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You may want to consider lowering the game's difficulty or using a trainer that can adjust your character's damage output. For example I know the Fling trainer can set dmg between 0.1x to 16x.
Also bear in mind that the early game in Odyssey is much harder than late game. You will have a much easier time after you unlock more skills, gears and engravings. Many players like to use the crit chance + crit damage build and/or the legendary engraving that caps your HP at 25% but doubles your damage. With these sorts of build you can one shot any non-boss enemies in the game.
It is a very weird choice of the game developers to make early game harder.
Early game is way too grindy and death comes quickly. Middle game is balanced, late game you're too OP and the game is not very challenging.
Also - Odyssey is a very pro-aggressiveness game. You get better results by completely ignoring your armor upgrade and health upgrades. Completely. Some of my gear (gear, not weapons) is 40 levels behind... you need the gear for the stats, not for protection, and the stats you want is for offense.
However bear in mind that Odyssey is about exploring and have many stories to follow except the main plot. Story-wise it is HUGE compared to other AC games.
Good Lord you are right about the size of the game, idk how I am ever going to finish this game lmao. Talk about value for the amount I paid on sale.
AC Odyssey might be the only game in the franchise which was heavily influenced by other RPGs like TW3/Skyrim with a hint of Mass Effect and Far Cry 5.
Therefore it has to be played as such.
The "bulletsponges" as youre reffering to, are more than necessary for experienced players who put value on the right build in the right situation.
Even on Nightmare, youll get to a point, where you just cut trough the enemies, no matter if on the battlefield or sneaky-assassin style.
All in all, I highly appreciate the highest difficulty although it could be a tad more challenging.
I love it to quicksave every few minutes because you can die so easily if you dont pay attention. A quick attack from an animal, like an wolf/jaguar, could already kill you.
Gives me TW3 vibes and Im loving it.
You might want to turn down the difficulty, like already mentioned by other users.
Still better than Pacman
After around lvl 20-30 is where I learned better how to make proper builds, engravings, etc. I started making Warrior builds, and now lvl 75 feels like an actual demigod :)
I wish it was more straightforward honestly, I love the game and all, but is a little sad that a lot of Legendary gear is useless or much inferior compared to Epic and even Rare.
When ME2 came out 5 yrs after ME1, the fans were pretty divided. One camp doesn't like the action 3rd person shooter part, and the other camp doesn't like the RPG part... that a hybrid of the two doesn't mix. Lots of narratives and hyperboles flew around.
Here are some gems:
- "Enemies are bullet sponges with shields and armor that you're forced to first strip down!"
- "Guns are weak AF, I have to empty several rounds before they die!"
- "So many powers are weak they don't kill them with away and the universal cooldown ruins them!"
- "Thermal clips break ME lore!"
- "ME2 is a dumbed down copy of Gears of War to cater to the mindless masses!"
- "ME2 is a terrible RPG because I can't rely solely on RPG stats to victory!"
- "I am supposed to be the best soldier in the galaxy, but Shepard is weak AF, it is ruining my hero fantasy!"
...anyone seeing the same pattern of complaints as those for Odyssey?
ME2 was hard, especially at the beginning too, and for a good reason. It forced you get familiar with the basics first, then when you pick up different guns and abilities, you're expected to come up with tactics & builds yourself via combing guns, abilities, squamates, then you'll see that there is a flow to its gameplay instead of camping behind cover. People just didn't get this at the time. But nowadays, mixing guns with rpg abilities is a common thing.
For anyone says mixing RPG elements with stealth and combat is a bad idea, just know that history isn't on your side on these kinds of takes.
Actions in video games are like keys in a music instrument -- it's up to you on how to use those keys to play, get into a rhythm & express yourself. Some games are better at this than others. Does Odyssey's gameplay have this characteristic? That's the question players should be asking.
I never played ME. I have one issue with your comment regarding to Odyssey: In early game engravings are useless, which means (it did that to me) that when this changes somewhere between lvl16-20 it slipped beneath my radar that it started being a thing.
It would have been good if at the very beginning an ostraka (say, the one in Markus vineyard) would be a game changer - say +10% hunter damage. Just one, that's all, it would bring in that engravings are a thing and will make you take them seriously.
Just my 2 cents.
I agree with you. There wasn't a reason to really go for engravings early, which I think is a good source of power later on, and early mid game you are just barely unlocking some sets and running into some tanky enemies with very low dps. The game feels very gear sensitive, and some skill management, possibly due to the devs wanting some players to have mild interest using their item online shops.