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Problem here is these godlike mercenaries interrupts and fails your mission to the point NPC become mindless zombie without horse and have to reload to restart quest mechanics.
Guess easiest way to avoid them is never killing any mercenaries so the extremely OP leveled ones do not even spawn, and pay bounties every time the bar rises even a bit. Still some missions they come because have to make crimes during them.
I'm level 32, and have never had a high level mercenary spawn 'on top of me'. Mercs that are my level will spawn nearby and beeline for me, if I'm fighting in the open.
I have seen mercs way over my level, but I've never seen one actually looking for me. They just happen to be in the area, and if I have a bounty, other mercs my level will show up.
Are you perhaps doing a mission that is 5-10 levels over your level? That is the only thing I can think of.
You can't really prepare either, as you have no way of knowing what bounty hunter is coming for you. You can pay them off, but I prefer not to. It is an idiotic thing to pay a bounty hunter during a fight and it is stupid for an army to even hire a bounty hunter during war. Mercenaries, sure but bounty hunters? Makes no sense.
Only way to avoid them completely is to be an unseen assassin, that never gets spotted. Then you never get bounty hunters after you. The less targets left, the less likely you build up enough bounty to get hunted. Take out as many targets as you can unseen.
Found out that mercenaries have no resistance against fires other than your weapon fire damage. So easiest (only way) to kill them might be dragging them to some field and reign fire on them, because weapons do 1 dmg/hit, and burning field do +20 000 dmg/sec to them. So instead of trying to hit them for 5 hours, just try to lure them to wheat field. Might be pretty hard thou because they will 1 shot insta gib you with ranged attacks.
When you fill up an enemy's fire meter while you're undetected, their detection system is disabled, the same way you can disable ships:
https://youtu.be/YdYIQEixSM4
Also useful to quickly eliminate any concentrated group:
https://youtu.be/8UrZhHWWKVI
The bounty system is there to softly discourage you from thoughtlessly going through every obstacle with brute force vs. a hard discouragement, aka forcing you to reload if a mission with required stealth and you failed that requirement. You encounter high level mercs every once in a while because it's a reminder that there are certain areas or enemies you are not ready for, but at the same time can still be eliminated and be reward with proper planning and understanding of the game's mechanics and systems.
Problem here was that these OP mercenaries come out to mess your quest. They just heat seek next to you while having a 30 second cutscene, and single shot kill you right after cutscene ends. Or if you manage to flee, he will kill NPC horse and quest is stuck even if you manage to kill the merc.
Just too bad AC series have lost its "assassinate to kill" mechanic due to these over leveled mercs. Spear or sword through head does not kill them anymore like in almost every AC game before this, these over leveled mercs just laugh at a spear going through their brains, and losing just 1/50 part of their hp.
The part that you call cheesing is the stealth part of the game. Like I said before:
If you're constantly getting mercs interfering with your subsequent missions, it is the direct consequence of committing acts of violence out in the open.
If you don't want mercs interfering then you need to figure out how to kill or finish missions without being detected.
Even if mercs are looking for you, you don't need to kill them to complete your current mission. You always hide and run away. It's called being stealthy.