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I increased the difficulty but it didn't seem to change the parry timing, it just made the enemies even more bullet spongey, which is not fun.
I played the game in nightmare difficulty from the start and for me motivation in the starting levels was acquiring the legendary gears, upgrading spear, clearing cultists branches for that.
Fights were pretty hard so getting the upper hand was bigger motivation than the story.
Game can be overwhelming, sometimes there are too many goals so just try to take it slow, focus on one thing and don't rush.
Without spoiling anything, choices do matter 20% or so times.
Couple of quests from 'the Lost Tales of Greece' are really fun.
Try focusing on ways you play, if you are finding it easy as an assassin try warrior and hunter as well- with weapons and abilities.
However, while I am enjoying the game most of the time, yes the combat feels repetitive. It does feel good to know how much I've improved from the beginning to now though - parrying left and right destroying enemies close and afar.
Anyways I tried playing it again and just wanted to hit my head on the wall so I uninstalled the game. Might try one of the earlier AC games soon that have more focus and less bloat. And a better combat system. Pre-Origins combat system was a lot better IMO.
Odyssey exploration to me is much better too, much more to see, many more places to go.
You playing on "Normal" difficulty, I am playing it on Nightmare since the beginning, going to areas much higher level than my own just to seek for forts, bandits and mercs to kill for the fun of combat and I still dont want it to stop, so much I played through it avoiding quests as much as I can and after over 170h I am still just at 50% of main story (and could not care less about finishing it any soon either, not only because I dont even remember wtf I am doing there at the story but because I dont play it for the lore or quests anyway, much less for completionism or to "finish the game", I play it for the fun of the combat and exploration).
No, also because each combat can be different if you dont always fight it 1x1 or if you try to go stealth, then re-do the fort going front door, then re-do the fort killing 1 by 1, then re-do the fort stealling everything but leaving everyone alive while you go unseen . . . I can milk 5h out of 1 fort at easy as I go underleveled and re-do the fort in different ways.
About enemies taking 10min . . . even at Nightmare no enemy, even mercs, dont take that long to die, just mythical creatures take that long but these are rare and wont respawn either.
Oh . . . and I was forgetting . . .
Conquest battles, also good to do and do again and again, most unpredictable battles you can have are these and if you invade a fort headon and let them call reinforcements, even more if it is a fort with a house leader (or nation leader) inside and they call an army of 25 mercs.
I just found the game so repetitive.
The combat is really dull its the same couple of buttons over and over.
And what is with the stupid dual action bars? Why cant I just have all 8 abilities on the same bar? I would regularly click the wrong bar and mess up an assassination etc dont understand why they couldn't make 1 single action bar on PC version.
Maybe i was exaggerating slightly but I do mean it, the times when 3 high lvl mercs would show up when I was clearing a house, and I have to dodge dodge dodge dodge attack dodge attack dodge dodge dodge dodge otherwise you just get insta killed. It takes forever.
Regardless of the bullet spongey enemeies, the game is the same thing over and over and over again. Clear house, clear cave, clear fort. It was the same in origins but there is way more of it in Odyssey.
And yeah I was mixing stealth and combat. Sometimes I'd try to stealth kill every mob in a large fort. Other times I'd just disarm the brazier and then go nuts on everyone.
I have seen ppl say that odyssey is just "MMO-style", but its really not. I have logged 5,000+ hours in World of Warcraft but I've never seen leveling that is this laborious.
Thanks for the suggestions anyway. I can't imagine I will try the game again tbh.
Actually, conquest battles usually dont take 10min with 1 merc there, 3 mercs can take more time because they use abilities too, run around you and dont just go melee at you all at once, where 1 or 2 go melee form different positions and other 2 go using bow or abilities at you, also from different positions (yes, up to 4 mercs) and when it is 25 mercs (I did it once) it is melee and ranged attacks + abilities from everywhere . . .
Perfect dodge timing do the job and take the fight into slow motion over and over, the fights become faster with it and thnks to melee attackers, you can have slow motion over and over, but 1 mistake with just 25% health can mean death.
What I meant was not "mixing stealth and combat" but "going stealth only then doing again with combat only by the front door, then doing again the same location mixing stealth and combat, the doing again as pacifist by not killing anyone but stealling everything inside the fort, by making a mess but not killing everyone untill they call for reinforcements (so I leave the brazier there), kill the polemarch with the brazier (work better if I leave just the polemarch and make the poor guy run in fear to call reinforcements after I set the trap) . . . and so on".
I actually replayed the same locations with forts over and over (not for "all forts" but for "many forts") because the forts configurations allow for different approaches, even if you go stealth only or thief only, you can try to go stealth or thief from multiple approaches and for that (as I know the items and some stronger enemies will not respawn) I keep a save to reload and do it again and again untill I decide to move on.
For me these forts I play like I was playing HITMAN, I already used the idea of burning everyone with fire and not being seen, to free lion there and make the lion to kill them 1 by 1 by just helping the lion with arrows at distance without being spotted (that is actually the hardest one to pull off, the lion dies too easily there).
I like tot ake these locations in different ways.
Conquest battles are also fun because of being unpredictable (how many enemies will come at you? From what directions? When? When will a merc show up? What merc will show up? etc).
I think it was pretty bad for me at level 29 too- against mercenaries, only after level 50 things started getting better.
I guess it isn't just your type of game then.
If you do have free time and still enjoy rest of the things, give the game some time, all this frustration turns into satisfaction once you are level 80-90 and start one hit assassinating mercenaries.
If I was one shotting everything at ease I would see no reason to keep fighting, it all would become way too boring (and reason why I am still avoiding missions, to dont get enemies to be the same level as me through the whole game so I can still enjoy the combat and not only the exploration).
Had the combat been "one shoting everything" I would have explored the whole world in like 20h or less and called it a day, wouldnt even bother completing any mission.
Currently I am still experimenting with a warrior build but the one-shot assassin build is good to have when I want to progress through a region faster.
It's cool that you have gotten good at odyssey combat but I only like it as one on one fight. When multiple mercs show up fights become too chaotic, those poison bombs and arrows can be too much.
I understand that oneshotting everyone will be boring but playing as an assassin still involves playing without getting detected. All old AC games still had one click assassinations.
Also, map is too big to be explored in 20h regardless.
I am some 250+ hours in now, still some 80-90% done with the maps.
Actually, before starting at AC Odyssey I had some 9 playthroughs of Dark Souls 3, 3 playthroughs of DS1 and when I returned to AC Odyssey (where I had stopped at around some 50h to 80h gameplay) I had also finished Sekiro with dodge and attack only too.
Darksiders 3 is also have perfect timed dodges to bring the fight to slow motion and doing it at AC Odyssey is not harder than that either (I would say it is easier as enemies dont react as much neither as fast as at Darksiders 3).
I enjoy the dodge and attack combat.