Assassin's Creed Odyssey

Assassin's Creed Odyssey

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Bender Sep 27, 2022 @ 8:25pm
2
Worst Combat Ever
Amazing how the enemies in this game can just break the rules that you're bound to.

Are you in the middle of an attack string? Oh no thanks, AI will just attack through your attack. Even if they don't have the Flinch Modifier they can just arbitrarily decide to ignore the rules of combat and the mechanics of the game and begin an infinite string combo to attack you and do about 50% of your HP or even basically kill you in two hits because they're using Poison/Fire Weapons. I love that the game even acts like there is an HP Bar and Armor/Resistance stat. It's just a game that basically forces you to spam Hero Strike, and roll around like a rodent.

Imagine that. Imagine if you're playing Street Fighter and you're in the middle of a combo, and the opponent decides your combo is done and begins attacking. Imagine the game simply denying your right to play the game fairly, where everyone has to abide by the mechanics.

How's about the AI deciding farmers need to run in and attack you when a Mercenary is fighting you? That's realistic isn't it? I often see fights that I'm not at all apart of and just run in swinging.

Terrible combat.
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Showing 1-15 of 41 comments
Bender Sep 27, 2022 @ 8:31pm 
Just saw a mercenary spam red attacks the entire fight. Not a single flinch. Not a single stun. Not a single thing beyond spamming red attacks and attacking me through my own attacks.

Read the profile, didn't have "No Flinch", but had "takes less damage from Ranged" and "Poison Attacks".

Are you Ubisoft people high or drunk when you design this stuff? Have you ever even played a game before?
Last edited by Bender; Sep 27, 2022 @ 8:32pm
animal_PLANET Sep 27, 2022 @ 10:47pm 
There was a big discussion on this before. If you want to take a look at that thread here you go. It pretty much has same exact title as you.

https://steamcommunity.com/app/812140/discussions/0/3191363817357001889/
Bender Sep 28, 2022 @ 2:17pm 
Good, hopefully U-bisoft realizes they can't make combat, or games, so they should start making U-bends instead.
animal_PLANET Sep 28, 2022 @ 2:45pm 
Originally posted by Bender:
Good, hopefully U-bisoft realizes they can't make combat, or games, so they should start making U-bends instead.

AC Mirage should be closer to the originals in forms of combat. But considering how well these past 3 games have sold and Valhalla being the best selling. This RPG style may not be going anywhere.
Voldo Oct 3, 2022 @ 7:09am 
honestly dont know how to feel Assassin's Greed combat. Combat based on HP bars is so old system and feels rly not immersive to slap enemy 20 times with a heavy axe to chip hp down. I can just walk behind every dumb enemy and instakill with sneak attack, which is boring (but looks cool). Biggest moaning reason is that I can't even use a shield (in greek mythos game!). ON THE OTHER HAND combat feels smooth and animations are fluid in motion and you can parry/dodge anytime during spam. But overall i'm not satisfied.
Fluffy_Llama Oct 3, 2022 @ 2:32pm 
step 1 - install Tweak Pack Revisited from Nexus
step 2 - set damage to nightmare and health to medium
step 3 - now enjoy a balanced, fast paced RPG
MysticalPotato Oct 7, 2022 @ 1:12pm 
Originally posted by Bender:
Amazing how the enemies in this game can just break the rules that you're bound to.

Are you in the middle of an attack string? Oh no thanks, AI will just attack through your attack. Even if they don't have the Flinch Modifier they can just arbitrarily decide to ignore the rules of combat and the mechanics of the game and begin an infinite string combo to attack you and do about 50% of your HP or even basically kill you in two hits because they're using Poison/Fire Weapons. I love that the game even acts like there is an HP Bar and Armor/Resistance stat. It's just a game that basically forces you to spam Hero Strike, and roll around like a rodent.

Imagine that. Imagine if you're playing Street Fighter and you're in the middle of a combo, and the opponent decides your combo is done and begins attacking. Imagine the game simply denying your right to play the game fairly, where everyone has to abide by the mechanics.

How's about the AI deciding farmers need to run in and attack you when a Mercenary is fighting you? That's realistic isn't it? I often see fights that I'm not at all apart of and just run in swinging.

Terrible combat.
Combat is great, sounds like you're terrible, not the game. A poor workman always blames his tools.

I'm having heaps of fun and have not encountered the issues you mention, since well, they don't exist. Even on hard I'm having a good time, challenging but fair combat.

Git Gud!
MysticalPotato Oct 9, 2022 @ 4:51am 
Originally posted by Bender:
Originally posted by MysticalPotato:
Combat is great, sounds like you're terrible, not the game. A poor workman always blames his tools.

I'm having heaps of fun and have not encountered the issues you mention, since well, they don't exist. Even on hard I'm having a good time, challenging but fair combat.

Git Gud!

Literally everyone disagrees with you.

Get a life.
I have a life, irrelevant to the conversation however, nice job making yourself look silly.

