Assassin's Creed Odyssey

Assassin's Creed Odyssey

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Walkmaster Apr 14, 2019 @ 9:11pm
Dream List of Items/things to add to AC Odessey
Discussion for wanted addons or changes to AC Odessey

Starting with little improvements that could make AC Odessey more enjoyable

- 1. Be able to change the color of background under shirts or weather it is short sleeve or long . allowing for greater customization. Same with Armor and weapons to use a color picker

-2. Add pant leggings like the Venom Legendary set or armageon set that we can choose what color the threads on the arms and legs look like.

-3 Open up all legendary items to be able to change to a different color scheme like black iron or gold look like standard armor and weapons have already.

-4 Add unique metal logos or flags that can be added/ stamped into the armor to create a unique look. All this could be in game or through the store.

Major Improvements-

- I am level 99 so I have alot of items that I wish to keep but cant the way the current storage is set up. There needs to be more storage boxes on the ship as I want to keep all the gear I obtain so I dont have to sell or dismantle it. There also should be a way to coordinate where the item goes in the box or order as there is no way to tell what it is I.E. I have 50 epic bow items or other gear that I have to go through each on to find the stats I want. If there was a way to seperate armor and weapons into different boxes to organize things better without having to spend 30minutes looking for an item with the stats we were looking for. I think this would be a great improvement to the game.

- Please add the ability to purchase a house or villa in an area that we can fast travel to. our crew would stay at the location until heading to the ship for sail. You could sell multiple upgrades to the villa like building material, towers, rooms etc..etc.. and also store your items similar to the ship or in a seperate armor room. I would pay alot for this short thing to be added.


Does anyone else think these changes would be make the game more enjoyable?
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Showing 1-9 of 9 comments
Swamp Fox Apr 14, 2019 @ 9:32pm 
Create a character

System like the emblem system in COD games so you can create a custom emblem for your ships etc

CO-OP!!!!!!!!!!!

Pawn system ripped off directly from Dragon's Dogma
pokerhabs Apr 15, 2019 @ 10:38pm 
Some nice ideas here.

I have some too, really simple :

-Enable a re-roll of lieutenant perks.
-Add some kind of mini games ( I loved Gwent in TW3 )
-Implement Alpha Lynx
-Implement infinite waves challenges in the arena
-More Barnabas !
-Re-Design Natakas to be a heavily scarred, bald and bearded with model of the spartan strategoi. Not that important but Natakas really looks like a clueless virgin peasant. Hell, Neema looks manlier...
Last edited by pokerhabs; Apr 15, 2019 @ 10:43pm
Darth Wadewilson Apr 15, 2019 @ 10:59pm 
I want an option that enables us to turn off the horse slowing down near cities thing.

Having a player base/house. Or may be a whole island like black flag.

I like to have interactions with the kings/nation leaders. It seems ridiculous that we can't talk to them. I mean there are some of those guys whom I've brought back to power (usually coz I like their story) countless times. Even then Everytime I get close to them it's restricted. Would be nice if we could interact them.

Also if we can conquer land for ourselves through conquest battles. Would've been awesome. M&B meets AC (too far fetched I supposed)
Last edited by Darth Wadewilson; Apr 15, 2019 @ 11:02pm
Sentient_Toaster Apr 16, 2019 @ 1:34am 
*shrug* UI could always use improvement.

- Inventory could use filtering. Allowing the user to filtering the item lists to show only those which have those engravings, for instance; or pick an item from a legendary set, and select only the remaining parts of that set.

- Ability screen -- it would be best to find some way of showing what you get from rank 2 and rank 3 upgrades without needing to get the previous rank, for people to be better able to plan a build.

- Ability screen -- Descriptions along the lines of "overpower attacks do more damage" are not very helpful when evaluating how to prioritize it vs. other possible uses, since this gives the player no idea of *how much* it actually will help.

