Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This way you'll end up completing them without noticing it and you'll get tons of XP.
On a side note, as you mention using CheatEngine. Just be aware that if you set a custom XP multiplier that is too high, you can lock yourself of several "color rewards" in the transmog menu.
I am talking about the different colors you unlock for armor pieces in the transmog menu everytime you reach certain lvl. Because if you lvl up several lvls at once (due to a custom XP multiplier) some of this rewards remain locked.
So, if you decide to use CE, just make sure to avoid leveling up several lvls at once.
I guess they are focusing on doing only Main quests and that's why they're under-leveled.
If f this were any other RPG we could argue that completing every side-quest and exploring it's just how the game "is intended to be played" and that this was just a design decision made by the devs so more people enjoy the game to its full potential.
However, due to the existence of microtransactions in this single-player game, even more so because they are not cosmetic-only, it becomes at least possible that they designed the game this way in order to make their microtransactions more appealing.
After all, whats the point of allocating resources (money and time) to the development and implementation of microtransactions if they are going to be useless or unappealing to the consumers?
Now, I love the game; but there is only so many "go there, kill X" or "go there, talk to Y" that I can take. Variety in the side missions is what it is, and this is OK because many other games share the same issue of repetitive and mundane tasks (this is coming from someone who played witcher 3 and skyrim to no end, way over 200 hours); but with other games the progression curve is set to let you play the main story linearly without grind, and then if you want, you grind levels to do the side quests; it is your choice how much side quests you want to do.
With AC and other ubisoft games that use time savers, that is not the case sadly; that's why I am not just playing the game :) And if Ubisoft did this on purpose that is OK; they do something for their gain, which is sell microtransactions; no harm there; but since I paid 79 bucks for this game, I would like to enjoy it without the forceful grind that is not part of the game, but was artificially added on it to sell more microtransactions.
I never cheated in other games (except old school ones, we are talking in the age of the cheat codes on gaming magazines, not sure how many of you are old enough to remember that time), because that's how the game was meant to be played; but with many modern games, I don't feel like I have neither the patience nor the time to go through their shenanigans made for profit; so I focus on the main story, and if I have time and like to do side quests, I do them later on for added value and replayability. But IMO the main story should be linear and not gated by levels; this is what F2P games do; that force you to grind or pay to move forward, and this should not belong to a full price game at all.
Very good suggestion! found a program that was asking money for cheats, which is insane to me; and then I found wemod, which is free but with limited functionalities. As long as there is an XP multiplier I am good... I don't care about infinite health or other cheats like this that just break the game; I am just interested in speed up the leveling to compensate for the artificial grind added by devs.
Thanks; that falls into the "side mission" area though. Is the XP increase substantial? I don't mind doing few contracts in between story missions, but if it is a constant thing that I have to do, then it is a chore and not fun anymore
Instead of using Wemod, try the Inventory Editor. It's a cheat table that not only will allow you to use a custom XP multiplier, but it also will let you unlock every single mtx item.
Look either on Nexus mods or in this game guides section (it's the one with the "How not to..." name and 4 stars).
You're not reading what he said. Contracts literally take seconds. Go to a board; take all contracts (not bounties); go play the game normally, ignoring the contracts. As you play the game, the contracts will be fulfilled automatically as you do other stuff. No extra time required.
Oh, I see; are those kind of missions that involve killing X animals or clear X camps? Got it, will give it a try. Not sure I have the patience to do those kill X type of this or that; but doing that while you play makes totally sense. And they have no timer so they never expired. Thanks
thx for help
Even the "time saver" won't really help you except for if you are going for super high leveling. With everything scaling to your level once you reach the minimum level of the region, it doesn't matter how much experience you get. You only need a few abilities to really handle the fights well and then after that it is just a matter of what you like to do most.
Experience is just a time sink, it isn't particularly relevant to the story except for a minor barrier at a few progression points.