And no, not everyone disagrees with you, literally they all disagree with you. 15k players playing right now all enjoying it. You suck, end of story. The combat is awesome you're absolutely nuts and mad about sucking at it.

Hey it's ok to suck but don't take your anger out on others, kay? Cheers.
Bender Oct 9, 2022 @ 2:41pm 
2
2
Originally posted by MysticalPotato:
Originally posted by Bender:

Literally everyone disagrees with you.

Get a life.
I have a life, irrelevant to the conversation however, nice job making yourself look silly.

And no, not everyone disagrees with you, literally they all disagree with you. 15k players playing right now all enjoying it. You suck, end of story. The combat is awesome you're absolutely nuts and mad about sucking at it.

Hey it's ok to suck but don't take your anger out on others, kay? Cheers.

You've got problems dude.
MysticalPotato Oct 10, 2022 @ 1:31am 
Originally posted by Bender:
Originally posted by MysticalPotato:
I have a life, irrelevant to the conversation however, nice job making yourself look silly.

And no, not everyone disagrees with you, literally they all disagree with you. 15k players playing right now all enjoying it. You suck, end of story. The combat is awesome you're absolutely nuts and mad about sucking at it.

Hey it's ok to suck but don't take your anger out on others, kay? Cheers.

You've got problems dude.

Nice comeback with very relevant counter-arguments, just like your "get a life comment" am I right? - ad hominem, vitriol but no actual valid arguments. You lost the argument by default. Good job!


You're the one with problems. DUDE. Get over yourself and take a look in the mirror. If you don't like the combat, good for you, but the entire game is based around combat and it's a blast. If it was so bad, why does the game have very positive reviews? Oh I know, BECAUSE MOST PEOPLE DISAGREE WITH YOU.

Your problem is you suck at the combat. Hey like I said, that's ok. You'll get better if you keep at it.

You made me chuckle though. Enjoy not enjoying a combat game.
Last edited by MysticalPotato; Oct 10, 2022 @ 1:34am
Dorok Oct 10, 2022 @ 4:42am 
Originally posted by Bender:
Amazing how the enemies in this game can just break the rules that you're bound to.

Are you in the middle of an attack string? Oh no thanks, AI will just attack through your attack. Even if they don't have the Flinch Modifier they can just arbitrarily decide to ignore the rules of combat and the mechanics of the game and begin an infinite string combo to attack you and do about 50% of your HP or even basically kill you in two hits because they're using Poison/Fire Weapons. I love that the game even acts like there is an HP Bar and Armor/Resistance stat. It's just a game that basically forces you to spam Hero Strike, and roll around like a rodent.

Imagine that. Imagine if you're playing Street Fighter and you're in the middle of a combo, and the opponent decides your combo is done and begins attacking. Imagine the game simply denying your right to play the game fairly, where everyone has to abide by the mechanics.

How's about the AI deciding farmers need to run in and attack you when a Mercenary is fighting you? That's realistic isn't it? I often see fights that I'm not at all apart of and just run in swinging.

Terrible combat.
More combat you aren't used to.

But on start what is this Flinch Modifier, a search in internet returned nothing with mention of the game or not. And a direct translation to my language means nothing.

Not allow interrupt an attack is no way a good design, it's like those dumb console design forcing invulnerability with rolling, it's just a popular design not a great close combat design.

Allow attack interrupt is a matter of timing, which is better than just a matter of speed that is who's start the attack/combo faster wins. It's also important that the player can't just chain attacks without being interrupted, it only results in dumb fighting, a bit less basic against multiple enemies if other enemies not attacked can interrupt you, but still not a great design base.

So Street Fighter games could have copy all to each to each other since decades, I'm skeptical it's systems adapted to more general context as multiple enemies and many players that don't want chain 8 different keys pressed with the right timing to trigger properly a combo.

It's a general arguing, not specific to Odyssey, on start I need understand what means Flinch Modifier.

For now as a newbie, I don't use any Finch modifier, to not have attack interrupted I time them for a time where enemy doesn't have the time to attack, some example of cases I quoted, and Im' ok to try use or even use already well enough:
- Parry and counter attack.
- Avoid an attack and attack on side or even in back, and often the attack needs start before enemy attack ended, the difficulty is more on positioning and being close enough. Still my favored because in general safer for me.
- Dodge or chain dodge and attack from side or back this one is more for slow enemies.

Some other cases are:
- Quick attack when enemy starts a slower attack, but it requires reflex and I don't know yet if fast enough it's really working and you seem say no without some Flinch Modifier.
- Make an attack unbalancing enemy and chain with an attack hitting, for now I have serious trouble to trigger it properly, not sure why.