- Ability screen -- Descriptions like "30% more armor penetration" are not helpful without a description of how damage mechanics work and what enemy stats are like, e.g. how to weigh 30% more armor penetration vs. +50% critical hit damage, for instance. Maybe a brief reference document with basic formula would be in order.

- When upgrading an item will improve engraving values, I don't think that this is actually explicitly mentioned (unlike, say, the difference made to dps or armor).

- Chios bear pelts and the teeth of certain animals should probably be quest items up to a limited quantity; if "first N items are quest items" is not generally feasible, then they should all be quest items for the duration of the relevant quests and normal items thereafter.

- It might be good to have a loadout summary screen that shows the eight equipped w/ level, engravings and basic stats all at once, for the purpose of showing a build in a guide (vs. needing to select each item individually to show off engravings)

- Map filter: it might be good to have a filter which highlights all known locations which are known to contain an ainigmata ostraka which has not been picked up yet, considering that they are a gate that can block progression of various engravings.

- Ainigmata ostraka descriptions should include where they were picked up, because descriptions which are relative (from here go east and look for whatever) but *don't* precisely indicate their pickup location are problematic should the player actually have something more urgent to do than immediately go follow the instructions.

- When showing how much damage will be done by a non-crit attack, it might be worth considering showing how to show damage that would be done by a critical hit, too. One could consider e.g. a system where the width of an additional section corresponds to the additional damage, and the opacity of that additional section reflects critical hit probability.
Sentient_Toaster Apr 16, 2019 @ 1:53am 
Oh, something different:

The "all damage" engraving seems... off, for the level of grind. If you have to kill (and the game does require killing; I've tested with knockouts, and they don't count) 5+10+15+20+25 = 75 national leaders just to get the +5% All Damage engraving, followed by needing to drop 450K drachmae or so at Hephaestus to get +10%... it seems a lot of gratuitous assassinations for a engraving that seems like it would lose to more focused ones.

Not sure what to do about it, but it seems pretty meh.
gotthammer Apr 16, 2019 @ 10:47pm 
yeah, more cosmetic customization options would be nice.
More info in the UI re: what abilities do and whatnot would be nice, too.

Things I'd like to see:
First off, since I'm really enjoying this game, and having gotten the 'ultimate edition', I'd say that I wouldn't mind paying for another 'season' of content for AC Odyssey. So more expansion-level content would be nice.

- improved Conquest Battles: It would be great to have the battles start w/ hoplites in phalanx, then have the Eagle-bearer break the ranks of the enemy lines. It would also be nice if it didn't devolve into a free-for-all.
- also, put in an option for a more 'heroic' mode, even if only for Conquest Battles: make it feel more like Dynasty Warriors
better yet if that would mean some battles would be 'multi-stage': maybe start w/ a phalanx battle on an open field, then pursue the broken enemies fleeing toward a strongpoint, like a fort, then conclude w/ another pitched battle w/ both sides reforming phalanxes and your Eagle-bearer eventually having to fight an equal level enemy commander

- more options and 'complexity' and customization for your crew: It would be nice to tweak/customize what your crew, and lieutenants, wear and use, and maybe have options to upgrade them considerably. Even if that means spending gold and resources (I'm level 99 and am sitting on a lot resources and practically max'd out cash, plus a lot of purple weapons...kinda holding on to them in case the upcoming DLC episode has stuff to spend on again lol).

- a management 'layer' would be nice, too. While the ship is kinda like a 'base of operations', a place on land you can build up would be nice, too. Better yet if there'll be quests built around it. example: start w/ empty land, then pick up refugees to build up a town, then spend cash+resources to grow it (e.g., putting in a mission board, blacksmith, etc.), then fortify it, then eventually it'll give you some cash+resources back, but you'll also have to defend it, etc.

