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I could be wrong tho since i do not have much experience on the matter.
The whole " no loading times" in the massive open world takes its toll on higher texture quality.
Also, take a look on what setting your Anti Aliasing is on, the game has this peculiar method for AA in which on LOW or MEDIUM it actually re-scales your textures to a lower resolution.
Only OFF and HIGH dont have that.
Models are better but environment textures are pretty poor besides water.
I could swear most of the trees are from AC1 and AC2 honestly.
But if that is so, then why is it possible to make Witcher 3 with HD mods look better than Odyssey in many ways, given that Witcher 3 is much older? And plenty of people run Witcher 3 with lots of HD mods just fine, without any mystical or super elite SLI hardware.
I don't get how a game from 2015 (Witcher 3) can graphically out-class an Ubisoft game from 2018 (Odyssey)?
AC Odyssey already has horrible asset streaming. The engine loads, then unloads and later reloads the same assets hundreds of thousands of times over the course of an hour, that is why the CPU load is so high (it's not DRM). Luckily Special K fixes this, but higher resolution textures wouldn't make that much of a difference to the already horrible optimization.
And the antialiasing doesn't lower texture resolution. Anything but high will lower the rendering resolution and then upscale it back to your native resolution, but that is pretty much unnoticeable due to Ubisoft's amazing temporal upscaling tech (look at WD2 if you don't know what I mean). However, that has nothing to do with texture resolution, and low (or high) resolution textures will still have a huge impact no matter what resolution you are running at.
Obviously no one means 4k everything, but every ground, wall, armor, weapon, clothing, and skin texture can easily be at 4k, with the less important stuff having a lower resolution texture. And no it would not take up terabytes of space, just look at FFXV, the HD texture pack updated the game with higher resolution textures on a huge amount of stuff, and only needed an extra 50GB of storage space. Also keep in mind that the FFXV HD texture pack updating some of the pre-rendered videos/cutscenes to 4k, the actual textures themselves only take around 15GB of extra space, the rest are videos (videos are actually what takes up a majority of storage space in video games nowadays).
In addition, textures will not affect performance unless you don't have enough VRAM. Anything with 8GB of VRAM or more will be able to run HD textures with very little performance impact. Anybody with less 8GB will likely get a lot of stutter and texture pop in, due to not having enough VRAM.
I never said it would affect performance if you have enough VRAM.
It's not a user specific issue, it's an issue with the game.