EDIT;
And asymmetrical design between player and enemies proves again and again it's the best to ensure diversity, much much better than try mimic a pvp, pvp is boredom against bots just ultra fun with humans for some some players because it's humans interaction, social, humans diversity, and competition adrenaline.
Last edited by Dorok; Oct 10, 2022 @ 5:34am
Zirkalaritz Oct 10, 2022 @ 12:15pm 
Originally posted by Bender:
Originally posted by MysticalPotato:
I have a life, irrelevant to the conversation however, nice job making yourself look silly.

And no, not everyone disagrees with you, literally they all disagree with you. 15k players playing right now all enjoying it. You suck, end of story. The combat is awesome you're absolutely nuts and mad about sucking at it.

Hey it's ok to suck but don't take your anger out on others, kay? Cheers.

You've got problems dude.

Apparently being bad at the game is not one of them.

I can't relate to your problems, OP. You can cancel your own attacks with dodges and parries. This game is not like Monster Hunter or Dark Souls, where you commit to your attacks.

Enemy ignores your combo and attacks you? Parry, and punish.
Enemy spams red attacks? Perfect dodge, wich gives you bullet time, and punish.
Easy.
I'll take this combat over the absolute boring counter-instakill of previous games.
Bender Oct 10, 2022 @ 2:07pm 
Originally posted by Zirkalaritz:
Originally posted by Bender:

You've got problems dude.

Apparently being bad at the game is not one of them.

I can't relate to your problems, OP. You can cancel your own attacks with dodges and parries. This game is not like Monster Hunter or Dark Souls, where you commit to your attacks.

Enemy ignores your combo and attacks you? Parry, and punish.
Enemy spams red attacks? Perfect dodge, wich gives you bullet time, and punish.
Easy.
I'll take this combat over the absolute boring counter-instakill of previous games.

The previous games were also bad but atleast the animations were satisfying. Literally everything you said I could just replace with Hero Strike, Overpower, and Fury of the Bloodline. By the way, It's an RPG, I should be able to create my own playstyle instead of having to dance the way the game wants me to.
longjohn119 Oct 10, 2022 @ 2:28pm 
If you suck at melee combat then learn how to use the bows and the Devastating Shot ability. I take down entire forts without taking any damage what so ever. I can beat Mercenaries that are 20 or more levels above me playing on Hard with Heavy scaling and I have the video documentation to prove it. I had to quit using bows in the Arena fights because it was too easy. I've also done all 5 arena fights with a bow and bare fists (Hint: you can still parry with the spear). It also helps to learn how to make your engravings work in your favor, if you are getting killed from poison or fire attacks then add Elemental Resistance engravings. Also get your passive abilities like Armor Master, Weapons Master, Arrow Master and Sixth Sense as early as possible. Also be diligent about hunting down all Cultists as they become available because upgrading your spear gives your offensive and defensive stats a massive boost.

I'm 63 year old with a fused vertebrate in my neck and I can master this game and so can you. It's not about lightning fast reflexes as it is about using your head to build your character. If you want to see how I approach the game I have two playlist, one for Kassandra and one for Alexios plus other playlists for Mercenaries and the Artemis beast all of which I can beat in 30 seconds or less

https://www.youtube.com/playlist?list=PLkdqp16ufvSmNh-rghHLyvuedc0NIWM0e

https://www.youtube.com/playlist?list=PLkdqp16ufvSns8cbio9i9EOlBdAiuhN5t
Bender Oct 10, 2022 @ 2:37pm 
Originally posted by russell_john:
If you suck at melee combat then learn how to use the bows and the Devastating Shot ability. I take down entire forts without taking any damage what so ever. I can beat Mercenaries that are 20 or more levels above me playing on Hard with Heavy scaling and I have the video documentation to prove it. I had to quit using bows in the Arena fights because it was too easy. I've also done all 5 arena fights with a bow and bare fists (Hint: you can still parry with the spear). It also helps to learn how to make your engravings work in your favor, if you are getting killed from poison or fire attacks then add Elemental Resistance engravings. Also get your passive abilities like Armor Master, Weapons Master, Arrow Master and Sixth Sense as early as possible. Also be diligent about hunting down all Cultists as they become available because upgrading your spear gives your offensive and defensive stats a massive boost.

I'm 63 year old with a fused vertebrate in my neck and I can master this game and so can you. It's not about lightning fast reflexes as it is about using your head to build your character. If you want to see how I approach the game I have two playlist, one for Kassandra and one for Alexios plus other playlists for Mercenaries and the Artemis beast all of which I can beat in 30 seconds or less

https://www.youtube.com/playlist?list=PLkdqp16ufvSmNh-rghHLyvuedc0NIWM0e

https://www.youtube.com/playlist?list=PLkdqp16ufvSns8cbio9i9EOlBdAiuhN5t

lol no thanks, This is a PVE game, ain't nothing about being good at it.
I said the combat sucked, as in it's not fun and is straight boring. It's all yall pearl clutchers tryin to frame it like this game is hard to learn or something.
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Date Posted: Sep 27, 2022 @ 8:25pm
Posts: 41