- I like the above suggestion for something like Dragon's Dogma's pawn mechanic. I guess maybe w/ lieutenants...but w/ more customization, and an upgrade mechanic?
(but that'd probably require a command mechanic, too, I guess, esp. since a good chunk of the game involves stealthy stuff)

- I'll second the Horse-not-having-to-slow-down, thing. I've suggested, on another thread, that, sure, allow the horse to move at full speed anywhere, incl. inside towns/cities, but maybe punish you for hitting people by aggro'ing those you hit.

- I also like the 'more Barnabas' idea. More Sokrates and Alkibiades, too. :P

TL;DR: more stuff would be nice. I'd be willing to pay for 'another season' of content. :)
V Apr 17, 2019 @ 6:34am 
I would love to have Visual Customisation for ship lieutenants just like what we have for our gear.
Panzerlied Apr 17, 2019 @ 1:54pm 
Better customization options. Ability to change the color of tunics and choose from various patterns so we don't have to constantly wear the same black tunic with our armors. Also an ability to change different parts of the armor. i.e. a Spartan Hero breastplate without the shoulder pauldrons like we see Leonidas wear in the intro; or having a Heavy Spartan breastplate with fur and cloak like Nikolaus wears. And an ability to change colors primary, secondary, and tertiary of all armor pieces if applicable. So we can get some nice looking armor if say, we like how a certain armor looks, but don't like the trim color or something. Also unlock all assets for armor use, i.e. the armor of Brasidas, Stentor, and dozens of mercs who wear armor that aren't obtainable in game.

Ability to create a player base, either by using either of the player houses or an island with an accessible dock (it could be built later on with resources). Have the crew disembark the ship so they're actually at your base interacting with an agora or tavern, etc. Bounty boards, quest givers (like in Black Flag for the Merchant missions after you conquered a fort).

Shields as an option. So many shields used by mercenaries, except you, it's dumb. I think it would enhance the game and let me feel like a proper Spartan since it is an RPG.

More radiant quests that have more uniqueness to them, instead of the same fetch quests or assassination quests.

More Impact quests revolving around DLC, so we can see the consequences of our actions, etc.

Ability to have ship Lieutenants accompany you on land (Call to Arms is meh at best), with their own horses if you use one, or walk/run alongside you. With an option to adopt your non-Spear related abilities like Assassination if you run an Assassin, or heavy attacks. Or you could turn it off and they just use their default attacks based on their loadouts. Just something to give players the feeling of not being alone. Besides, it'd be great to run around with Nikolaus and Stentor killing Athenians, etc.

More interactivity with regions. Hailing from Sparta, there isn't a whole lot of things to do in Sparta quest wise. Ability to become a full citizen and such of your chosen faction, so you can properly RP with your characters. Yup, you're a Mercenary, got it, but you're also the grandson of Leonidas / You saved Athens, etc, that has to count for something for walking into Spartan/Athenian camps instead of being attacked on sight. Think of how you can become leader of the Daughters of Artemis, and they'll no longer attack you, unless you attack them. Something along those lines but with Athens and Sparta.

Mini games, mini games, mini games.

Horse speed toggle in or around populated areas, or restrict the zone to be in the city/town only so you're not just trotting along before you hit the city gates.

With the player house/base implemented, the ability to go to various stalls at Agoras and buy cosmetic items for it like vases, tables, expansions, statues, have a God specific temple built, etc.

More events at sea, whether through contracts or bounties, or even dialogue from Barnabas.

The ability to obtain a few ships for a small fleet, let's say five, with a spare Lieutenant who then becomes a Commander/Captain to helm a ship, with them adopting your crew theme and ship theme/ornament. So The Eagle Bearer's fleet becomes renown throughout the Aegean.
Last edited by Panzerlied; Apr 17, 2019 @ 2:24pm
Vroomber Apr 17, 2019 @ 5:35pm 
Would like to see the horse "neighing" toned down -- just drives me nuts -- makes me want to send Phobos to the glue factory.

Would like to see the now cosmetic skins for ship, crew, and horses have an actual effect on the game in terms of ability and damage etc..
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Date Posted: Apr 14, 2019 @ 9:11pm
Posts: 9