pressed with the right timing to trigger properly a combo.
It's a general arguing, not specific to Odyssey, on start I need understand what means Flinch Modifier.
For now as a newbie, I don't use any Finch modifier, to not have attack interrupted I time them for a time where enemy doesn't have the time to attack, some example of cases I quoted, and Im' ok to try use or even use already well enough:
- Parry and counter attack.
- Avoid an attack and attack on side or even in back, and often the attack needs start before enemy attack ended, the difficulty is more on positioning and being close enough. Still my favored because in general safer for me.
- Dodge or chain dodge and attack from side or back this one is more for slow enemies.
Some other cases are:
- Quick attack when enemy starts a slower attack, but it requires reflex and I don't know yet if fast enough it's really working and you seem say no without some Flinch Modifier.
- Make an attack unbalancing enemy and chain with an attack hitting, for now I have serious trouble to trigger it properly, not sure why.
EDIT;
And asymmetrical design between player and enemies proves again and again it's the best to ensure diversity, much much better than try mimic a pvp, pvp is boredom against bots just ultra fun with humans for some some players because it's humans interaction, social, humans diversity, and competition adrenaline.
Apparently being bad at the game is not one of them.
I can't relate to your problems, OP. You can cancel your own attacks with dodges and parries. This game is not like Monster Hunter or Dark Souls, where you commit to your attacks.
Enemy ignores your combo and attacks you? Parry, and punish.
Enemy spams red attacks? Perfect dodge, wich gives you bullet time, and punish.
Easy.
I'll take this combat over the absolute boring counter-instakill of previous games.
The previous games were also bad but atleast the animations were satisfying. Literally everything you said I could just replace with Hero Strike, Overpower, and Fury of the Bloodline. By the way, It's an RPG, I should be able to create my own playstyle instead of having to dance the way the game wants me to.
I'm 63 year old with a fused vertebrate in my neck and I can master this game and so can you. It's not about lightning fast reflexes as it is about using your head to build your character. If you want to see how I approach the game I have two playlist, one for Kassandra and one for Alexios plus other playlists for Mercenaries and the Artemis beast all of which I can beat in 30 seconds or less
https://www.youtube.com/playlist?list=PLkdqp16ufvSmNh-rghHLyvuedc0NIWM0e
https://www.youtube.com/playlist?list=PLkdqp16ufvSns8cbio9i9EOlBdAiuhN5t
lol no thanks, This is a PVE game, ain't nothing about being good at it.
I said the combat sucked, as in it's not fun and is straight boring. It's all yall pearl clutchers tryin to frame it like this game is hard to learn or something.